Speed Villa
map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said "I hereby change the rules, we're having two hours...
Filenames
spdvilla.wad
Size
78.13 KB
MD5
076e58c0d1fd32281e90ea692c511483
SHA-1
a4f10fb1c606730f17032f10d85584e845d315f7
SHA-256
ec9b34bc5a24524ec95359b9ea25cea5e0d5cf43d8b107ee086efe09e61c7d37
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PrBoom, Doom II
Lumps
22
Maps
MAP01, MAP02
Download
Read Me
=========================================================================== Advanced engine needed : tested with prboom Primary purpose : Single play =========================================================================== Title : Speed Villa Filename : spdvilla.wad Release date : 24 Dec 2004 Author : RjY Email Address : rjyoung at ntlworld dot com Other Files By Author : elixir (cc2 map 05) Misc. Author Info : I like hats Description : map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said "I hereby change the rules, we're having two hours" and added it. Later I made some demos and decided to wrap it up for a thread on Doomworld's demos forum. Additional Credits to : My friend whose idea it was to do speedmapping :) (the theme was "you start outside a roman villa with an atrium") =========================================================================== * What is included * New levels : 2 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : spdv0110 - UV Max spdv0019 - UV Speed spdvp025 - UV Pacifist spdvn035 - NM Speed all recorded with prboom2.2.4, no complevel Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 (and MAP02 for the terminally curious) Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 100 minutes + 20 minutes + an hour for the demos Editor(s) used : yadex, deutex Known Bugs : texture alignments, it was a speedmap after all. May get visplane overflows in doom2.exe May Not Run With... : doom2.exe * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors (maybe) Web sites: http://www.triv.org.uk/~rjy/ (eventually) vim:ai:et