Newgothic - movement 1

Newgothic - movement 1

My little repository of insane slaughter maps. Movement 1 released because I wanted to focus on Uacultra 2 with 40oz. So about the maps, this wad contains 18...

Filenames
ng.wad, ngmvmt1.wad
Size
27.31 MB
MD5
75383d875d361fcf2f0a4e429c7e3384
SHA-1
c1e93056c0389426d67eabefb5d174f0a05038e7
SHA-256
ccd432badecab5a0d5f1a23baef67a129dd44413b7f583b07e8a3b621e94ec8e
WAD Type
PWAD
IWAD
Doom II
Engines
PrBoom, Boom
Lumps
1155
Maps
MAP09, MAP07, MAP08, MAP12, MAP16, MAP31, MAP03, MAP05, MAP06, MAP11, MAP14, MAP15, MAP02, MAP04, MAP10, MAP01, MAP21, MAP13

Read Me

===========================================================================
Advanced engine needed  : prboom/+ 2.5.0.7 or newer, for map21.
Primary purpose         : Single player
===========================================================================
Title                   : Newgothic - movement 1
Filename                : NGmvmt1.wad
Release date            : 10/23/2010 - bugfixed 12/17/2010
Author                  : Christopher Shepherd aka Armouredblood
Email Address           : [email protected]
Other Files By Author   : SL (shai'tan's luck), celticmansion, some dwspd maps in 22-24, a few maps in pcorf's community project (also in-progress), some more maps in the 1994 remake challenge (also in-progress), a few odds-and-ends elsewhere
Misc. Author Info       : Bio major, fantasy/sci fi fanatic.
Description             : My little repository of insane slaughter maps. Movement 1 released because I wanted to focus on Uacultra 2 with 40oz. So about the maps, this wad contains 18 gothic, industrial, or hell-themed maps, many are actually a bit of a combination of themes. Expect numbers of monsters around the largest slaughter maps you've encountered, or possibly more. But the gameplay in most will be a little easier cause I overstock powerups. 
Additional Credits to   : gothicteam for gothictx, decontex and ogrodtex authors, 40oz for ultratex. Big thanks to phml, gggmork, anima zero, and lately rjy for a lot of testing and dealing with the random crap I throw into my maps ;) All the authors in the midi list are awesome, and so is doomhero85 for uploading midi versions of the two slayer songs and incantations of fire, which I used. And just now entryway, for releasing a test version of prboom just so it runs my map xD
===========================================================================
* What is included *
New levels              : 18
Sounds                  : NO
Music                   : YES - See midi list
Graphics                : Gothictx, Decontex, Ogrodtex, Ultratex
Dehacked/BEX Patch      : NO
Demos                   : NO
Other                   : NO
Other files required    : NO
* Play Information *
Game                    : DOOM2
Map #                   : 01-16,21,31
Single Player           : Designed for
Cooperative 2-4 Player  :  Starts only
Deathmatch 2-4 Player   : a few maps (15, 21) have dm starts. Not recommended though
Other game styles       : NO
Difficulty Settings     : A few maps will have fewer monsters off of UV, but most difficulty nerfing is done by the engine
* Construction *
Base                    : New from scratch
Build Time              :  10 months, off and on. Average time to map a map was 2-3 weeks. Bugfixing took another  month +
Editor(s) used          : DB2, XWE, WINTEX 3.4
Known Bugs              : maps 13,15, and 21 can experience slowdowns on less powerful computers, and the eastern caves part of map21 causes slowdown for everyone who has played it. 
May Not Run With        : maps 13 and 21 requires prboom/+ 2.5.0.7 or newer because it uses zdbsp -extended nodes. Other maps can be played on older versions. Additionally a new version (2.5.0.9 test) fixes the dying and crashing bug on 21.
Tested With             : prboom+ 2.5.0.7/9, skulltag, probably gzdoom at some time
* Copyright / Permissions *
You can modify the levels if you want, but credit me if you do. Midis and texture packs seem to be free use with credit except for gothictx.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: Something gothic thread on DW/wads&mods
FTP sites:
===========================================================================
Advanced engine needed  : prboom/+ 2.5.0.7 or newer, for map21.
Primary purpose         : Single player
===========================================================================
Title                   : Newgothic - movement 1
Filename                : NGmvmt1.wad
Release date            : 10/23/2010
Author                  : Christopher Shepherd aka Armouredblood
Email Address           : [email protected]
Other Files By Author   : SL (shai'tan's luck), celticmansion, some dwspd maps in 22-24, a few maps in pcorf's community project (also in-progress), some more maps in the 1994 remake challenge (also in-progress), a few odds-and-ends elsewhere
Misc. Author Info       : Bio major, fantasy/sci fi fanatic.
Description             : My little repository of insane slaughter maps. Movement 1 released because I wanted to focus on Uacultra 2 with 40oz. So about the maps, this wad contains 18 gothic, industrial, or hell-themed maps, many are actually a bit of a combination of themes. Expect numbers of monsters around the largest slaughter maps you've encountered, or possibly more. But the gameplay in most will be a little easier cause I overstock powerups. 
Additional Credits to   : Celtic shrine author, people on the thread at DW for feedback.
===========================================================================
* What is included *
New levels              : 18
Sounds                  : NO
Music                   : YES - See midi list
