difficult map for 1 player
A bunch of maps designed for a pair of gimmicks (mapslot x10 = monstercount) or (160 things) MOSTLY in a month. Map order ended up being altered ...
These levels are designed especially for DeathMatch. They are all completely designed by me from scratch using Waded. They all are good for 1 on ...
the level is a simple base map.
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This DeathMatch wad is small and fast paced, leading to very high frag counts. It has a building in a large circular yard; also a very unusual wa...
This is my first Heretic wad.. It is a strickly Deathmatch level with a exit that is a pain to get to. It contains all the weapons of course. It ...
Pure adrenaline... 1st map for a set of six. Keep a look-out for HectaDectaGon DM2 coming soon...
/Info A level based on the Park 12 Cobb Cinemas in Marrietta (Atlanta), GA. I have added quite a few new textures as well as desinging sectors to...
16 single-player maps for Doom 2 Play-tested only with pistol starts BUT Shotgun or better can be collected in less than 15 seconds on each map N...
DOOM II Level Single and Cooperative Play
Deathmatch, so get out there and KILL
4.5 levels of single player action. Levels 2 and 3 should be good for deathmatch too.
This WAD should be used with ANNEX.WAD by Ryan McGrail. We designed them together.
This is a set of NINE deathmatch levels, for doom 2 1.9. Some maps are small and some large. There are a few which play well in Alt death mode bu...
This map is a taste of what Final Doom is all about - unleashing the potential of the DooM2 engine. The level incorporates a unique use for the A...
A wad with something for every deathmatcher: small, easily accessible weapons, telefrag possibilities, open and tight areas, lifts, multiple floo...
A level i came up with in my spare time.
Don't smoke additives. Kill.
My first (and only) Doom map. Just a sequence of rooms and fields with some tricks and secrets, without any goal or a plot. <br><br> This map was...
I made this awesome map for Zdoom called Chamber of Dis. I worked on this map on and off while writing for our Heretic record. This is designed f...
Eighteen maps maps made during the fifty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selec...
This shows what an intercepts overflow in prboom-plus is like. Play with -complevel 2 and turn on intercepts overflow emulation in the options me...
This is a fun level for doom2. You are on a lost island and you must kill Big White Monsters and some Fatsos. At the end there is a Big Pink Mons...