Abyssal Speedmapping Session 44

Abyssal Speedmapping Session 44

Ten maps made during the forty-forth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for...

Filenames
abyspe44.wad
Size
10.51 MB
MD5
299fc4c61048b309506794e0d440fa19
SHA-1
6a7e08879820a1c2af2cea66e92e1827b164408a
SHA-256
ed0e3ffc9c5cbff101620f1aaadea2dc2eae458b151fb55f828ec250a2dda4f5
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
784
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Session 44
Filename                : abyspe44.zip
Release date            : 10/1/2019
Author                  : Fuzzball - Project lead Scypek2 Alterzero
                          LordEntr0py joe-ilya MDevlin Walter confetti
                          Breezeep RF' Xyzzy01
Email Address           : [redacted]

Description             : Ten maps made during the forty-forth Abyssal
                          Speedmapping Session in the space of 2
                          hours, with 15 minutes for music and texture 
                          selection and 15 minutes for bugfixing. Held in
                          two sessions twelve hours apart, mappers had the
                          mandatory theme of optimistic brutalism, chosen
                          randomly from a list of ten themes. The second
                          session had another theme to choose from, that
                          being teleporter-based traversal, also taken from
                          the list. 
                          
                          There were two optional bonus themes in addition
                          to the two mandatory ones, the first being to use
                          one main color for the map, while the second is
                          to make extreme sector height differences. OTEX
                          was required for this session.

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3

Additional Credits to   : All the people who attended
                          Fuzzball for leading the session
                          Jimmy for hosting the second session
                          joe-ilya for making the first compilation
                          Xyzzy01 for the INTERPICs and the final
                          compilation 8 months after the session(!)
                          
===========================================================================
* Maplist *

MAP01: Bubblegum Crisis
Author: Walter Confetti
Music: Limp Blizkit - My Generation (Dial-up for murder midi remix)
Theme: Traversing room via teleport
Time Taken: 1 hour and 35 minutes, plus 10 minutes for bugfixing and finding a upbeat midi

MAP02: Trumped
Author: LordEntr0py
Music: "BFG Division" MIDI Version
Theme: Colorful Brutalism
Time Taken: Unknown exactly

MAP03: Squaretech
Author: Alterzero
Music: Jimmy - 2012 (ZDCMP2 mix)
Theme: Colorful Brutalism
Time Taken: 1 hour

MAP04: 96 Quite Bitter Monsters
Author: Joe-Ilya
Music: Camp Kill Yourself - 96 Quite Bitter Beings
Theme: Brutalism Something Something
Time Taken: 2 hours, 30 minutes for setting up and playtesting

MAP05: MDevlin-ASS44
Author: MDevlin
Music: Stock
Themes: #10 and Bonus

MAP06: New Jersey Lime Time
Author: Breezeep
Music: Sonic 3 - Chrome Gadget
Themes: #5, and a little bit of the bonus color theme.
Time Taken: 4 hours (too fucking long)

MAP07: You've Been Tango'd
Author: Fuzzball
Music: Plok- Beach Theme
Themes: Theme 5- Brutalist, and bonus theme of one colour
Time Taken: Unknown precisely

MAP08: Arse Dagger
Author: rf'
Music: e1m6 from Ultimate Doom
Themes: teleporters and somewhat brutalism.
Time Taken: ~2 hours

MAP09: All The Best
Author: Scypek2
Music: I Am A Worm by Taw Tu'lki
Themes: #10, bonus theme, and I guess #5 too?
Time Taken: Unknown exactly

MAP10: Xyzzy vs. Zzyzx Road
Author: Xyzzy01
Music: Level 2 theme from Golden Axe II, sequenced to MIDI
Themes: Colorful Brutalism, Extreme Sector Height Differences, Maaaybe Stick to one color

Intermission theme : A "bullshit MIDI" by Jimmy, meant for anyone making a map titled "Thot Contagion"
Text screen theme : Text screen theme from Believer
===========================================================================
* What is included *

New levels              : 10
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP10
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 1 to 4 hours of mapping, 30 minutes for
                          miscellaneous setting up, 1 hour for compiling
Editor(s) used          : Various Doom Builders, SLADE3, MSPaint
Known Bugs              : Knowledge in process
May Not Run With        : Usain Bolt
Tested With             : PRBoom+ 2.5.1.5


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
3
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
3
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1

Graphics