DOJODM1.WAD
This is a set of NINE deathmatch levels, for doom 2 1.9. Some maps are small and some large. There are a few which play well in Alt death mode but all were m...
Filenames
dojodm1.wad
Size
440.38 KB
MD5
8cc3d05edeeff9f89edff7fef32be526
SHA-1
fd31618f732a6fecd8b2eea3d13cd0944288eafe
SHA-256
6bb8351f4fce382f96d0f0b531f10071a9cbbc332388bb996ef4d4e47f08104b
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
101
Maps
MAP02, MAP01, MAP04, MAP05, MAP03, MAP06, MAP07, MAP08, MAP09
Download
Read Me
=========================================================================== Title : DOJODM1.WAD Date Finished : 8.6.96 Author : Paul Noble Email Address : [email protected] Other Files By Author : riverfrt.wad, levels 5 & 22 of Memento Mori 2 Description : This is a set of NINE deathmatch levels, for doom 2 1.9. Some maps are small and some large. There are a few which play well in Alt death mode but all were made with Old Death in mind. Some of the levels are also well suited for more than just 2 players, although not tested 2+ players has been allowed for. Additional Credits to : Huge thanks to Lobster (the original) for testing every single level in this pak with me, just a pity that I lost most of them! Thanks to Denis for inspiring me with the MM1 level InMost Dens 2. Thanx to Sandman for the helpful comments and tips to refining the levels textures and all. =========================================================================== New level WAD : Yes Map # : Map 01 - 09 Single Player : Yes (scouting purposes) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : No (all levels are build with UV skill in mind) New Sounds : No New Music : No New Graphics : Yes Demos Replaced : None * Construction * Base : New levels from scratch Build Time : Several months from the first map to last. Editor(s) used : DCK 2.2, RMB, WARM. Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.Cdrom.com Other: Email me. * FEEDBACK * If you play these wads then please do give me a bit of feedback about what you thought of the levels and which were your favorites, if you do any multiplay demos of these levels then please do send me a copy! Thanks for reading and playing (I hope). * Additional Map information * MAP 01 The first map from the Dig project, this was built with both types of DM in mind, it is small and quite dark - best in old deathmatch. MAP 02 This map was originally built to fit into a gap in a project I was working on (Dig project), this and map 1 are the only remenants of the project. Built with Alt death in mind it was tested in 2 player but could do with another 2 players. It's solid to get the Plasma gun for the first time. MAP 03 This map was originally intended to fit into my Memento Mori 2 22nd level, but upon completion it was too big to fit and so it was rejected. It has been play tested a lot and it is rather fun, a 3rd player would lighten it up a lot and increase the frag count substantially. It is built around a main BFG room with a watch area in the NE corner which shows when players are getting the BFG and Plasma rifle. Built for Old deathmatch. MAP 04 This level was more of an experiment with Deathmatch styles and it works best in alt death, it is quite small with an almost symetrical shape - you provide your opponent with weapons as you hunt him down! More than 2 players it'd be hectic and best in old deathmatch. MAP 05 Map 5 is the first of the deliberate DOJO DM maps (the others were DMs for other projects) and is a real blast, I rate that 3 or 4 players will be best on Old death style. As with the other maps in this collection all weapons are available with the cell weapons being slightly more difficult to aquire. MAP 06 This level was very well recieved by Lobster and we played an extended test upon it. The main goal of the level is to aquire the Plasma and BFG - there is a main instant floor lift in the center of the level which lets all players know when a player is going for the cell driven guns. This allows for most amusing instant frags when the players are suddenly confronted with a hidden enemy. Old death Match on this small level is a blast - will be excellent for 4 way. MAP 07 Built round a main Helipad it has easy access to all weapons and is good for all numbers of players. Fairly small in size it is designed for old deathmatch but will play well in 2 way alt death. Will be slow on anything less than a 486 DX2 - it is reallying pushing the visplane limits. MAP 08 The InMost DMs, inspired by Denis's Memento Mori 1 level InMost Dens 2. It is a fairly big level with play for 3-4 players advised. Again built with Old Death in mind but it may play well in 3-4 way Alt death as well. This said, when it was tested with 2 player it played very well and was well liked by Lobster (only coz he won I reckon). MAP 09 This map was built from a dream I had and thus it's a bit odd feeling - best with 3 -4 players it is still good in 2 players, specifically made to help the green player (which I discovered doesn't work but I'm leaving it anyway) against the other colours. Grey will also benefit from this maps texture selection. Old Death (both styles for 2 players).