monsters door.WAD

monsters door.WAD

Prefab. Kill the monsters to open the door. No matter what order. Using BOOM's scrolling effects and lines allow monster activation.

Filenames
monsdoor.wad
Size
11.49 KB
MD5
fec1fabb41b75ade5ef97d906393813c
SHA-1
f1e7fd1b0716844ecc8db3c82f5e663f73a56bf2
SHA-256
e61e7111e86d2b84c69c3bb3b073168916015e6ba0e787dd7f210a9ec574f93f
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
11
Maps
MAP01

Read Me

Title                   : monsters door.WAD
Date Finished           : 08-09-98
Author                  : NokturnuS
Email Address           : [email protected]
                          [email protected]
Description             : Prefab. Kill the monsters to open the
                          door. No matter what order. Using BOOM's
                          scrolling effects and lines allow monster
                          activation.

Additional Credits to   :  Id software, TNT for BOOM engine
===========================================================================
* Type of DOOM or DOOM II file*

(Choose One)
New level WAD           : Yes. Map 01 Prefab Example
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Other                   : only works with BOOM engine
                          (v.  2.01 may 26 1998)

* Construction *

Base                    : New level from scratch
Build Time              : 1 hour. 
Editor(s) used          : Deth v. 4.16, zennode 0.98
Known Bugs              : Don't mark monster activation lines with
                          the SE flag (secret: show as normal in
                          automap). For some strange reason, they
                          don't work if this flag is set.
May Not Run With...     : Original doom.exe

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  


You MAY not distribute this WAD file in any format.


Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1