Mutiny (A Doomworld Community Project)
Mutiny is a 16-level, Limit Removing Community Project Episode for Doom 2 intended to be the spiritual successor of late 90's cyberpunk themed wads such as S...
Filenames
mutiny.wad, MUTINY.wad
Size
15.44 MB
MD5
8de359b0725c5d89d0746e8d0ad2254f
SHA-1
66e387be6182ff418f5c4f07f972f4817437605d
SHA-256
852519792674a79c13514b866db23d59931053b809beac6b7c1f69904472dae6
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
775
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP31, MAP33
Download
Read Me
=========================================================================== Advanced engine needed : Limit Removing (Vanilla except with VPOs) Primary purpose : Single play =========================================================================== Title : Mutiny (A Doomworld Community Project) Filename : MUTINY.wad Release date : September 13 2016 Author : Various (maplist below) Email Address : [redacted] Description : Mutiny is a 16-level, Limit Removing Community Project Episode for Doom 2 intended to be the spiritual successor of late 90's cyberpunk themed wads such as STRAIN, Hacx, Nimrod, Dystopia 3, and Perdition's Gate. It features new colorful, high contrast, (intentionally retro) textures inspired by the works of Iika Keranen and Anthony Czerwonka, complete with plenty radioactive signs, warning stripes, computers, slime, and rust. Story : It's 2028 AD. You're an elite cyborg marine. The UAC has risen as the most powerful megacorporation in the galaxy, and has commissioned you along with its squad of crooked super soldiers to maintain order on Earth. You were sent on a mission to New Orleans to defend the city from the recurring invasion of the cybernetic mutants. When your helicopter is shot down over the bay by friendly fire from renegade UAC marines, you and your squad mates crash land in the harbor and are presumably dead. At least until the shockwave from a nearby EMP missile explosion shocks you back to life. You swim to a nearby submarine deployment station and begin your rogue mission to crush the UAC, destroying anything and anyone that crosses your path. Additional Credits to : See Below =========================================================================== * What is included * New levels : 16 (MAP01-MAP15, and MAP31) Sounds : No Music : Yes Graphics : Textures, Status bar, misc sprites Dehacked/BEX Patch : Automap mapnames and Story Interlude text only Demos : No * Play Information * Game : Doom 2: Hell on Earth Map # : MAP01-MAP15, and MAP31 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : Survival Cooperative Difficulty Settings : Yes, and tested * Construction * Base : New from scratch Tested With : prboom-plus (cl2) and other limit removing source ports =====CREDITS===== Mutiny is a Doomworld Community Project lead by Jon "40oz" Vail. Below is a list of all the community members that contributed to Mutiny's success. Without their help and invaluable input this project would not have been completed. Special Thanks to id software, John Romero for releasing unused Doom 2 resources in December of 2015, The Alpha Dog Alliance, for STRAIN, Iika Keranen and Anthony Czerwonka for Dystopia 3, The Nimrod Team for Nimrod, Wraith Corporation for Perdition's Gate, Banjo Software for Hacx, and the many Doom marines whose continued interest in Mutiny helped push it to completion. Additional Special thanks goes to dt_, AD_79, MrGlide, and traversd, for investing so much time and dedication into the project and who were particularly helpful in contributing to the projects success. Congratulations on your newborn son, MrGlide! I hope your son Nicholas gets better, traversd! ==MAPS== MAP01: Surface..................Fonze, Jimmy, and 40oz MAP02: Shipyard.................Pinchy and Tarnsman MAP03: Crossbug.................MrGlide and Ribbiks MAP04: Warzone..................joe-ilya, AD_79, and 40oz MAP05: Slums....................dt_ MAP06: Faceless Corporation.....Angry Saint, Corsair, and dt_ MAP07: Bunker Base..............40oz MAP08: Compactor................Pavera and jmickle66666666 MAP09: Construction Site........Impboy4, Doomkid, and dt_ MAP10: Generator................scifista42, NoneeLlama, and dt_ MAP11: The Furnaces.............AD_79 and 40oz MAP12: Wildcard.................purist and traversd MAP13: Laboratory...............Egregor and 40oz MAP14: The Firewall.............AD_79 and Breezeep MAP15: