Doomworld Roulette: Session 2
The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a ma...
Filenames
roultt02.wad
Size
11.62 MB
MD5
fd2cb66b0e65838951c33cccca0975d2
SHA-1
2c7c50ed25fafc553f332a6dad4f0de0778bad53
SHA-256
ee912df8938aa62fc7d92f6ef400cb56a995650b7521d4e4cb699e32efa9efbc
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
737
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11
Download
Read Me
=========================================================================== Advanced engine needed : Boom Compatible Ports Primary purpose : Single + coop play =========================================================================== Title : Doomworld Roulette: Session 2 Filename : roultt02 Release date : 19-12-2016 Author : Various Email Address : [redacted] Other Files By Author : Various Misc. Author Info : SDFS Description : The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 11 maps. These maps are designed to be played from pistol start. Additional Credits to : See below =========================================================================== *** What is included *** New levels : 11 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No *** Play Information *** Game : DOOM2 Map # : Map01-11 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Difficulty Settings : Yes *** Construction *** Base : New from scratch Build Time : 2 weeks & 11 months :) Editor(s) used : Doom Builder 2, SLADE 3, WhackEd4, Bitmap Font Writer Known Bugs : Not a bug, but PrBoom+ cannot access the custom HELP screen to view the map themes in-game. May Not Run With : Ports untested. Tested With : PrBoom+, ZDoom, Zandronum =========================================================================== *** Credits *** Project Lead(s) : Alfonzo Level Design : AnonimVio Doomkid DoomLover234 Gaspe Impie Jimmy joe-ilya NoisyVelvet Pinchy Rayzik Surreily Title & Inter Music : Alfonzo jmickle66666666 Testing : Alfonzo DRL3.33 jmickle66666666 Marcaek Rayzik Misc. Graphics : Jimmy jmickle66666666 Mechadon Surreily =========================================================================== *** Map Information *** MAP01 --------{---(@ Name : The Emerald Farmhouse Author(s) : gaspe Theme : The Emerald Farmhouse Music : "Fate in Haze" from Final Fantasy V Textures : CC4 with edits by gaspe, nb_recol, plmsky1, graphics by Ebola (taken from Alien Vendetta MAP31) Comments : none MAP02 --------{---(@ Name : Keep of the Valley of the Shadow of Death Author(s) : Impie Theme : The Eerie Wasteland in A Keep Music : "Unyes" by Jimmy Textures : None Comments : small brick keep with a wormhole sitting in its belly, leading to a barren alien landscape. MAP03 --------{---(@ Name : The Mass for the Fallen Author(s) : DoomLover234 Theme : A Christo-Judean Arcology giving way to A Sheepish Little Slice of Hell Music : "Triangle of Fear" by Mark Klem Textures : none Comments : How I went by the title; literally. Made a building that's pretty high, made it in Christo-Judean style, of course, I've added hellspawn and many teleporter traps to symbolize devils overtaking this sacred piece of land. I think it's balanced enough. Also, fun fact; I've never completed this ma without resurrecting or giving medikits to myself. Always died at least once. MAP04 --------{---(@ Name : A Cyst in Coldness Author(s) : NoisyVelvet Theme : A Cyst in Coldness Music : "Shawn's Got The Shotgun" by Robert Prince Textures : CC4 Comments : Only a little ways into making it, i was like "oops, i bit off a bit more than i can chew". If i had more motivation and time, I would have made the map santa-themed, and disguised Romero's head as Santa, and make a goofy story about "Santa's untreated butt-rash that went rampant after Christmas eve". MAP05 --------{---(@ Name : Infectious Deceptious Author(s) : Doomkid Theme : The Infected Colonnade below The Cliffs Music : "Sunglasses At Night" by Corey Hart, edits by Doomkid Textures : ??? Comments : I really like the theme I was given, I love constructing outdoor areas in Doom and this let me do so excessively. For some reason, my theme made me imagine some badass 80s hero with a leather jacket and sunglasses scaling cliffs, and I knew right then Sunglasses at Night was the only MIDI I could use, so I got working on fixing