Strawberry Caverns
Are you looking to play a Nostril Caverns inspired level from me? Here you have it: Strawberry Caverns. It consists mostly of red and some green, resembling ...
Filenames
strberry.wad
Size
1.77 MB
MD5
cdad5ddd734557d75ded7c5436811b94
SHA-1
4a9ca9b75022d874434ff6206b3f9aeac765c2ff
SHA-256
a2efb1e307cab1173d625ba55f548f8994c475f7c5b6331f3c6ded0119379955
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
163
Maps
MAP01, MAP02
Download
Read Me
=========================================================================== Advanced engine needed : Boom Primary purpose : Single + coop play =========================================================================== Title : Strawberry Caverns Filename : strberry Release date : 4-1-2019 Author : mArt1And00m3r11339 Email Address : [redacted] Other Files By Author : Other wads are in this playlist: https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8 Description : Are you looking to play a Nostril Caverns inspired level from me? Here you have it: Strawberry Caverns. It consists mostly of red and some green, resembling a strawberry. You go through a series of corridors, killing enemies, and activating switches. After you activate the switches, arch-viles teleport and you have to activate more switches until the exit opens. Unlike Nostril Caverns, this level is not a giant circle. Rather, it is a series of corridors on 2 sides. Expect a typical gameplay to be 3-4 hours. Additional Credits to : IDSoftware for Doom II (and Doom 3 sound for the cyberdemon wake-up). Paul Debruyne for the Ancient Aliens sound effects (plasma, elevators, doors, powerups). Demonologist for the rocket and player pain and death sound effects General Rainbow Bacon (for creating Slaughterfest). Zachary Stephens for the Slaughterfest 3 community project (for the status bar) Community Chest 4 team for the cc4-tex. Authors of Deus Vult 2 (for the sunglasses on Doom Guy's face) =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes (go on YouTube and look them up) Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Few days Editor(s) used : GZDoom Builder, Slade Known Bugs : Maybe some unaligned textures but that shouldn't be a cause for concern since they are outdoor textures with bright lines on them. May Not Run With : Source ports known to have issues with it. Tested With : GLBoom+ v2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors