Spidersilk
A dungeon map with a strange layout. Skill 3 & 4 are linear while skill 2 (marked especially so you can immediately see there's an alternate game mode) is a ...
Filenames
zanspid.wad
Size
3.20 MB
MD5
e7c950f1cc215e74f8b24a336f61c5c7
SHA-1
ef74c94d326d77c5773b9bac4fe4b2a6f83c372d
SHA-256
20a0b6a328e84ee6a2e2b562a24c23f1bb98383a65b207acce9d94da07ebcdc8
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
150
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Limit-removing & .DEH in file Primary purpose : Single play =========================================================================== Title : Spidersilk Filename : zanspid.wad Release date : 09/09/16 Author : Zan-zan-zawa-veia Email Address : [redacted] Other Files By Author : buncha MIDIs Sheer Poison, a map people liked Misc. Author Info : The last time I was inspired to map was during Alfonzo's Roulette sessions - if someone gets a forced-theme map pack or a storyline-heavy WAD project going then do contact me, I'll be happy to contribute something... unless it's a tribute to Final Doom, because sod that. Description : A dungeon map with a strange layout. Skill 3 & 4 are linear while skill 2 (marked especially so you can immediately see there's an alternate game mode) is a mad dash for supplies. Some monster behaviour has been changed! Additional Credits to : Origin for creating Ultima Underworld, from which this map takes inspiration =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP 01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Skill 2 alters the route around the map Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : mucho Editor(s) used : GZDoom Builder, paint.NET Known Bugs : half the custom textures look hideous May Not Run With : vanilla. Don't use default ZDoom behaviour for this either Tested With : prboom-plus 2.4.1.2, the intended port * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors