Speed Master
Megawad, based on the results of three speedmapping contests, held on www.iddqd.ru in 2014-2016, with next themes: <br><br> 1. Industrial 2. Ancient city 3. ...
Filenames
spmaster.wad
Size
36.96 MB
MD5
414301fc2044dc7d469faa11b7727fe6
SHA-1
77177863d1b05cb094e51e7a84c0af6653694550
SHA-256
1aaabac815c2d304e55bc9f9e095a4c5540c7e739f8c233f76cfb93cdc0c4226
WAD Type
PWAD
IWAD
Unknown
Engines
Boom, PRBOOM+, Limit Removing
Lumps
1432
Maps
MAP02, MAP13, MAP26, MAP05, MAP32, MAP16, MAP25, MAP29, MAP30, MAP31, MAP01, MAP07, MAP08, MAP09, MAP11, MAP12, MAP15, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP24, MAP27, MAP28, MAP23, MAP04, MAP06, MAP03, MAP10, MAP14
Download
Read Me
=========================================================================== Archive Maintainer : Advanced engine needed : Limit removing port (prboom+ complevel-9 is recommended) Primary purpose : Single play =========================================================================== Title : Speed Master Filename : spmaster.wad Release date : 11.02.2017 Authors : Russian Doom Community (see below) Email Address : [redacted] Other Files By Authors : Heroes' Tales, freak3.zip, freak4.zip, freak5.zip, Whitemare, Whitemare 2 Description Megawad, based on the results of three speedmapping contests, held on www.iddqd.ru in 2014-2016, with next themes: 1. Industrial 2. Ancient city 3. Free disigned style, but there was limit of 3-colours of textures/floors on map All maps were built in limit of 4 hours, than were sent to a contest judge and there was voting for best maps. Later, maps we not be able to upgraded, but with fix of some major bugs and gameplay balance. Additional Credits to : ID Software, all authors of music, textures and Eternal for interpic and titlepic. =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : No * Play Information * Game : Doom 2 Map # : map01 - map32 Single Player : Designed for Cooperative 2-4 Player : Player starts only (not tested) Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 30.03.2014 - 20.01.2017 Editor(s) used : DoomBuilder1, 2, XWE 1.16, Photoshop and others. Known Bugs : May Not Run With... : vanilla Tested With : prboom-plus 2.5.0.7, GZDoom 1.6.0. List of maps, authors and themes of speedmapping contests: MAP 01 - Dagamon (industrial) MAP 02 - Plut (industrial) MAP 03 - Chaingunner (industrial) MAP 04 - Ken (industrial) MAP 05 - Eternal (industrial) (III place) MAP 06 - BigMemka (ancient city) (I place) MAP 07 - Arsenikum (ancient city) MAP 08 - Chaingunner (ancient city) MAP 09 - Dragon Hunter (industrial) (I place) MAP 10 - marat (3-colours) MAP 11 - Vergil (ancient city) MAP 12 - Memfis (ancient city) (III place) MAP 13 - Plut (ancient city) MAP 14 - Dragon Hunter (out of contests, built in 5-6 hours in 2009 for unrealised project) MAP 15 - Dragon Hunter (out of contests, built in 5-6 hours in 2009 for unrealised project) (include secret exit on map 31) MAP 16 - Dagamon (ancient city) MAP 17 - Dragon Hunter (out of contests, built in 5-6 hours in 2009 for unrealised project) MAP 18 - joe-ilya (ancient city) MAP 19 - Obsidian (ancient city) (II place) MAP 20 - Notarget (ancient city) MAP 21 - BigMemka (industrial) (I place) MAP 22 - Seifer (3-colours) MAP 23 - Gvozdevik (3-colours) MAP 24 - Plut (3-colours) MAP 25 - Shadowman (3-colours) (II place) MAP 26 - Shadowman (industrial) (II place) MAP 27 - Memfis (3-colours) (I place) MAP 28 - c4tnt (3-colours) MAP 29 - Dash.wad (fun-level made in 4 hours by several mappers in a cafe =) (BomF Devided, Shadowman, Arsenikum, Dragon Hunter) MAP 30 - TGA (ancient city) MAP 31 - TGA (3-colours) MAP 32 - Obsidian (3-colours) Music sources: map 01: Napalm Death – Unfit Earth map 02: Wily Fortress 2 from Megaman 7 map 03: Chaser Game - 'Harbour' map 04: Requiem Map18 ("Dry Rot" by Mark Klem) map 05: Hell Revealed 2 Map03 ("Old Bones" by Sam Woodman) map 08: Strain Map07 ("Suphilixious" by David Shaw) map 09: Aes Dana - Cities Update map 10: Pink Floyd - Time map 11: Ultimate Doom E1M4 map 12: GothicDM Map12 (by Mark Klem) map 13 Requiem Map20 ("Take All (I Have More)" by Mark Klem) map 14: Plasma from Duke Nukem 3D map 15: Ultimate Doom E1M9 map 17: Ultimate Doom E3M1 map 19: Requiem Map08 ("Under Death" by Mark Klem) map 20: Gary Numan - Cars map 21: Metallica - Seek and Destroy (midi) map 23: On The Go from Loaded (Playstation 1) map 24: Requiem Map09 ("The Helix" by David Shaw) map 25: Desert from Diablo 2 map 26: Requiem Map04 ("Somewhere Over the Horizon" by Mark Klem) map 27: Interception Map17 ("Birdsong" by Stuart Rynn) map 28: The Healer Stalks (Remix) by Jay Reichard map 30: Popcorn by Gershon Kingsley map 31: Doom 2 Map07 map 32: Giygas Battle from Earthbound D_READ_M - "Debriefing" from X-COM: Enemy Unknown D_DM2INT - "Endlevel" from Descent * Copyright / Permissions * Authors may NOT use the levels of this wad as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * ftp://archives.3dgamers.com/pub/idgames/