The Molehill

The Molehill

Broke a spate of complete creative inertia suddenly with this map, started at 22:22 late one Monday night, wrapped up the following day, then polished over t...

Filenames
molehill.wad
Size
416.74 KB
MD5
2fcecaa04ed6bb7ba6861ea87d335ca6
SHA-1
f14c1305f25a353c30e107838c1f7ab402921800
SHA-256
eb6cfbba5e7a1da5f0fbcc9fd623828724133df943bd438b69c824e44f834ea3
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PRBOOM+, Limit Removing
Lumps
33
Maps
MAP01

Read Me

===========================================================================
Primary Purpose         : Single play/co-op
Advanced engine needed  : Pr/GLBoom+
===========================================================================
Title                   : The Molehill
Filename                : molehill.wad
Release date            : 9 June 2017 (uploaded 4 August 2017)
Author                  : Jimmy
Email Address           : [redacted]
Other Files By Author   : Jenesis, Jenocide DM, Jiffy Bag, Jimmy's Jukebox,
                          Jungle Spirits, The Joy of Mapping, realms of Zoon,
                          Harmony/Plutonia/Revolution MIDI Packs.
Misc. Author Info       : He's (got) back (pain) again.
                          
Description             : Broke a spate of complete creative inertia suddenly
                          with this map, started at 22:22 late one Monday night,
                          wrapped up the following day, then polished over the
                          next couple days.
                          
                          Tested in Pr/GLBoom+, Q/GZDoom, and Eternity.
                          
Additional Credits to   : Chuck Dodgers for the MIDI, AgentSpork for using it
                          in a map of his in the first instance.
                          Benjogami and Alfonzo for demos and feedback. :)
                          All the commenters so far. Good to be somewhat back
                          in the saddle, guys.
                          
===========================================================================
* What is included *

New levels              : MAP01
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (just replaces the level string)
Demos                   : No
                          
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Yes, untested
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 3 days plus tons of tiny edits afterwards
Editor(s) used          : GZDoom Builder, SLADE
May Not Run With...     : Boom or Vanilla Doom.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://jimmy.the-powerhouse.net/WAD/

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4