Coffee Break Episode 1

Coffee Break Episode 1

Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't fin...

Filenames
cafebreak.wad, cafebrk1.wad
Size
4.55 MB
MD5
3c8c6a6495bded7a666916d2d3d8a773
SHA-1
5a6b339b1e3dde6096c88773b90a6bffd971b866
SHA-256
b700f39cf5c33f8d5aa86293d508d7ea890c897d04a66c39cb79c9a8fee5477a
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PrBoom, ZDoom
Lumps
226
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11

Read Me

===========================================================================
Advanced engine needed  : PrBoom, PrBoom Plus, ZDoom
Primary purpose         : Single play, Co-op, or DM.
===========================================================================
Title                   : Coffee Break Episode 1
Filename                : cafebrk1.wad
Release date            : July 22, 2012
Author                  : Matt Tropiano
                          http://mtrop.net
Email Address           : [email protected]
Other Files By Author   : See http://mtrop.net/stuff.htm or
                          http://mtrop.net/oldstuff.htm
Misc. Author Info       : Amateur map designer and programmer of fine
                          softwares that nobody uses.

Description             : Started in 2009-ish, Coffee Break was intended to
                          be another 32 map megawad. Unfortunately, due to
                          a busy schedule, laziness, and other excuses, I
                          didn't finish it. But I do have 11 maps, so
                          there's that.
                          
                          Submitted for your approval are 11 short maps
                          designed to challenge all sorts of Doomers.
						  All were made with lots of tender love and care,
						  and with pistol starts in mind.

Additional Credits to   : Memfis, Harmata, Phml, Phobus, and the rest of
                          the Doomworld forums for feedback!
						  
						  Musical Credits:
						  MAP01 - "Sadistic" Tom Mustaine
						  MAP02 - "Smoke and Mirrors" Lee Jackson
						  MAP03 - "More" Tom Mustaine
						  MAP04 - "Path of Destruction" Mark Klem
						  MAP05 - "Blood Jungle" TNT: Evilution (Unknown)
						  MAP06 - "Spray" Lee Jackson
						  MAP07 - "Pissed Office Box" Lee Jackson
						  MAP08 - "Breach of Madness" Mark Klem
						  MAP09 - "ZDoom" James Paddock
						  MAP10 - "Infinite" Tom Mustaine
						  MAP11 - "Dulce Base" James Paddock
						  Stats Screen - "How'd I do?" Lee Jackson
						  Intermission - "You Suck" Lee Jackson
===========================================================================
* What is included *

New levels              : 11 maps
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : DEHACKED and MAPINFO lumps included.
Other files required    : None, all required textures included.


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP11
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Three years off and on. Did lots of other stuff
                          in between.
Editor(s) used          : Doom Builder 2, SLADE, Bitmap Font Writer,
                          Paint.Net, Black Rook Doom Struct Library
Known Bugs              : Probably a misaligned texture or two that I
                          haven't found. 
May Not Run With...     : Non-Boom-compatible ports that don't support
                          "voodoo dolls" or extra skies, versions of Doom
						  that can't read MIDI music lumps (don't think
						  that's possible though, embedded MIDI support is
						  BOOM standard).
Other                   : If you play using ZDoom, the game will end after
                          MAP11. Nothing is replaced past that point.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Authors of other materials have been credited in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  You may not
charge for the contents of this file.

* DISCLAIMER *

This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at the idGames Archives. Each said PKZIP
archive contains thirty-two professional quality levels and music.
Found at your favorite idGames FTP mirror:
idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
idgames/levels/doom2/deathmatch/megawads/gothic2.zip

This WAD may use some Hexen flats/textures and some resources from Plutonia,
and some music from TNT: Evilution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
FTP sites: idGames Archive (http://doomworld.com/idgames/)
===========================================================================
Advanced engine needed  : PrBoom, PrBoom Plus, ZDoom
Primary purpose         : Single play, Co-op, or DM.
===========================================================================
Title                   : Coffee Break Episode 1
Filename                : cafebrk1.wad
Release date            : July 22, 2012
Author                  : Matt Tropiano
                          http://mtrop.net
Email Address           : [email protected]
Other Files By Author   : See http://mtrop.net/stuff.htm or
                          http://mtrop.net/oldstuff.htm
Misc. Author Info       : Amateur map designer and programmer of fine
                          softwares that nobody uses.

