Three maps taking place in a virtual reality infected by Hell. Made in January-February of 2015, these were inspired by various cyberpunk, vaporw...
A custom single player mapset by members of Doomer Boards (doomer.boards.net)
This is a compilation of the WADs entered in SargeBaldy's sixth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 lev...
Small level taking place within an old graveyard and mausoleum. Pay respects to the dead by laying them back to rest once more and tend to its gr...
This is my first level created with the help of DoomBuilder. My intention behind building it was to recreate at least some part of the immense fu...
[Incoming message to Corporal Adrian "Wolf" Polonsky / Marine Force Recon Charlie-9 Squad / Outside AXIR Laboratory Complex] It's been over a wee...
In the spirit of "special Squad Cobra 11" and "Return to Deimos Shityard", Here's a bunch of cute, insane and WTF speedmapping short maps.<br><br...
Quick map for slaying some revvies.
///NOTE: THIS IS A COOPERATIVE-FRIEND EDITION ///OF PREVIOUSLY SUBMITTER ODE OF RESURRECTION. ///IF YOU WERE JUST FINE WITH THE OLD MAP, ///IGNOR...
This is my attempt at making 9 maps inspired by one of my favorite megawads, Scythe! Each map is fairly small and should only take a few minutes ...
4 levels for boom format using Darkening 2 textures
A quick and experimental level. MAP07 is the primary map, MAP32, which is one of my eariler levels was added later as an extra. This was original...
"You have been sent to test out a new HEV suit that supposedly can withstand the acidic liquids found pouring out of Mount Zenith on the planet R...
A collection of seven maps scrapped from Valiant early in it's development that have been collecting dust on my hard drive for close to four year...
Broke a spate of complete creative inertia suddenly with this map, started at 22:22 late one Monday night, wrapped up the following day, then pol...
A single ZDoom map for DOOM2 made in BOOM format.
Twenty-one maps made during the thirty-eighth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selecti...
*IT'S NOT A DEMO, IT'S A (HALF-)OFFICIAL RELASE!* Another 1024-style WAD. After Congestion 1024 and both Claustrophobia 1024, I had so many ideas...
classic doom megawad with 34 maps. I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made th...
Replacement for map01-map09
Another speed map, this time taking place in an infected base. This one is also a map that mains with the chaingun and rocket launcher. There's a...