BOOM Stick in the Mud
Filenames
boomsitm.wad
Size
7.82 MB
MD5
749c2473d8a82e0483fbc3afced1215a
SHA-1
f0e91cf4cfc580485ad188edf5e1501bc9576977
SHA-256
2cce68470dbb17f9ff0838e8c9deb14902d5b8d32a9bfa5c0a2057b10e604951
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Boom
Lumps
944
Maps
MAP01
Download
Read Me
=========================================================================== Archive Maintainer : File under /levels/doom2/Ports/a-c/ Advanced engine needed : ZDoom or derivatives Primary purpose : Single play =========================================================================== Title : BOOM Stick in the Mud Filename : BoomSITM.wad Release date : 2/23/2019 Author : Emil "NaturalTvventy" Brundage Email Address : [redacted] Other Files By Author : The Beginning of the End Part 1, The Beginning of the End Part 2, Awakening, No End In Sight, Bad Religion Misc. Author Info : Description : A single ZDoom map for DOOM2 made in BOOM format. Additional Credits to : See below. Hellspawn have overrun UAC's high tech sewage treatment plant. Now feces and piss pour out of the compound at a supernatural rate. It's up to DoomGuy to clear out the facility before the entire world is covered in excrement. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Months, years... Editor(s) used : GDZBuilder, SLADE Known Bugs : None May Not Run With : Tested With : ZDoom =========================================================================== BOOM Stick in the Mud Custom Contents Credit Textures: doom.wad, final DOOM, and alpha DOOMs. Music: Yaw by James Paddock Things: Monster blood coloring from Knee Deep In ZDoom www.realm667.com All DECORATE or sprite differences from their original sources by Emil "NaturalTvventy" Brundage --Monsters CHAINSAW ZOMBIE Submitted: Tormentor667 Decorate: Bouncy, Graf Zahl Sounds: Id Software Sprites: Id Software DEVIL Decorate: Eriance Sounds: Id Software, Midway, Eriance Sprites: Id Software Sprite Edit: Eriance LORD OF HERESY Code: Bouncy, Tormentor667, Ghastly (ZScript conversion) GLDefs: Sandypaper (Brightmaps) Sounds: Zippy Sprites: Id Software Sprite Edit: Vader, Tormentor667 (recolor) RAIL BOT Decorate: Captain Toenail GLDEFs: Dreadopp Sounds: Rogue Entertainment Sprites: Free Radical, Rogue Entertainment Sprite Edit: Captain Toenail SUPER IMP Decorate: Graf Zahl Sounds: Id Software Sprites: Id Software Sprite Edit: The Innocent Crew --Weapons KDIZD RIFLE Decorate: TheDarkArchon Sprites: Id Software Sprite Edit: TheDarkArchon --Powerups DOOMSPHERE Decorate: The Skulltag Team GLDefs: The Skulltag Team Sprites: The Skulltag Team =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites:
Maps
BOOM STICK IN THE MUD (MAP01)
Deathmatch Spawns
0
Co-op Spawns
16
Par Time
1200