Mutiny (A Doomworld Community Project)

Mutiny (A Doomworld Community Project)

Mutiny is a 16-level, Limit Removing Community Project Episode for Doom 2 intended to be the spiritual successor of late 90's cyberpunk themed wads such as S...

Filenames
mutiny.wad, MUTINY.wad
Size
15.44 MB
MD5
8de359b0725c5d89d0746e8d0ad2254f
SHA-1
66e387be6182ff418f5c4f07f972f4817437605d
SHA-256
852519792674a79c13514b866db23d59931053b809beac6b7c1f69904472dae6
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
775
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP31, MAP33

Read Me

===========================================================================
Advanced engine needed  : Limit Removing (Vanilla except with VPOs)
Primary purpose         : Single play
===========================================================================
Title                   : Mutiny (A Doomworld Community Project)
Filename                : MUTINY.wad
Release date            : September 13 2016
Author                  : Various (maplist below)
Email Address           : [redacted]

Description             : Mutiny is a 16-level, Limit Removing Community 
                          Project Episode for Doom 2 intended to be the 
                          spiritual successor of late 90's cyberpunk themed 
                          wads such as STRAIN, Hacx, Nimrod, Dystopia 3, 
                          and Perdition's Gate. It features new colorful, 
                          high contrast, (intentionally retro) textures 
                          inspired by the works of Iika Keranen and 
                          Anthony Czerwonka, complete with plenty 
                          radioactive signs, warning stripes, computers, 
                          slime, and rust.

Story                   : It's 2028 AD. You're an elite cyborg marine. The 
                          UAC has risen as the most powerful 
                          megacorporation in the galaxy, and has 
                          commissioned you along with its squad of crooked 
                          super soldiers to maintain order on Earth. You 
                          were sent on a mission to New Orleans to defend 
                          the city from the recurring invasion of the 
                          cybernetic mutants. When your helicopter is shot 
                          down over the bay by friendly fire from renegade 
                          UAC marines, you and your squad mates crash land 
                          in the harbor and are presumably dead. At least 
                          until the shockwave from a nearby EMP missile 
                          explosion shocks you back to life. You swim to a 
                          nearby submarine deployment station and begin 
                          your rogue mission to crush the UAC, destroying 
                          anything and anyone that crosses your path.

Additional Credits to   : See Below
===========================================================================
* What is included *

New levels              : 16 (MAP01-MAP15, and MAP31)
Sounds                  : No
Music                   : Yes
Graphics                : Textures, Status bar, misc sprites
Dehacked/BEX Patch      : Automap mapnames and Story Interlude text only
Demos                   : No


* Play Information *

Game                    : Doom 2: Hell on Earth
Map #                   : MAP01-MAP15, and MAP31
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : Survival Cooperative
Difficulty Settings     : Yes, and tested


* Construction *

Base                    : New from scratch
Tested With             : prboom-plus (cl2) and other limit
                          removing source ports


=====CREDITS=====

Mutiny is a Doomworld Community Project lead by Jon "40oz" Vail.
Below is a list of all the community members that contributed to
Mutiny's success. Without their help and invaluable input this 
project would not have been completed.

Special Thanks to id software, John Romero for releasing unused
Doom 2 resources in December of 2015, The Alpha Dog Alliance, 
for STRAIN, Iika Keranen and Anthony Czerwonka for Dystopia 3, 
The Nimrod Team for Nimrod, Wraith Corporation for Perdition's 
Gate, Banjo Software for Hacx, and the many Doom marines whose 
continued interest in Mutiny helped push it to completion.

Additional Special thanks goes to dt_, AD_79, MrGlide, and 
traversd, for investing so much time and dedication into the
project and who were particularly helpful in contributing to
the projects success. Congratulations on your newborn son,
MrGlide! I hope your son Nicholas gets better, traversd!

==MAPS==

MAP01: Surface..................Fonze, Jimmy, and 40oz
MAP02: Shipyard.................Pinchy and Tarnsman
MAP03: Crossbug.................MrGlide and Ribbiks
MAP04: Warzone..................joe-ilya, AD_79, and 40oz
MAP05: Slums....................dt_
MAP06: Faceless Corporation.....Angry Saint, Corsair, and dt_
MAP07: Bunker Base..............40oz
MAP08: Compactor................Pavera and jmickle66666666
MAP09: Construction Site........Impboy4, Doomkid, and dt_
MAP10: Generator................scifista42, NoneeLlama, and dt_
MAP11: The Furnaces.............AD_79 and 40oz
MAP12: Wildcard.................purist and traversd
MAP13: Laboratory...............Egregor and 40oz
MAP14: The Firewall.............AD_79 and Breezeep
MAP15: Breaching The Unknown....KevinHEZ and dt_
MAP31: The Brain................40oz

Special Thanks to:
Archi, an_mutt, Phml, Demonologist, Mithran Denizen, Springy,
nxGangrel, SuperCupcakeTactics, Xaser, Obsidian, JCD, 
FranckFrag, TraceofSpades, Marcaek, Lycaon, MD922, obake,
chaingunnerx, and Vorpal for investing considerable time
in working on the project, and/or expressed interest in
contributing to the level building process even though their
maps did not make the final cut. Your time and interest is
noticed.

