Spidersilk

Spidersilk

A dungeon map with a strange layout. Skill 3 & 4 are linear while skill 2 (marked especially so you can immediately see there's an alternate game mode) is a ...

Filenames
zanspid.wad
Size
3.20 MB
MD5
e7c950f1cc215e74f8b24a336f61c5c7
SHA-1
ef74c94d326d77c5773b9bac4fe4b2a6f83c372d
SHA-256
20a0b6a328e84ee6a2e2b562a24c23f1bb98383a65b207acce9d94da07ebcdc8
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
150
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Limit-removing & .DEH in file
Primary purpose         : Single play
===========================================================================
Title                   : Spidersilk
Filename                : zanspid.wad
Release date            : 09/09/16
Author                  : Zan-zan-zawa-veia
Email Address           : [redacted]
Other Files By Author   : buncha MIDIs
                          Sheer Poison, a map people liked
Misc. Author Info       : The last time I was inspired to map was during
                          Alfonzo's Roulette sessions - if someone gets a
                          forced-theme map pack or a storyline-heavy WAD
                          project going then do contact me, I'll be happy to
                          contribute something... unless it's a tribute to
                          Final Doom, because sod that.

Description             : A dungeon map with a strange layout. Skill 3 & 4
                          are linear while skill 2 (marked especially so you
                          can immediately see there's an alternate game mode)
                          is a mad dash for supplies. Some monster behaviour
                          has been changed!

Additional Credits to   : Origin for creating Ultima Underworld, from which
                          this map takes inspiration
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP 01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Skill 2 alters the route around the map
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : mucho
Editor(s) used          : GZDoom Builder, paint.NET
Known Bugs              : half the custom textures look hideous
May Not Run With        : vanilla. Don't use default ZDoom behaviour for this
                          either
Tested With             : prboom-plus 2.4.1.2, the intended port


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1