Make a Stand (01mkstnd.wad) for Doom 2

Make a Stand (01mkstnd.wad) for Doom 2

This DeathMatch wad is small and fast paced, leading to very high frag counts. It has a building in a large circular yard; also a very unusual wall around th...

Filenames
01mkstnd.wad
Size
71.05 KB
MD5
72f746531cef7653e7a88fe6ab921013
SHA-1
fd49501814f6135d3e3312bcb0eaa32f3e3fe35a
SHA-256
4d245ac61d73d5322365d2cfa45141ccdcdcf4cc31fb8b4800d6eaf6ddab336a
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP05

Read Me

=======================================================================

Title                   : Make a Stand (01mkstnd.wad) for Doom 2

NOTE                    : This is a DeathMatch wad for the newer
                          versions of Doom 2....................
                          It will NOT work with Doom 1, or......
                          The Ultimate Doom.....................

Release date            : 7/20/96

Author                  : Daniel Huff
other wads by author    : 01phbwar.wad 02phbwar.wad
                          01cybrdk.wad 01arnd.wad
                          01mratlt.wad 01jmp4it.wad
                          01gorry.wad  01fragem.wad

email Address           : [email protected]

Description             : This DeathMatch wad is small and fast
                          paced, leading to very high frag counts.
                          It has a building in a large circular
                          yard; also a very unusual wall around the
                          yard. The center of the building also
                          contains a circular court yard.

                          The Double-barrel shotgun is close to
                          all starting points; all higher weapons
                          are hard to find, (but all weapons are
                          available depending on the level of
                          difficulty chosen). There is easy
                          access to all ammo by using the
                          teleporters. The backpack is also hard
                          to find, but available on all difficulty
                          settings.
                          
                          The exit is a co-op type exit. There are
                          two hidden switches that require each
                          player to push in succession, which will
                          open the passage to the exit room, located
                          on the second floor North East room. The
                          first switch is on the second floor South
                          balcony and the second switch is by the 
                          doorway leading in to the second floor
                          North balcony.

Credits                 : The makers of DOOM, the best game ever made!

                        : John Braum (Mach), for play testing, and
                          encouragement. Thanks J.B.!

========================================================================

* Play Information *

01mkstnd.wad file size  : 72753 bytes
Map #                   : MAP05
DeathMatch 2-4 Player   : YES (KILL)
single Player           : Yes (Just to do recon,***highly recommended***.)
cooperative 2-4 Player  : Yes ( but not recommended,
                          -- this may cause serious mental problems!)
Difficulty Settings     : YES
new sounds              : No
new music               : No (Stereo alert! -- Lets Rock!)
new graphics            : No
demos replaced          : None

* Difficulty Settings *

Skill level 1-2         : Super Shotgun, Berserk, Chaingun,
                          and Chainsaw
Monsters on 1-2         : 15 Imps, 3 Revenants, and 1 Cyberdemon

Skill level 3           : Super Shotgun, Plasma gun, Rocket
                          launcher, Berserk, Chaingun, and Chainsaw
Monsters on 3           : 17 Imps, 3 Revenants, and 2 Cyberdemons

Skill level 4-5         : Super Shotgun, Plasma gun, Rocket launcher,
                          B.F.G., Chaingun, Berserk, and Chainsaw
Monsters on 4-5         : 17 Imps, 3 Revenants and 4 Cyberdemons

* Construction *

Base                    : New wad from scratch.
Editor(s) used          : ED209, BSP14x, Zennode
Equipment used          : A homemade 386, 33, with 5 megs of ram.
Known Bugs              : none

=============================================================================

This is my challange to everyone on the Internet
and anyone else who reads this text file.-----

 In order to promote better wad files,-

(ever downloaded one that just don't work at all, or runs
so slow it's like playing in peanut butter, or it has so
many missaligned textures, or worst yet, the same texture
through-out the wad,.... that it makes you want to puke!)

I offer the following:

(Not a new idea; I've heard of others doing the same.)

1. Use this wad as a base to build your own wad, (I
   encourage you to to so; Don't even ask me!; just
   change it, - anyway you want. Distribute it any-
   where and everywhere, and in any format you want,
   for profit or for free!. And also, I challange all
   other wad authors to do the same!, (after all,
   the majority of us don,t get paid for making wads
   anyway!; so not letting anyone use your wad as a
   base, is really just an ego trip;---Isn't it? !!!).
   ...............Too Bad--So Sad!!..................
   At least beginners would have a good place to start;
   then mabe we won't have to wade through as many bad
   wads, to find the good ones! This concept should
   eventually make all the wads offered, on the Net,
   better.

2. After you have completed your new wad, (using mine
   as a base), put your name on it, take full credit
   for it! -You don't need to mention my name anywhere,
   (but I would be happy if you did so, in your text
   file; but it's not manditory!). Just remember, your
   new wad will have YOUR NAME on it, so just make sure
   its better than mine!, or else what's the point!!!!!

3. If you want different weapons placement or different
   monsters, in different places, I would encourage you
   to download ED209, (probably the easiest wad editor
   to use, to change, weapons, monsters and textures).
   (You can do most of the weapons and monster changes
   in less than 5 minutes!). - If you noticed, I also
   used a program called Zennode. Zennode is not needed
   to build or change wads, it just helps to speed up
   the wad a little. --- All of these fine programs are
   available, as Shareware, many places on the Net.

4. If your wad has any bugs, even just a small one,
   that's hard to find, even if your looking for a
   mistake, then, don't put it on the Net!. Fix it
   first, or get some help to fix it, or delete it!!!.
   People can forgive you for making boring wads once
   in a while, but not defective, ugly, trash. (I go
   over my wads in great detail before releasing them;
   we also play test em for weeks, sometimes months,
   working on the layout, weapons and monsters, ect.
   
   I would be totally ashamed of some of the garbage
   that's on the Net, if my name was attached to it.
   
   You have to be a perfectionist, to produce even
   a boring wad that works good, without bugs; even
   a bad wad takes a little time and effort to make,
   so why go to all the time and trouble...........
   to produce garbage!!!!

================================================================

* Copyright Permissions *

Authors MAY use 01mkstnd.wad, as a base to build their
own wad or wads, providing they give their wad or
wads a name other than 01mkstnd.wad.

You MAY distribute 01mkstnd.wad to anyone you want, for
any purpose, and in any electronic format, (bbs, diskette,
cd, etc.), provided you include this file, 01mkstnd.txt,
with no modifications to it, or 01mkstnd.wad.

You MAY ALSO, if you deem the level good enough, include
01mkstnd.wad, in any PWAD compilations you wish, so long as
credit is given to me, and 01mkstnd.txt, (unmodified), is
included with the new combo wad or wads.

(c) Copyright, 7-20-96
by Daniel Huff, All Rights Reserved
[email protected]
=================================================================

Maps

MAP05

MAP05

Deathmatch Spawns
10
Co-op Spawns
4