==TESTERS==

40oz
AD_79
Dime
SlashBane
Getsu Fune
TheMionicDonut
molten_
TraceOfSpades
Fonze
Magnusblitz
gaspe
BaronOfStuff
DoomMasta
scifista42
rdwpa
Phobus
MrGlide
EffinghamHuffnagel
hawkwind
Veinen
ClumsyDoomer
Demonologist
Firedust
Eris Falling
Keyboard_Doomer
TeamTNS and various members of the ZDaemon community

==GRAPHICS==

Title Picture: MrGlide, 40oz
Textures: id software, 40oz, Gothic, Jmickle666666666, and nxGangrel
Other Graphics: id software, Jmickle666666666, 40oz, and Doomkid

==MUSIC==

Musical Director: Alfonzo

"Mutiny definitely comes across as a call-back to the vibrant, 
colour-rich mapsets of the late '90s like STRAIN, and so within 
the limits of 30in30 I tried to pick out tracks that would pair 
with this imagining. Jimmy's speedier compos tend toward strong 
refrains and structures - sometimes cheesy, sometimes ill-suited 
for Doom - so there was plenty of opportunity to fashion something 
unique using angry, guitar-driven tracks and some pop-like elements, 
without going overboard. I think it worked out okay!"

MUSIC LIST:

title - Conker_64 "Contra 3: Alien Wars Intro Music"
map01 - jdagenet
map02 - Jimmy "Drop The Wombat"
map03 - Jimmy "Torsal Torsion"
map04 - Jimmy "Tar"
map05 - Jimmy "Cyanide Downpour"
map06 - Jimmy "CHaRybdIS"
map07 - Jimmy "Destruct"
map08 - jmickle66666666 "Take these pills and be who you are"
map09 - Doomkid
map10 - Jimmy "Stairway Fairway"
map11 - Jimmy "Potioneer"
map12 - Jimmy "Gatorade Nightmare"
map13 - Jimmy "Delay(0); Restart;"
map14 - Jimmy "Iodine"
map15 - KevinHEZ
map31 - Viscra Maelstrom "Welcome to the New World
inter - Leo Sieben "Sadistic"
mread - Tom Mustaine "Horizon"

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

All graphics and textures used in Mutiny are made from scratch or use
Doom or Doom 2 assets as a base. The green crosses on the health items
are compliant with the Geneva Convention's request to developers to
not misuse the protected red cross symbol. And it looks cool. 
===========================================================================
Advanced engine needed  : Limit Removing (Vanilla except with VPOs)
Primary purpose         : Single play
===========================================================================
Title                   : Mutiny (A Doomworld Community Project)
Filename                : MUTINY.wad
Release date            : September 13 2016
Author                  : Various (maplist below)
Email Address           : [email protected]

Description             : Mutiny is a 16-level, Limit Removing Community 
                          Project Episode for Doom 2 intended to be the 
                          spiritual successor of late 90's cyberpunk themed 
                          wads such as STRAIN, Hacx, Nimrod, Dystopia 3, 
                          and Perdition's Gate. It features new colorful, 
                          high contrast, (intentionally retro) textures 
                          inspired by the works of Iika Keranen and 
                          Anthony Czerwonka, complete with plenty 
                          radioactive signs, warning stripes, computers, 
                          slime, and rust.

Story                   : It's 2028 AD. You're an elite cyborg marine. The 
                          UAC has risen as the most powerful 
                          megacorporation in the galaxy, and has 
                          commissioned you along with its squad of crooked 
                          super soldiers to maintain order on Earth. You 
                          were sent on a mission to New Orleans to defend 
                          the city from the recurring invasion of the 
                          cybernetic mutants. When your helicopter is shot 
                          down over the bay by friendly fire from renegade 
                          UAC marines, you and your squad mates crash land 
                          in the harbor and are presumably dead. At least 
                          until the shockwave from a nearby EMP missile 
                          explosion shocks you back to life. You swim to a 
                          nearby submarine deployment station and begin 
                          your rogue mission to crush the UAC, destroying 
                          anything and anyone that crosses your path.

Additional Credits to   : See Below
===========================================================================
* What is included *

New levels              : 16 (MAP01-MAP15, and MAP31)
Sounds                  : No
Music                   : Yes
Graphics                : Textures, Status bar, misc sprites
Dehacked/BEX Patch      : Automap mapnames and Story Interlude text only
Demos                   : No


* Play Information *

Game                    : Doom 2: Hell on Earth
Map #                   : MAP01-MAP15, and MAP31
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : Survival Cooperative
Difficulty Settings     : Yes, and tested


* Construction *

Base                    : New from scratch
Tested With             : prboom-plus (cl2) and other limit
                          removing source ports


=====CREDITS=====

Mutiny is a Doomworld Community Project lead by Jon "40oz" Vail.
Below is a list of all the community members that contributed to
Mutiny's success. Without their help and invaluable input this 
project would not have been completed.

