Supernaught

Supernaught

Set in a demon complex of brick and metal, you must awaken

Filenames
kaiser_20.wad
Size
1.09 MB
MD5
c9356c5d57a4260007e8e0139f0c42b3
SHA-1
e07a0f2379e9763346394c9d2d16fa23ac296c6b
SHA-256
6f4f7995663a1610015c7641a769e99cad160bbd97df878efaad9f0a7958b627
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Eternity Engine, Legacy, PrBoom, RISEN3D, Limit Removing, ZDoom
Lumps
63
Maps
MAP01, MAP02

Read Me

===========================================================================
Advanced engine needed  : (BOOM, PRBOOM, ZDOOM,RISEN3D, LEGACY, ETERNITY)
Primary purpose         : Single+Coop play

NOTE TO PORT USERS: If your port enables jumping, please disable it as it can spoil or ruin the gameplay.
===========================================================================
Title                   : Supernaught
Filename                : kaiser_20.wad
Release date            : May 25, 2005
Author                  : Samuel 'Kaiser' Villarreal
Email Address           : [email protected] // [email protected] 
Other Files By Author   : The DSV megawads, Icerial 2, Demon Sanctuary 2, CChest Internal Reaches,
			CChest Breakout, CChest Termination Center, Toxichole(Plutonia II),			
			ConsoleDoom, Doom64 TC, Kaiser's Stupid DM pack, Untitled, 
			Not Another E1 WAD, Internal Reaches 2,
			Their Selfish Relams, Nickel Electroplate Facility, Dsv5,
			CCehst2 - Internal Reaches 3, Not another E3 Wad,
		                Palladium Electorplate Facility, Internal Reaches 4, Crusader,
			The Attraction to all Things Uncertain, Return of the Order, Halo of Wonders, ChainMill, Untitled #2
			Community is Falling 2
Misc. Author Info       : Someone who loves mapping for various video games, mainly FPS games. Goal in life is to get a career out of this addictive hobby.

Description             :Set in a demon complex of brick and metal, you must awaken
the gatekeeper and destroy it before it can once again summon the demons of hell to assault on UAC. Also the first map to be made with
SlayeR's level editor - Slade (http://slade.mancubus.net/)

Additional Credits to   :  ID Software, SB Software, CodeImp, Agent Spork, Overlord, but most of  all,
			Newdoom.com and Doomworld.com, without you guys, this wouldn't even
			be possible. 

===========================================================================
* What is included *

New levels              : 1
Sounds                  :  no
Music                   : Yes
Graphics                : New sky, new floor textures
Dehacked/BEX Patch      : Yes
Demos                   : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 weeks
Editor(s) used          : Slade
Known Bugs              : Can't find any
May Not Run With...     : Any source port that didn't remove any visplane limits or with supporting BOOM features


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://vault.d3files.com/

=====================================

May 25, 2005
Samuel A. Villarreal
Enjoy the wad!


Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
8
No image available

MAP02

Deathmatch Spawns
0
Co-op Spawns
0