Oldschool 4-episode adventure for The Ultimate Doom, featuring some of the most devilish map design this side of 1994. 'Nuff said... ish.<br><br>...
11 Level quest for the ZDoom Port, v1.18b or later (will run on earlier versions, but some features used in Pleiades are not supported by them).
"What does fear taste like?
Megawad, based on the results of three speedmapping contests, held on www.iddqd.ru in 2014-2016, with next themes: <br><br> 1. Industrial 2. Anci...
After society's fall hell's children reign over our lands, but their kind only knows chaos and disharmony. Servants of evil turn on their evil br...
Tangled vines wind through crumbling limestone, serving as still markers under a misty sky. The stark tranquility belies something fell and horri...
Sargasso is an 11-map space adventure episode for DooM II which requires a Boom-compatible port to play. You play as Wolf - the leader of a merce...
Ten maps made during the forty-forth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15...
Super Mayhem 17 is a 28 map set based on using assets from the various classic mario games. Maps were designed in one month with time after for m...
Mutiny is a 16-level, Limit Removing Community Project Episode for Doom 2 intended to be the spiritual successor of late 90's cyberpunk themed wa...
This is the first map in my soon to be mini series of Boom-compatible maps with a very non-linear layout. You can visit the areas of this level i...
17-map Boom megawad, sequel of Urania. After defeating the tyrant monster from Urania, your spaceship was hit by unknown forces and you had to ca...
The idea and goal of the project was to get maps from as many mappers as possible, one map per person, during the course of the year 2015. Anyone...
18 slaughter maps of (mostly) progressive difficulty, not for the faint of heart
Are you looking to play a Nostril Caverns inspired level from me? Here you have it: Strawberry Caverns. It consists mostly of red and some green,...
A single set of 11 maps with a general tech-base theme which are mostly small to medium in size with a gradual increase in difficulty. Challengin...
Finally after so many years a good wad.
A big and detailed bricks and metal map for Doom 2 inspired by John Dr. Sleep Anderson and Tom Mustaine.
Since Momma Day is coming up, I made a level with a lot of red in it. I could not find any pink in the texture pack used. The music is "The Man w...
Doom II map, roughly in E1 visual style. Designed for classic gameplay. Please do NOT jump. Freelook is allowed but not recommended. Exploration ...
A 32 map Megawad with levels cofined to a 2048x2048 space
A small community project where the maps are reminiscent of a rusting, aging, tech environment.
The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge?...
One fairly large and complex map. Difficulty should be more on the challenging side, harder encounters are mostly optional though.