Congestion 1024
32 maps no bigger than 1024 X 1024. Some maps have areas outside the 1024 X 1024 block but they are not part of the playing area. The idea was to focus on qu...
Filenames
1024.wad
Size
10.94 MB
MD5
61293aa5cce1c8b679467cc280fa7b74
SHA-1
7e65c8b5189e4d1ebac52019ae608ffef48b7342
SHA-256
6d3cd2475642fa483830722c5657b39d58962594d96e4cce3e6aa60a6fc22a35
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II, PrBoom, ZDoom
Lumps
623
Maps
MAP01, MAP06, MAP08, MAP09, MAP10, MAP12, MAP14, MAP15, MAP16, MAP18, MAP19, MAP20, MAP26, MAP28, MAP31, MAP32, MAP25, MAP22, MAP24, MAP17, MAP07, MAP05, MAP29, MAP13, MAP30, MAP04, MAP27, MAP03, MAP23, MAP21, MAP02, MAP11
Download
Read Me
Archive Maintainer: This replaces the previous version in /levels/doom2/Ports/0-9/ Update to: 1024.zip Title: Congestion 1024 File: 1024.wad Advanced engine needed: Zdoom based ports and PrBoom. Tested with Zdoom 2.0.98 and PRBoom 2.02. Uses Doom2.exe linedef actions, sector specials etc. Primary purpose: Single player ========================================================================================= Team Leader: Lutrov71 Project founder: Shitbag ========================================================================================= Mappers/E-Mail: Thomas "Lutrov71" Lutrov :[email protected] Ray "Shitbag" Schmitz :[email protected] Nick "hobomaster" Laurent :[email protected] Coen "DoomedAce" Blazer :[email protected] Jimi :[email protected] Lee "Fen Boi" Szymanski :[email protected] Justin "StealthyIvan" Nagy :[email protected] The Flange Peddler :[email protected] Mike "Cyb" Watson :[email protected] Trevor "Iori" Primmett :[email protected] Brandon "POTGIESSER" Potgiesser :[email protected] Richard "Cycloid" Hardacre :[email protected] Jeffrey "Psyren" Graham :[email protected] Catsy :[email protected] Russell Pearson :[email protected] ========================================================================================= ========================================================================================= Other files by authors: Lutrov71: thematic.wad, CC2 map06, nobrakes.wad Shitbag: testsite.wad, future.wad, chaos.wad, hellhall.wad, cf.wad, mancubus.wad, hltrsklt.wad, ratcage.wad, jungle.wad, magnetic.wad, LowBlow.wad, Stigmata.wad, yestrday.wad, BBUSTER.wad, circus666.wad hobomaster22: onslaught.wad, onsl2.wad, exodus.wad, hell_kp.wad, gateway.wad DoomedAce: blackout.wad, sfs.wad (Strayed From Sanity, Map29 of NDCP) Jimi: you can find all my released wads from http://koti.mbnet.fi/jeejeeje Fen Boi Map20 Darkening2, Sureshot, MAp28 10 sectors, AV maps 06 and 24, xfire series, Map07 Endgame and some example wads. Stealthy Ivan: Marsbase.wad, Therion.wad, PMB.wad, Hades.wad, Crushing.wad, Desikration.wad (dskrt.zip) The Flange Peddler: ICDooM2, ICDM1, IC2001-IC2004, IC1Room, CC2 Maps 03, 07 and 20. Cyb: Too many. http://doom.vect.org:8080/ Iori: NDCP map 11, NDCP map 17, CC2 map 02, Bitter Loathing and Songs of Stone and Shadow Potgiesser: Crappy shit that's best forgotten. Cycloid: cyc-a.wad, cyc-b.wad Psyren: Azagthth, Crimson Canyon, CC2 map13. Catsy: Mainframe Complex Russell Pearson: Can be found at http://www.duellist.net/ ========================================================================================= ========================================================================================= Playtesters: Tom_D Mephisto AgentSpork Doomboy Graphics: shitbag (Titlepic) Scuba Steve (Interpic) NMN (Creditpic) ========================================================================================= ========================================================================================= Additional Credits to: Linguica's Excorpse project, which was the main influence of Congestion 1024. ========================================================================================= ========================================================================================= Description: 32 maps no bigger than 1024 X 1024. Some maps have areas outside the 1024 X 1024 block but they are not part of the playing area. The idea was to focus on quick and fun gameplay. ========================================================================================= ========================================================================================= **File Info** Game: - Doom2 Levels Replaced: - MAP01 - MAP32 Deathmatch: - NO Single: - YES Co-op: - Not recommended, (for obvious reasons.) New graphics: - YES New Sounds: - NO New Music: - YES New Demo: - YES Difficulty Settings: - YES Dehacked/DEX: - NO ========================================================================================= ========================================================================================= **Construction** Base: - New levels from scratch. Editors Used: - DoomBuilder, Paint Shop Pro , DeePsea, Wintex, Midi2mus, Windows' Paint, Anvil Studio, WadAuthor, XWE, ZenNode, Image Analyzer. Construction time: - Just over a year. Release Date: - 25th November, 2005. Bugs: - Some minor bugs may occur if using PRBoom. May not run with: - Anything apart from PrBoom and Zdoom compatible ports. ========================================================================================= ========================================================================================= Note: These maps are all playable from pistol start. To enjoy the utmost 1024 experience this is recommended. ========================================================================================= ========================================================================================= **Map List** +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 1. Water Facility :Author: Hobomaster22 :Description: A water facility themed map. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 2. Garden of the :Author: Iori Descent :Description: A vertically themed canyon which combines rocky outcroppings with decaying ruins, surrounded by foliage. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 3. Dilapidation :Author: shitbag :Description: Run down UAC outpost. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 4. Outpost 1024 :Author: The Flange Peddler :Description: Large (just kidding) techbase set in a random mountainous location. