[Incoming message to Corporal Adrian "Wolf" Polonsky / Marine Force Recon Charlie-9 Squad / Outside AXIR Laboratory Complex] It's been over a wee...
In the spirit of "special Squad Cobra 11" and "Return to Deimos Shityard", Here's a bunch of cute, insane and WTF speedmapping short maps.<br><br...
Quick map for slaying some revvies.
///NOTE: THIS IS A COOPERATIVE-FRIEND EDITION ///OF PREVIOUSLY SUBMITTER ODE OF RESURRECTION. ///IF YOU WERE JUST FINE WITH THE OLD MAP, ///IGNOR...
This is my attempt at making 9 maps inspired by one of my favorite megawads, Scythe! Each map is fairly small and should only take a few minutes ...
4 levels for boom format using Darkening 2 textures
Prefab. Kill the monsters to open the door. No matter what order. Using BOOM's scrolling effects and lines allow monster activation.
A quick and experimental level. MAP07 is the primary map, MAP32, which is one of my eariler levels was added later as an extra. This was original...
"You have been sent to test out a new HEV suit that supposedly can withstand the acidic liquids found pouring out of Mount Zenith on the planet R...
A collection of seven maps scrapped from Valiant early in it's development that have been collecting dust on my hard drive for close to four year...
Broke a spate of complete creative inertia suddenly with this map, started at 22:22 late one Monday night, wrapped up the following day, then pol...
---> RUNS WITH CC4 TEXTURES (id=16911) A quick Boom compatible duel map. It's another little techbase built into a cavern.
My second wad. This time around I wanted to learn to use Boom features. It was originally made for Prboom+, and then adjusted for Risen3D and Zdo...
a pretty large level. Exceptionally challenging for the single player. Hours of fun for DeathMatch. Due to its difficulty with monsters, this lev...
A single ZDoom map for DOOM2 made in BOOM format.
Small 3-minute level I made for training.
An old map I made in November of 2001. Not much detail, and the lighting sucks. Like I said, it's old. My skills have evolved quite a bit, and th...
Twenty-one maps made during the thirty-eighth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selecti...
*IT'S NOT A DEMO, IT'S A (HALF-)OFFICIAL RELASE!* Another 1024-style WAD. After Congestion 1024 and both Claustrophobia 1024, I had so many ideas...
Small but challenging map taking place in a demon infested library.
classic doom megawad with 34 maps. I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made th...
A dungeon map with a strange layout. Skill 3 & 4 are linear while skill 2 (marked especially so you can immediately see there's an alternate game...