SargeBaldy Speedmapping Compilation #6

SargeBaldy Speedmapping Compilation #6

This is a compilation of the WADs entered in SargeBaldy's sixth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a cert...

Filenames
sbspd006.wad
Size
145.95 KB
MD5
2bc5953f1f95442b06f68e72d58033d5
SHA-1
f33d3a92f68267fc35b6f7e4ce7d62040768578c
SHA-256
d9872c342d7c7ad7817aa2f522a6fdfa70c39e9d71f431e0c30b470ea66333a3
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
66
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06

Read Me

===========================================================================
Title                   : SargeBaldy Speedmapping Compilation #6
Filename                : sbspd006.wad
Release date            : 3/16/2003
Author                  : Various

Description             : This is a compilation of the WADs entered in
                          SargeBaldy's sixth speedmapping exercise.
                          Participants were given 100 minutes to create a
                          Doom 2 level on a certain theme. This week's theme
			  was to make a map based on somewhere that you know. 
			  This could be your school, your house, your campus, 
		 	  a block of your town, just anywhere that you know 
			  well.

			  Map03-Map06 do not have exits, just IDCLEV on
			  to the next map.
			  
Additional Credits to   : Doomworld for the template for this .txt

===========================================================================

* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : Map01-06
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other Game Styles       : No
Difficulty Settings     : Possibly


* Construction *

Base                    : New levels from scratch
Build Time              : 100 minutes per level
Editor(s) used          : Various
Known Bugs              : The levels in this WAD were all built in 100
                          minutes, so they did not have a chance to be 
                          thoroughly tested.  Some bugs undoubtedly exist.

May Not Run With...     : Any non-Boom-compatible port

===========================================================================
* The Levels *
===========================================================================

Map01 -- Csabo (a dorm or something? let me know :)
Map02 -- Silverwyvern (a cinder block)
Map03 -- Holy Avenger (the word FACE)
Map04 -- Hyena (a water cooler)
Map05 -- Hyena (a cardboard box)
Map06 -- Hyena (the ocean)

===========================================================================

* Copyright / Permissions *


Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

http://oregonstate.edu/~lloydo/speedmapping.html

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1