Breaching The Unknown....KevinHEZ and dt_ MAP31: The Brain................40oz Special Thanks to: Archi, an_mutt, Phml, Demonologist, Mithran Denizen, Springy, nxGangrel, SuperCupcakeTactics, Xaser, Obsidian, JCD, FranckFrag, TraceofSpades, Marcaek, Lycaon, MD922, obake, chaingunnerx, and Vorpal for investing considerable time in working on the project, and/or expressed interest in contributing to the level building process even though their maps did not make the final cut. Your time and interest is noticed. ==TESTERS== 40oz AD_79 Dime SlashBane Getsu Fune TheMionicDonut molten_ TraceOfSpades Fonze Magnusblitz gaspe BaronOfStuff DoomMasta scifista42 rdwpa Phobus MrGlide EffinghamHuffnagel hawkwind Veinen ClumsyDoomer Demonologist Firedust Eris Falling Keyboard_Doomer TeamTNS and various members of the ZDaemon community ==GRAPHICS== Title Picture: MrGlide, 40oz Textures: id software, 40oz, Gothic, Jmickle666666666, and nxGangrel Other Graphics: id software, Jmickle666666666, 40oz, and Doomkid ==MUSIC== Musical Director: Alfonzo "Mutiny definitely comes across as a call-back to the vibrant, colour-rich mapsets of the late '90s like STRAIN, and so within the limits of 30in30 I tried to pick out tracks that would pair with this imagining. Jimmy's speedier compos tend toward strong refrains and structures - sometimes cheesy, sometimes ill-suited for Doom - so there was plenty of opportunity to fashion something unique using angry, guitar-driven tracks and some pop-like elements, without going overboard. I think it worked out okay!" MUSIC LIST: title - Conker_64 "Contra 3: Alien Wars Intro Music" map01 - jdagenet map02 - Jimmy "Drop The Wombat" map03 - Jimmy "Torsal Torsion" map04 - Jimmy "Tar" map05 - Jimmy "Cyanide Downpour" map06 - Jimmy "CHaRybdIS" map07 - Jimmy "Destruct" map08 - jmickle66666666 "Take these pills and be who you are" map09 - Doomkid map10 - Jimmy "Stairway Fairway" map11 - Jimmy "Potioneer" map12 - Jimmy "Gatorade Nightmare" map13 - Jimmy "Delay(0); Restart;" map14 - Jimmy "Iodine" map15 - KevinHEZ map31 - Viscra Maelstrom "Welcome to the New World inter - Leo Sieben "Sadistic" mread - Tom Mustaine "Horizon" * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors All graphics and textures used in Mutiny are made from scratch or use Doom or Doom 2 assets as a base. The green crosses on the health items are compliant with the Geneva Convention's request to developers to not misuse the protected red cross symbol. And it looks cool.
=========================================================================== Advanced engine needed : Limit Removing (Vanilla except with VPOs) Primary purpose : Single play =========================================================================== Title : Mutiny (A Doomworld Community Project) Filename : MUTINY.wad Release date : September 13 2016 Author : Various (maplist below) Email Address : [email protected] Description : Mutiny is a 16-level, Limit Removing Community Project Episode for Doom 2 intended to be the spiritual successor of late 90's cyberpunk themed wads such as STRAIN, Hacx, Nimrod, Dystopia 3, and Perdition's Gate. It features new colorful, high contrast, (intentionally retro) textures inspired by the works of Iika Keranen and Anthony Czerwonka, complete with plenty radioactive signs, warning stripes, computers, slime, and rust. Story : It's 2028 AD. You're an elite cyborg marine. The UAC has risen as the most powerful megacorporation in the galaxy, and has commissioned you along with its squad of crooked super soldiers to maintain order on Earth. You were sent on a mission to New Orleans to defend the city from the recurring invasion of the cybernetic mutants. When your helicopter is shot down over the bay by friendly fire from renegade UAC marines, you and your squad mates crash land in the harbor and are presumably dead. At least until the shockwave from a nearby EMP missile explosion shocks you back to life. You swim to a nearby submarine deployment station and begin your rogue mission to crush the UAC, destroying anything and anyone that crosses your path. Additional Credits to : See Below =========================================================================== * What is included * New levels : 16 (MAP01-MAP15, and MAP31) Sounds : No Music : Yes Graphics : Textures, Status bar, misc sprites Dehacked/BEX Patch : Automap mapnames and Story Interlude text only Demos : No * Play Information * Game : Doom 2: Hell on Earth Map # : MAP01-MAP15, and MAP31 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : Survival Cooperative Difficulty Settings : Yes, and tested * Construction * Base : New from scratch Tested With : prboom-plus (cl2) and other limit removing source ports =====CREDITS===== Mutiny is a Doomworld Community Project lead by Jon "40oz" Vail. Below is a list of all the community members that contributed to Mutiny's success. Without their help and invaluable input this project would not have been completed. Special Thanks to id software, John Romero for releasing unused Doom 2 resources in December of 2015, The Alpha Dog Alliance, for STRAIN, Iika Keranen and Anthony Czerwonka for Dystopia 3, The Nimrod Team for Nimrod, Wraith Corporation for Perdition's Gate, Banjo Software for Hacx, and the many Doom marines whose continued interest in Mutiny helped push it to completion. Additional Special thanks goes to dt_, AD_79, MrGlide, and traversd, for investing so much time and dedication into the project and who were particularly helpful in contributing to the projects success. Congratulations on your newborn son, MrGlide! I hope your son Nicholas gets better, traversd! ==MAPS== MAP01: Surface..................Fonze, Jimmy, and 40oz MAP02: Shipyard.................Pinchy and Tarnsman MAP03: Crossbug.................MrGlide and Ribbiks MAP04: Warzone..................joe-ilya, AD_79, and 40oz MAP05: Slums....................dt_ MAP06: Faceless Corporation.....Angry Saint, Corsair, and dt_ MAP07: Bunker Base..............40oz MAP08: Compactor................Pavera and jmickle66666666 MAP09: Construction Site........Impboy4, Doomkid, and dt_ MAP10: Generator................scifista42, NoneeLlama, and dt_ MAP11: The Furnaces.............AD_79 and 40oz MAP12: Wildcard.................purist and traversd MAP13: Laboratory...............Egregor and 40oz MAP14: The Firewall.............AD_79 and Breezeep MAP15: Breaching The Unknown....KevinHEZ and dt_ MAP31: The Brain................40oz Special Thanks to: Archi, an_mutt, Phml, Demonologist, Mithran Denizen, Springy, nxGangrel, SuperCupcakeTactics, Xaser, Obsidian, JCD, FranckFrag, TraceofSpades, Marcaek, Lycaon, MD922, obake, chaingunnerx, and Vorpal for investing considerable time in working on the project, and/or expressed interest in contributing to the level building process even though their maps did not make the final cut. Your time and interest is noticed. ==TESTERS== 40oz AD_79 Dime SlashBane Getsu Fune TheMionicDonut molten_ TraceOfSpades Fonze Magnusblitz gaspe BaronOfStuff DoomMasta scifista42 rdwpa Phobus MrGlide EffinghamHuffnagel hawkwind Veinen ClumsyDoomer Demonologist Firedust Eris Falling Keyboard_Doomer TeamTNS and various members of the ZDaemon community ==GRAPHICS== Title Picture: MrGlide, 40oz Textures: id software, 40oz, Gothic, Jmickle666666666, and nxGangrel Other Graphics: id software, Jmickle666666666, 40oz, and Doomkid ==MUSIC== Musical Director: Alfonzo "Mutiny definitely comes across as a call-back to the vibrant, colour-rich mapsets of the late '90s like STRAIN, and so within the limits of 30in30 I tried to pick out tracks that would pair with this imagining. Jimmy's speedier compos tend toward strong refrains and structures - sometimes cheesy, sometimes ill-suited for Doom - so there was plenty of opportunity to fashion something unique using angry, guitar-driven tracks and some pop-like elements, without going overboard. I think it worked out okay!" MUSIC LIST: title - Conker_64 "Contra 3: Alien Wars Intro Music" map01 - jdagenet map02 - Jimmy "Drop The Wombat" map03 - Jimmy "Torsal Torsion" map04 - Jimmy "Tar" map05 - Jimmy "Cyanide Downpour" map06 - Jimmy "CHaRybdIS" map07 - Jimmy "Destruct" map08 - jmickle66666666 "Take these pills and be who you are" map09 - Doomkid map10 - Jimmy "Stairway Fairway" map11 - Jimmy "Potioneer" map12 - Jimmy "Gatorade Nightmare" map13 - Jimmy "Delay(0); Restart;" map14 - Jimmy "Iodine" map15 - KevinHEZ map31 - Viscra Maelstrom "Welcome to the New World inter - Leo Sieben "Sadistic" mread - Tom Mustaine "Horizon" * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors All graphics and textures used in Mutiny are made from scratch or use Doom or Doom 2 assets as a base. The green crosses on the health items are compliant with the Geneva Convention's request to developers to not misuse the protected red cross symbol. And it looks cool.