Special Thanks to id software, John Romero for releasing unused
Doom 2 resources in December of 2015, The Alpha Dog Alliance, 
for STRAIN, Iika Keranen and Anthony Czerwonka for Dystopia 3, 
The Nimrod Team for Nimrod, Wraith Corporation for Perdition's 
Gate, Banjo Software for Hacx, and the many Doom marines whose 
continued interest in Mutiny helped push it to completion.

Additional Special thanks goes to dt_, AD_79, MrGlide, and 
traversd, for investing so much time and dedication into the
project and who were particularly helpful in contributing to
the projects success. Congratulations on your newborn son,
MrGlide! I hope your son Nicholas gets better, traversd!

==MAPS==

MAP01: Surface..................Fonze, Jimmy, and 40oz
MAP02: Shipyard.................Pinchy and Tarnsman
MAP03: Crossbug.................MrGlide and Ribbiks
MAP04: Warzone..................joe-ilya, AD_79, and 40oz
MAP05: Slums....................dt_
MAP06: Faceless Corporation.....Angry Saint, Corsair, and dt_
MAP07: Bunker Base..............40oz
MAP08: Compactor................Pavera and jmickle66666666
MAP09: Construction Site........Impboy4, Doomkid, and dt_
MAP10: Generator................scifista42, NoneeLlama, and dt_
MAP11: The Furnaces.............AD_79 and 40oz
MAP12: Wildcard.................purist and traversd
MAP13: Laboratory...............Egregor and 40oz
MAP14: The Firewall.............AD_79 and Breezeep
MAP15: Breaching The Unknown....KevinHEZ and dt_
MAP31: The Brain................40oz

Special Thanks to:
Archi, an_mutt, Phml, Demonologist, Mithran Denizen, Springy,
nxGangrel, SuperCupcakeTactics, Xaser, Obsidian, JCD, 
FranckFrag, TraceofSpades, Marcaek, Lycaon, MD922, obake,
chaingunnerx, and Vorpal for investing considerable time
in working on the project, and/or expressed interest in
contributing to the level building process even though their
maps did not make the final cut. Your time and interest is
noticed.

==TESTERS==

40oz
AD_79
Dime
SlashBane
Getsu Fune
TheMionicDonut
molten_
TraceOfSpades
Fonze
Magnusblitz
gaspe
BaronOfStuff
DoomMasta
scifista42
rdwpa
Phobus
MrGlide
EffinghamHuffnagel
hawkwind
Veinen
ClumsyDoomer
Demonologist
Firedust
Eris Falling
Keyboard_Doomer
TeamTNS and various members of the ZDaemon community

==GRAPHICS==

Title Picture: MrGlide, 40oz
Textures: id software, 40oz, Gothic, Jmickle666666666, and nxGangrel
Other Graphics: id software, Jmickle666666666, 40oz, and Doomkid

==MUSIC==

Musical Director: Alfonzo

"Mutiny definitely comes across as a call-back to the vibrant, 
colour-rich mapsets of the late '90s like STRAIN, and so within 
the limits of 30in30 I tried to pick out tracks that would pair 
with this imagining. Jimmy's speedier compos tend toward strong 
refrains and structures - sometimes cheesy, sometimes ill-suited 
for Doom - so there was plenty of opportunity to fashion something 
unique using angry, guitar-driven tracks and some pop-like elements, 
without going overboard. I think it worked out okay!"

MUSIC LIST:

title - Conker_64 "Contra 3: Alien Wars Intro Music"
map01 - jdagenet
map02 - Jimmy "Drop The Wombat"
map03 - Jimmy "Torsal Torsion"
map04 - Jimmy "Tar"
map05 - Jimmy "Cyanide Downpour"
map06 - Jimmy "CHaRybdIS"
map07 - Jimmy "Destruct"
map08 - jmickle66666666 "Take these pills and be who you are"
map09 - Doomkid
map10 - Jimmy "Stairway Fairway"
map11 - Jimmy "Potioneer"
map12 - Jimmy "Gatorade Nightmare"
map13 - Jimmy "Delay(0); Restart;"
map14 - Jimmy "Iodine"
map15 - KevinHEZ
map31 - Viscra Maelstrom "Welcome to the New World
inter - Leo Sieben "Sadistic"
mread - Tom Mustaine "Horizon"

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

All graphics and textures used in Mutiny are made from scratch or use
Doom or Doom 2 assets as a base. The green crosses on the health items
are compliant with the Geneva Convention's request to developers to
not misuse the protected red cross symbol. And it looks cool. 

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
3
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
4
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
4
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
4
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
5
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
4
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
5
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
4
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
4
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
5
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
6
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
3
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
4
MAP33

MAP33

Deathmatch Spawns
0
Co-op Spawns
1