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 5. Autumn In Hell :Author: shitbag :Description: The map that started Congestion 1024! +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 6. Departure Point :Author: Hobomaster22 :Description: I was listening to tool while I made this map, and then uh... I made a map, and I made it into a DM map too! +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 7. Dead small :Author: Szymanski :Description: I was asked to make a map07 replacement. I played it safe sticking to the original formula. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 8. A Jagged Stroll :Author: shitbag :Description: Just trying something different, a little too cramped. Rocky canyon type map. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 9. Monday Morning :Author: Psyren :Description: Quick jaunt through a castle courtyard. :Music: Mein Herz Brennt - Rammstein +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 10. Gothika 1024 :Author: shitbag :Description: Just an average Gstone map. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 11. Caco District :Author: Lutrov71 :Description: Plutonia'ish map, set in a random decaying area with a fair few of, (you guessed it!) cacodemons. I put a lot of time and effort into this map, I also used a lot more detail than usual. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 12. Warehouse 667 :Author: shitbag :Description: This is the 667th warehouse where UAC crates go when map authors don't put enough of them in their maps. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 13. The Focus II :Author: DoomedAce :Description: Inspired by DooM II Map04, The Focus. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 14. House of Shadows:Author: Psyren :Description: Straight-forward with narrow corridors, low ceilings and close encounters. Based on a theme by Azriel. :Music: ALIENS Soundtrack - James Horner +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 15. Bantam :Author: Cyb :Description: I used textures from my ZDoom map, Void, so bricks and stuff in an outdoor area. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 16. Deja View :Author: Szymanski :Description: A very basic open arena and my first attempt at a 1024 sized map. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 17. Omega outpost :Author: Szymanski :Description: My usual techbase style, sans sky, crates and nukage. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 18. Tutorial #99 :Author: Hobomaster22 :Description: Lutrov71 told me to make another 1024x1024 map. I was really too lazy to make one, but then I got the idea to take my tutorial map and turn it into a 1024 map! +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 19. Lip Service :Author: Potgiesser :Description: Set in a techbase nukage filtration/transport facility. There may or may not still be a cyberdemon in it, because no one has the sense to try running past it. Map makers must assume that the player is an idiot. :Music: Mandatory Suicide - by Slayer, it's SLAYERific! +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 20. Claustrophobic Sting:Author: The Flange Peddler :Description: A dark, claustrophobic cave map with emphasis on tight battles. :Music: Includes music from Blood taken from Tormentor's Blood Resource Pack. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 21. Corpse Yard :Author: DoomedAce :Description: Brown-color theme. Also applies to most monsters used. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 22. Prison Escape :Author: Jimi :Description: Escape from the stone prison. :Construction time: About 5 hours +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 23. Close Quarters :Author: Job :Description: This one is very tightly packed with enemies and should keep the guns blazing almost the whole level through. A big challenge with slight difficulty implementations, it's all the carnage that could be crammed into 1024x1024... Recommended for the masochistic. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 24. Zyklon B :Author: Stealthy Ivan :Description: Stuck to a more classic theme/design. Oh, and it's tough as nails!!! +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 25. Stein und Stahl :Author: Catsy :Description: Hell/metal/marble theme. Brutal and fast-paced, heavy use of monster pen teleports to fill out areas you thought you already cleared. :Music: "Evolution (The Grand Design)" by Symphony X +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 26. Marbelous! :Author: Cycloid :Description: Marble and Blood themed with emphasis on changes in height to create space and lay out the route. Tried to go for a "true" 1024 so there's no monster teleports but there is a little scenery outside the box, inc the exit room. Door bars inspired by tekbrik.wad. lowering switches taken from my own megawad, which uses this theme for it's final episode because I liked it so much. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 26. Tower of Hades :Author: The Flange Peddler :Description: Four portals and lots of demons... Don't look down. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 28. A Bridge Too Far:Author: The Flange Peddler :Description: A Hell/Gothic map set along the battlements of a random fortress. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 29. Magus :Author: Potgiesser :Description: Hellish claustrophobia. It's Monolithic Baby. :Music: The character theme for the bad ass spellcaster Magus from Chrono Trigger. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 30.Nullified Departure :Authors: The Flange Peddler and Lutrov71 :Description: A difficult Map30 with a creative approach to the use of the boss brain/shooter. It will hopefully keep you on the edge of your seat. Concept by Lutrov71, mapping by The Flange Peddler. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 31.Archville Madness :Author: Jimi :Description: Small UAC outpost at the shores of Hell, infected with Archvilles! +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ 32. Nullspace Junior :Author: Russel Pearson +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ ============================== ** Copyright / Permissions ** Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.