classic doom megawad with 34 maps. I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made th...
This is a compilation of levels from the Doom Community
Set in a mining base on one of Jupiter's moons, you must escape the hell infested facility. This wad is part of the final wad set I will make. I ...
Set in a demon complex of brick and metal, you must awaken
Lacking time and ideas, I decided to build a small and simple level. In the end, though, the map has turned not so small and simple, and I believ...
Once a standard military complex used to communicate thougout the galaxy, the complex is now over run with demons and turned the complex into the...
Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, ...
This is the 14 map beta version of my upcoming megawad: "Thy PrBoom Maps". This has 14 finished maps and a few little nods towards the next few m...
My little repository of insane slaughter maps. Movement 1 released because I wanted to focus on Uacultra 2 with 40oz. So about the maps, this wad...
A large and challenging map with many secrets and a good assortment of enemies.
A medium sized Boom-compatible map featuring new beasts and weapons. Play on UV for a non-slaughter based challenge. The misspelling is intention...
map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said "I hereby change the rules, we're havi...
A Huge map for Doom2 using the scythe2 textures. Totally fun to play. This is a new release with a couple of bugfixes.
CTF map made for 40oz as a wedding present. Quite a weak map in my opinion (I haven't tried it myself) but it seems a little flat and perhaps a l...
This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I a...
32 maps no bigger than 1024 X 1024. Some maps have areas outside the 1024 X 1024 block but they are not part of the playing area. The idea was to...
A big brown-yellow complex, with some outdoor areas. Also a non-linear map (if the action is too hard, try another route). I've tried some fake 3...
Classic Doom 2 city-style map originally designed for the cancelled "Plain Ol' Doom 2" community megawad. Originally designed as a Map 20 replace...
This is a 1 map replacement for MAP14 of Final Doom: TNT Evilution. This map is intended to be like a 90's level (with weird scenarios, toilets, ...