Graphics                : Gothictx, Decontex, Ogrodtex, Ultratex
Dehacked/BEX Patch      : NO
Demos                   : NO
Other                   : NO
Other files required    : NO
* Play Information *
Game                    : DOOM2
Map #                   : 01-17,31
Single Player           : Designed for
Cooperative 2-4 Player  :  Starts only
Deathmatch 2-4 Player   : a few maps (15, 21) have dm starts. Not recommended though
Other game styles       : NO
Difficulty Settings     : A few maps will have fewer monsters off of UV, but most difficulty nerfing is done by the engine
* Construction *
Base                    : New from scratch
Build Time              :  10 months, off and on. Average time to map a map was 2-3 weeks
Editor(s) used          : DB2, XWE, WINTEX 3.4
Known Bugs              : maps 13,15, and 21 can experience slowdowns on less powerful computers, and the eastern caves part of map21 causes slowdown for everyone who has played it. 
May Not Run With        : map21 requires prboom/+ 2.5.0.7 or newer because it uses zdbsp -extended nodes. Other maps can be played on older versions.
Tested With             : prboom+ 2.5.0.7, skulltag, probably gzdoom at some time
* Copyright / Permissions *
You can modify the levels if you want, but credit me if you do. Midis and texture packs seem to be free use with credit except for gothictx.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: Something gothic thread on DW/wads&mods
FTP sites:
===========================================================================
Advanced engine needed  : prboom/+ 2.5.0.7 or newer, for map21.
Primary purpose         : Single player
===========================================================================
Title                   : Newgothic - movement 1
Filename                : NGmvmt1.wad
Release date            : 10/23/2010 - bugfixed 12/17/2010
Author                  : Christopher Shepherd aka Armouredblood
Email Address           : [email protected]
Other Files By Author   : SL (shai'tan's luck), celticmansion, some dwspd maps in 22-24, a few maps in pcorf's community project (also in-progress), some more maps in the 1994 remake challenge (also in-progress), a few odds-and-ends elsewhere
Misc. Author Info       : Bio major, fantasy/sci fi fanatic.
Description             : My little repository of insane slaughter maps. Movement 1 released because I wanted to focus on Uacultra 2 with 40oz. So about the maps, this wad contains 18 gothic, industrial, or hell-themed maps, many are actually a bit of a combination of themes. Expect numbers of monsters around the largest slaughter maps you've encountered, or possibly more. But the gameplay in most will be a little easier cause I overstock powerups. 
Additional Credits to   : gothicteam for gothictx, decontex and ogrodtex authors, 40oz for ultratex. Big thanks to phml, gggmork, anima zero, and lately rjy for a lot of testing and dealing with the random crap I throw into my maps ;) All the authors in the midi list are awesome, and so is doomhero85 for uploading midi versions of the two slayer songs and incantations of fire, which I used. And just now entryway, for releasing a test version of prboom just so it runs my map xD
===========================================================================
* What is included *
New levels              : 18
Sounds                  : NO
Music                   : YES - See midi list
Graphics                : Gothictx, Decontex, Ogrodtex, Ultratex
Dehacked/BEX Patch      : NO
Demos                   : NO
Other                   : NO
Other files required    : NO
* Play Information *
Game                    : DOOM2
Map #                   : 01-16,21,31
Single Player           : Designed for
Cooperative 2-4 Player  :  Starts only
Deathmatch 2-4 Player   : a few maps (15, 21) have dm starts. Not recommended though
Other game styles       : NO
Difficulty Settings     : A few maps will have fewer monsters off of UV, but most difficulty nerfing is done by the engine
* Construction *
Base                    : New from scratch
Build Time              :  10 months, off and on. Average time to map a map was 2-3 weeks. Bugfixing took another  month +
Editor(s) used          : DB2, XWE, WINTEX 3.4
Known Bugs              : maps 13,15, and 21 can experience slowdowns on less powerful computers, and the eastern caves part of map21 causes slowdown for everyone who has played it. 
May Not Run With        : maps 13 and 21 requires prboom/+ 2.5.0.7 or newer because it uses zdbsp -extended nodes. Other maps can be played on older versions. Additionally a new version (2.5.0.9 test) fixes the dying and crashing bug on 21.
Tested With             : prboom+ 2.5.0.7/9, skulltag, probably gzdoom at some time
* Copyright / Permissions *
You can modify the levels if you want, but credit me if you do. Midis and texture packs seem to be free use with credit except for gothictx.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: Something gothic thread on DW/wads&mods
FTP sites:

Maps

MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
7
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
6
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
6
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
6
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
6
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
6
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
8
Co-op Spawns
12
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
5
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
6
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
9
MAP21

MAP21

Deathmatch Spawns
6
Co-op Spawns
5
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
5

Graphics