that up. I really enjoyed making this! MAP06 --------{---(@ Name : Streetlight Manifesto Author(s) : joe-ilya Theme : Several Blue Amphitheaters hammered into London Music : "Private eye -by- Alkaline Trio" from midimelody Textures : none Comments : It's an easy to understand title, round blue areas with curvy stairs scattered around as sandbox buildings, since it's set in london I put a big ben as the symbol of the famous city. I made the amphitheaters look hammered by placing them in random illogical locations. MAP07 --------{---(@ Name : All Aboard The Soupship: Quest for the Golden Ladle Author(s) : Surreily Theme : Some Soups morphing into The Cloudship Music : "Cloud Soup" by Jimmy Textures : 32in24-15 Comments : I was delighted that I would get to make some awesome soup textures (okay, they're not that awesome) and decided to make a kind of sky ship thing that would then lead onto an island where something would happen. Later, I decided to use one of my custom sprites as a 'golden ladle' and set it as the objective of the map. The map features some 3D floor illusions (you will fall into the ship's main area, then again onto the island). The ship uses a very red/blue/silver/black theme, so I used my other custom sprite as a red lamp to help it fit in. Near the beginning, you'll find the big red screen, which displays some information about the soup contained on the ship. When you open the blue door inside the ship, you'll enter the soup storage area and see the soup containers hanging onto the back of the ship, suspended by steel beams. This is also where you'll jump off the ship and land on the island to finally claim the legendary Golden Ladle. There is also a teleporter in each area leading back to the deck of the ship. MAP08 --------{---(@ Name : Kevin Spacey's Lunartech Dojo Puppet Show Author(s) : Jimmy Theme : The Spacey Dojo Collapsed into Punch and Judy Music : "Protodojo" by Jimbo Paddo (that's me-o) Textures : Deus Vult II, Valiant, TVR, graphics by Cage Comments : none MAP09 --------{---(@ Name : A Hellish Train Author(s) : Rayzik Theme : A Hellish Train Music : "BGM 5" from Beavis and Butthead Textures : none Comments : none MAP10 --------{---(@ Name : Cretaceous Cogs Author(s) : Pinchy Theme : The Steampunk Secret on the Prehistoric Ocean Floor Music : "el dorado never shined as bright as a well oiled ass" by jmickle66666666 Textures : Aquatex V6, pystex, 2mbrown Comments : The original idea was to build a ruined underwater base that leads down to a sea floor situated prehistoric museum with a secret to reveal. I mixed in new tech parts so that it gives the impression that the museum was built into the ruined base itself. General texture use was going to include steampunk brick, brass, bronze and rust as the introduction joined to lower parts by high tech installations which became the shipyard and water control systems. Items I wanted to include were gears/cogs, water systems with pipework and moving water, prehistoric fossils and sea floor views to big pipes with flashing lights, catwalks and an underwater volcano. The technical aspects such as the main lift with light and the crane that opens the drain and raises the water level in the upper pipe area were unique ideas I enjoyed building and the most complex I have ever built, especially the lift reset. I generally enjoy working with water and machines so I had a cascade of ideas for cool underwater systems for this one, some which failed. Overall this was a damn fine Jmickling featuring his Aquatex and music. MAP11 --------{---(@ Name : Rise of the Floating Triad Author(s) : AnonimVio Theme : The Floating Triad Music : "CCCool" by Lee Jackson Textures : rottex.wad, gothictx.wad Comments : I'm a simple person - I see word "triad", I think of RoTT. I solved the "floating" problem by putting F_SKY1 on the floor. Yeah, I'm not creative person. =========================================================================== * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Maps
Keep of the Valley of the Shadow of Death (MAP02)
Deathmatch Spawns
0
Co-op Spawns
4
All Aboard the Soupship: Quest for the Golden Ladle (MAP07)
Deathmatch Spawns
0
Co-op Spawns
4
Kevin Spacey's Lunartech Dojo Puppet Show (MAP08)
Deathmatch Spawns
0
Co-op Spawns
5