FUEHRER.WAD for DOOM II Deathmatch

FUEHRER.WAD for DOOM II Deathmatch

A wad with something for every deathmatcher: small, easily accessible weapons, telefrag possibilities, open and tight areas, lifts, multiple floor heights, a...

Filenames
FUEHRER.WAD
Size
36.32 KB
MD5
e47db323bee04bd6b2464441730bb710
SHA-1
fd28e44d10d8602137eb6ee4efa17a3b427fb046
SHA-256
3500360c8a51bf7da5a48918c3342f1dbfd05efb8ffa2c5bc39136e769acbaf7
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

==============================================================================
Title                   : FUEHRER.WAD for DOOM II Deathmatch
Filename                : FUEHRER.WAD
Author                  : John Dammann 
Nicknames               : Der Frag Fuehrer on game conn boards, FrgFuhrer in
                          #deathmatch on IRC
Email Address           : [email protected]
Misc. Author Info       : My first attempt at creating a good deathmatch wad
Description             : A wad with something for every deathmatcher: small,
                          easily accessible weapons, telefrag possibilities,
                          open and tight areas, lifts, multiple floor heights,
                          a semi-dark area, relatively low chances for respawn 
                          frags.

Additional Credits to   : Steve Harmon (Psanders), Mike Roberts (Warlord), 
                          Chris Wagner (Dr. Watson), Moosehead Beer, 
                          id Software
==============================================================================


* Play Information *

Map #                   : Map 1
Single Player           : Yes (recommended for deathmatch, though)
Cooperative 2-4 Player  : Yes (recommended for deathmatch, though)
Deathmatch 2-4 Player   : YES!!!!!!!!!!!!!!!!!!!!!!
Difficulty Settings     : Supported for single player
Deathmatch 1.0          : Definitely
Deathmatch 2.0          : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : New level from scratch
Editor(s) used          : DoomED/PM for OS/2 Presentation Manager
Known Bugs              : report any to email address above


* Copyright / Permissions *

Authors may use this level as a base to build additional levels, 
HOWEVER, please give credit where credit is due and include the
name of the original author (me) in the description.

* Comments *

This is my first stab at creating a deathmatch wad (or any wad) for Doom II.
By all means, criticize away.  After playing countless hours and countless
other wads, I felt I had a pretty good idea of what makes a successful 
deathmatch wad.  Most people I've played appreciate a small, well designed 
level with a high encounter rate.  However, they *don't* appreciate numerous 
respawn frag possibilities common with Maps 1 and 7 of the original 
doom2.wad.  Using these criterion as guidelines, I proceeded with the design 
of FUEHRER.WAD.  

As for those who haven't tried creating a wad of his or her own, I'd
recommend trying.  After hours of thought, learning the editor, and texture
alignment (did the best I could), I can now appreciate what wad authors go 
through to bring us more variety and excitement to our deathmatch games.
Please keep it up.

In the future, I may try to build yet another deathmatch wad.  While designing
this current one, many new ideas came flooding into my brain all at once.  I
hope I can remember some of them.  Oh well..enough of my babbling.  DOOM ON!!


* Where to get this WAD *

FTP sites: ftp.cdrom.com
BBS's    : Cincinnati Multiplayer Connection 513-825-7900

ARE YOU STILL READING THIS?!?!?  GO SPLATTER SOME GUTS!
==============================================================================
Title                   : FUEHRER.WAD for DOOM II Deathmatch
Filename                : FUEHRER.WAD
Author                  : John Dammann 
Nicknames               : Der Frag Fuehrer on game conn boards, FrgFuhrer in
                          #deathmatch on IRC
Email Address           : [email protected]
Misc. Author Info       : My first attempt at creating a good deathmatch wad
Description             : A wad with something for every deathmatcher: small,
                          easily accessible weapons, telefrag possibilities,
                          open and tight areas, lifts, multiple floor heights,
                          a semi-dark area, relatively low chances for respawn 
                          frags.

Additional Credits to   : Steve Harmon (Psanders), Mike Roberts (Warlord), 
                          Chris Wagner (Dr. Watson), Moosehead Beer, 
                          id Software
==============================================================================


* Play Information *

Map #                   : Map 1
Single Player           : Yes (recommended for deathmatch, though)
Cooperative 2-4 Player  : Yes (recommended for deathmatch, though)
Deathmatch 2-4 Player   : YES!!!!!!!!!!!!!!!!!!!!!!
Difficulty Settings     : Supported for single player
Deathmatch 1.0          : Definitely
Deathmatch 2.0          : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : New level from scratch
Editor(s) used          : DoomED/PM for OS/2 Presentation Manager
Known Bugs              : report any to email address above


* Copyright / Permissions *

Authors may use this level as a base to build additional levels, 
HOWEVER, please give credit where credit is due and include the
name of the original author (me) in the description.

* Comments *

This is my first stab at creating a deathmatch wad (or any wad) for Doom II.
By all means, criticize away.  After playing countless hours and countless
other wads, I felt I had a pretty good idea of what makes a successful 
deathmatch wad.  Most people I've played appreciate a small, well designed 
level with a high encounter rate.  However, they *don't* appreciate numerous 
respawn frag possibilities common with Maps 1 and 7 of the original 
doom2.wad.  Using these criterion as guidelines, I proceeded with the design 
of FUEHRER.WAD.  

As for those who haven't tried creating a wad of his or her own, I'd
recommend trying.  After hours of thought, learning the editor, and texture
alignment (did the best I could), I can now appreciate what wad authors go 
through to bring us more variety and excitement to our deathmatch games.
Please keep it up.

In the future, I may try to build yet another deathmatch wad.  While designing
this current one, many new ideas came flooding into my brain all at once.  I
hope I can remember some of them.  Oh well..enough of my babbling.  DOOM ON!!


* Where to get this WAD *

FTP sites: ftp.cdrom.com
BBS's    : Cincinnati Multiplayer Connection 513-825-7900

ARE YOU STILL READING THIS?!?!?  GO SPLATTER SOME GUTS!

Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4