Speed Master

Speed Master

Megawad, based on the results of three speedmapping contests, held on www.iddqd.ru in 2014-2016, with next themes: <br><br> 1. Industrial 2. Ancient city 3. ...

Filenames
spmaster.wad
Size
36.96 MB
MD5
414301fc2044dc7d469faa11b7727fe6
SHA-1
77177863d1b05cb094e51e7a84c0af6653694550
SHA-256
1aaabac815c2d304e55bc9f9e095a4c5540c7e739f8c233f76cfb93cdc0c4226
WAD Type
PWAD
IWAD
Unknown
Engines
Boom, PRBOOM+, Limit Removing
Lumps
1432
Maps
MAP02, MAP13, MAP26, MAP05, MAP32, MAP16, MAP25, MAP29, MAP30, MAP31, MAP01, MAP07, MAP08, MAP09, MAP11, MAP12, MAP15, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP24, MAP27, MAP28, MAP23, MAP04, MAP06, MAP03, MAP10, MAP14

Read Me

===========================================================================
Archive Maintainer      : 
Advanced engine needed  : Limit removing port (prboom+ complevel-9 is recommended)
Primary purpose         : Single play
===========================================================================
Title                   : Speed Master
Filename                : spmaster.wad
Release date            : 11.02.2017
Authors                 : Russian Doom Community (see below)
Email Address           : [redacted]
Other Files By Authors  : Heroes' Tales, freak3.zip, freak4.zip, freak5.zip, Whitemare, Whitemare 2

                          
Description             
                          Megawad, based on the results of three 
                          speedmapping contests, held on www.iddqd.ru in 
                          2014-2016, with next themes: 
                          
                          1. Industrial
                          2. Ancient city
                          3. Free disigned style, but there was limit of 3-colours of textures/floors on map

                          All maps were built in limit of 4 hours, than were sent to a contest judge and there was voting for best maps. 
                          Later, maps we not be able to upgraded, but with fix of some major bugs and gameplay balance.
                                             

Additional Credits to   : ID Software, all authors of music, textures and Eternal for interpic and titlepic. 
                           
===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : map01 - map32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only (not tested)
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 30.03.2014 - 20.01.2017
Editor(s) used          : DoomBuilder1, 2, XWE 1.16, Photoshop and
                          others. 
Known Bugs              : 
May Not Run With...     : vanilla
Tested With             : prboom-plus 2.5.0.7, GZDoom 1.6.0. 


List of maps, authors and themes of speedmapping contests:

MAP 01 - Dagamon (industrial) 
MAP 02 - Plut (industrial) 
MAP 03 - Chaingunner (industrial) 
MAP 04 - Ken (industrial) 
MAP 05 - Eternal (industrial) (III place)
MAP 06 - BigMemka (ancient city) (I place)
MAP 07 - Arsenikum (ancient city) 
MAP 08 - Chaingunner (ancient city) 
MAP 09 - Dragon Hunter (industrial) (I place)
MAP 10 - marat (3-colours) 
MAP 11 - Vergil (ancient city) 
MAP 12 - Memfis (ancient city) (III place)
MAP 13 - Plut (ancient city) 
MAP 14 - Dragon Hunter (out of contests, built in 5-6 hours in 2009 for unrealised project) 
MAP 15 - Dragon Hunter (out of contests, built in 5-6 hours in 2009 for unrealised project) (include secret exit on map 31) 
MAP 16 - Dagamon (ancient city) 
MAP 17 - Dragon Hunter (out of contests, built in 5-6 hours in 2009 for unrealised project) 
MAP 18 - joe-ilya (ancient city) 
MAP 19 - Obsidian (ancient city) (II place)
MAP 20 - Notarget (ancient city) 
MAP 21 - BigMemka (industrial) (I place)
MAP 22 - Seifer (3-colours) 
MAP 23 - Gvozdevik (3-colours) 
MAP 24 - Plut (3-colours) 
MAP 25 - Shadowman (3-colours) (II place)
MAP 26 - Shadowman (industrial) (II place)
MAP 27 - Memfis (3-colours) (I place)
MAP 28 - c4tnt (3-colours) 
MAP 29 - Dash.wad (fun-level made in 4 hours by several mappers in a cafe =) (BomF Devided, Shadowman, Arsenikum, Dragon Hunter) 
MAP 30 - TGA (ancient city) 
MAP 31 - TGA (3-colours) 
MAP 32 - Obsidian (3-colours) 


Music sources:

map 01: Napalm Death – Unfit Earth
map 02: Wily Fortress 2 from Megaman 7
map 03: Chaser Game - 'Harbour'
map 04: Requiem Map18 ("Dry Rot" by Mark Klem)
map 05: Hell Revealed 2 Map03 ("Old Bones" by Sam Woodman) 
map 08: Strain Map07 ("Suphilixious" by David Shaw)
map 09: Aes Dana - Cities Update
map 10: Pink Floyd - Time 
map 11: Ultimate Doom E1M4
map 12: GothicDM Map12 (by Mark Klem) 
map 13  Requiem Map20 ("Take All (I Have More)" by Mark Klem) 
map 14: Plasma from Duke Nukem 3D 
map 15: Ultimate Doom E1M9
map 17: Ultimate Doom E3M1
map 19: Requiem Map08 ("Under Death" by Mark Klem)
map 20: Gary Numan - Cars
map 21: Metallica - Seek and Destroy (midi) 
map 23: On The Go from Loaded (Playstation 1) 
map 24: Requiem Map09 ("The Helix" by David Shaw) 
map 25: Desert from Diablo 2
map 26: Requiem Map04 ("Somewhere Over the Horizon" by Mark Klem)
map 27: Interception Map17 ("Birdsong" by Stuart Rynn) 
map 28: The Healer Stalks (Remix) by Jay Reichard
map 30: Popcorn by Gershon Kingsley  
map 31: Doom 2 Map07 
map 32: Giygas Battle from Earthbound

D_READ_M - "Debriefing" from X-COM: Enemy Unknown
D_DM2INT - "Endlevel" from Descent 


* Copyright / Permissions *

Authors may NOT use the levels of this wad as a base for
modification or reuse.  

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
5
MAP05

MAP05

Deathmatch Spawns
5
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
5
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
6
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
5
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
5
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
5
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
5
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
5
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
5
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
5
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
5
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4

Graphics