Description             : Started in 2009-ish, Coffee Break was intended to
                          be another 32 map megawad. Unfortunately, due to
                          a busy schedule, laziness, and other excuses, I
                          didn't finish it. But I do have 11 maps, so
                          there's that.
                          
                          Submitted for your approval are 11 short maps
                          designed to challenge all sorts of Doomers.
						  All were made with lots of tender love and care,
						  and with pistol starts in mind.

Additional Credits to   : Memfis, Harmata, Phml, Phobus, and the rest of
                          the Doomworld forums for feedback!
						  
						  Musical Credits:
						  MAP01 - "Sadistic" Tom Mustaine
						  MAP02 - "Smoke and Mirrors" Lee Jackson
						  MAP03 - "More" Tom Mustaine
						  MAP04 - "Path of Destruction" Mark Klem
						  MAP05 - "Blood Jungle" TNT: Evilution (Unknown)
						  MAP06 - "Spray" Lee Jackson
						  MAP07 - "Pissed Office Box" Lee Jackson
						  MAP08 - "Breach of Madness" Mark Klem
						  MAP09 - "ZDoom" James Paddock
						  MAP10 - "Infinite" Tom Mustaine
						  MAP11 - "Dulce Base" James Paddock
						  Stats Screen - "How'd I do?" Lee Jackson
						  Intermission - "You Suck" Lee Jackson
===========================================================================
* What is included *

New levels              : 11 maps
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : DEHACKED and MAPINFO lumps included.
Other files required    : None, all required textures included.


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP11
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Three years off and on. Did lots of other stuff
                          in between.
Editor(s) used          : Doom Builder 2, SLADE, Bitmap Font Writer,
                          Paint.Net, Black Rook Doom Struct Library
Known Bugs              : Probably a misaligned texture or two that I
                          haven't found. 
May Not Run With...     : Non-Boom-compatible ports that don't support
                          "voodoo dolls" or extra skies, versions of Doom
						  that can't read MIDI music lumps (don't think
						  that's possible though, embedded MIDI support is
						  BOOM standard).
Other                   : If you play using ZDoom, the game will end after
                          MAP11. Nothing is replaced past that point.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Authors of other materials have been credited in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  You may not
charge for the contents of this file.

* DISCLAIMER *

This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at the idGames Archives. Each said PKZIP
archive contains thirty-two professional quality levels and music.
Found at your favorite idGames FTP mirror:
idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
idgames/levels/doom2/deathmatch/megawads/gothic2.zip

This WAD may use some Hexen flats/textures and some resources from Plutonia,
and some music from TNT: Evilution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
FTP sites: idGames Archive (http://doomworld.com/idgames/)

Maps

Storage

Storage (MAP01)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
90
Reservoir

Reservoir (MAP02)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
240
Outpost

Outpost (MAP03)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
285
Toxic

Toxic (MAP04)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
270
Control

Control (MAP05)

Deathmatch Spawns
9
Co-op Spawns
4
Par Time
300
Checkpoint

Checkpoint (MAP06)

Deathmatch Spawns
4
Co-op Spawns
9
Par Time
240
Deadly

Deadly (MAP07)

Deathmatch Spawns
10
Co-op Spawns
5
Par Time
240
Archives

Archives (MAP08)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
240
Channel

Channel (MAP09)

Deathmatch Spawns
7
Co-op Spawns
4
Par Time
300
Fort

Fort (MAP10)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
420
Stalker

Stalker (MAP11)

Deathmatch Spawns
7
Co-op Spawns
5
Par Time
480