Title by Alfonzo

Title by Alfonzo

A small community project where the maps are reminiscent of a rusting, aging, tech environment.

Filenames
bludrust.wad
Size
3.20 MB
MD5
81dcf732369251b34ba3a7d664af2518
SHA-1
2e30d7c71b4f00e8c1b8c7ae66e90f7e6e26f5b8
SHA-256
a580c5c1c3c445208486962640ff9ee8418664db8415bff51bb0e2f53ef8b6cc
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
92
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06

Read Me

========================================================================================
Archive Maintainer: This is an update to bludrust released on 2/12/16. It fixes bugs on 
                    maps 5 & 6 that prevented it from being beatable in source ports 
                    than ones that are ZDoom based.
========================================================================================
Advanced engine needed  : Limit Removing
Primary purpose         : Single+Coop play
========================================================================================
Title                   : Bloody Rust
Filename                : BludRust.WAD
Release date            : 2/12/16
Updated		        : 4/5/17
Author                  : FireFish, Flesh420, nxGangrel, AD_79, Jaws In Space, vectomon, 
                          Du Mhan Yhu
Email Address           : [redacted]
Description             : A small community project where the maps are reminiscent of a 
                          rusting, aging, tech environment.
Additional Credits to   : Plums for the sky texture, Jaws In Space for the Status Bar, 
                          KevinHEZ for Midis
========================================================================================
* What is included *

New levels              : 6
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No

* Play Information *

Game                    : DOOM 2
Map #                   : Maps 1-6
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Maps 1, 3, & 4
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 10 months 
Editors used            : Various
Known Bugs              : If I'd know about them I'd have fixed them :P
May Not Run With        : No legs
Tested With             : PRBoom
========================================================================================
Map1: Construction by FireFish with edits by Jaws In Space
Map2: Outpost by nxGangrel
Map3: Smelting by Flesh420
Map4: Foundry by AD_79 (Layout & Texturing) & Jaws In Space (Thing Placement)
Map5: Oxidized by Du Mhan Yhu
Map6: Refinery by Vectomon

MIDI 1: White Lights by KevinHEZ
MIDI 2: Traditions of a Fearless Mind by KevinHEZ
MIDI 3: Realistic Approach by KevinHEZ
MIDI 4: Enter The Red Moon by KevinHEZ
MIDI 5: Visceral by KevinHEZ
MIDI 6: Strange Sensation by KevinHEZ

Title: Title by Alfonzo
Intermission: Transition by Bucket
Story: If I Lose Again by KevinHEZ

Story:
Humanity's war against the Hellspawn army has been going on for 22 long & bloody years 
now. Humanity has proven to be a more formidable enemy than Hell had anticipated, this 
can be attributed to Humanity's skill, determination, & Big Fucking Guns. Knowing that 
the BFG has been a absolutely vital weapon in the war, the forces of Hell have devised a 
plan to strike one of the UAC's most important Salt mines on the Dwarf Planet Ceres. 
Salt is a vital element in the production of Cell ammo for the UAC's Plasma Rifle & 
BFG9000. The loss of this mine would be a devastating blow in Humanity's ability to 
defend itself in this seemingly never ending war. You, having proved yourself time & 
time again, have been selected to lead a large team of men to take back the facility. 5 
drop ships containing 20 men each depart from a battle station positioned near to the 
dwarf planet. As the ships approach the mine the Hellish army unleashes everything that 
they have at you, one by one the ships are blown out of the sky until only yours 
remains. Your ship get's closer & closer to the surface when suddenly in the distance 
you see a burst of plasma headed right for you. The ship takes a direct hit, the pilot 
does his best to land what's left of the drop ship, but you end up crashing into a 
building under construction. You quickly get to your senses, you've got to get moving 
& clear out the mine, you've got to get your BFG back!
========================================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
5
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4

Graphics