THE GATEWAY

THE GATEWAY

This map is a taste of what Final Doom is all about - unleashing the potential of the DooM2 engine. The level incorporates a unique use for the Archvile ghos...

Filenames
requiem.wad, REQUIEM.WAD
Size
10.93 MB
MD5
f5bdfb5a32ead6f8c642fc13555074de
SHA-1
fd314d239e9a8528cca069c83ff3cc2bef6fabc5
SHA-256
c05dc4b416b17656fbc31358225aa0646ff9a892a5ee785b1fe9afe7e81b2383
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
672
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me




    +--+oooooo++oooooo++oooooo++oo++oo++oo++oooooo++oooooooo+--+
   -+--+oo++oo++oo++++++oo++oo++oo++oo++oo++oo++++++oo+oo+oo+--+-
 ---+--+oo++o+++oooo++++oo++oo++oo++oo++oo++oooo++++oo+oo+oo+--+---
   -+--+oo++oo++oo++++++oo++oo++oo++oo++oo++oo++++++oo++++oo+--+-
    +--+oo++oo++oooooo++oooooo++oooooo++oo++oooooo++oo++++oo+--+
                            oo


          THIS IS A SOMETHING LIKE A PUBLIC BETA OF REQUIEM,
      IN CASE YOU FIND A BUG - TELL US - IN CASE YOU DONïT ITS
                       THE FINAL VERSION ;) !

 +----------------------------------------------------------------+

  Welcome to the Doom2 Requiem
  ----------------------------

  Contents:
  ---------

  1.  Credits
  2.  Mission Information / MAP descriptions
  3.  Author Information
  4.  Tips and Tricks
  5.  Thanks and Greetings

 +----------------------------------------------------------------+


  1.  C R E D I T S


  + Maps / Level Editing +
  ------------------------

    Adelusion,             2,19,24,28
    Dario Casali,          23
    Orin Flaharty,         1,10
    Anthony Galica         21
    Florian Helmberger,    2
    Iikka Keranen,         3,8,13,16,22,27,31
    Bill McClendon         5
    Thomas Möller,         6
    Jens Nielsen,          7
    Ian Quick,             12
    Michael Rapp,          17
    Eric Sambach,          14,18
    Adam Williamson,       29
    Adam Windsor,          11,20,25,26,30,32
    Matthias Worch         4,7,9,15


  + Artwork / Graphics +
  ----------------------

    Adelusion, Dario Casali, Iikka Keranen, Thomas Moeller,
    Matthias Worch

  + Music / Midi +
  ----------------

    Jeremy Doyle, Mark Klem, David Shaw

  + Moderation +
  --------------

    Chris Thornton

  + Info Pack / Information File +
  ---------------------------------

    Chris Thornton, Thomas Moeller, Harrow Software


  + Requiem Homepage +
  --------------------

    Rhys Hughes


 +----------------------------------------------------------------+


  2.  M I S S I O N  I N F O R M A T I O N


 +----------------------------------------------------------------+
  + Mission 01 +
  --------------

  Title       : THE GATEWAY
  Author      : Orin Flaharty

  Description : Welcome to Requiem.  First map out of thirty,
                and as expected, a nice steady ride.
                Your objective is to travel through the small
                technology base, where the demons have used
                metal-like architecture and slayed human corpses
                together.
                Find the exit just outside the base, and prepare
                for mission 2.
 +----------------------------------------------------------------+
  + Mission 02 +
  --------------

  Title       : SACRIFICIUM
  Author      : Adelusion / Florian Helmberger

  Description : You stumble upon a Small "Demonic" Cult...
                its whereabouts... Unknown.
 +----------------------------------------------------------------+
  + Mission 03 +
  --------------

  Title       : POISON PROCESSING
  Author      : Iikka Keranen

  Description :
 +----------------------------------------------------------------+
  + Mission 04 +
  --------------

  Title       : FIREWORKS
  Author      : Matthias Worch

  Description : Another outpost of hell, surrounded by a field
                of lava. Your mission is as simple as always:
                Don't die...
 +----------------------------------------------------------------+
  + Mission 05 +
  --------------

  Title       : THE CANYON
  Author      : Crash (Bill J. McClendon)

  Description : It just doesn't seem to be getting any easier,
                does it...?
                NOW it appears the mutant hellspawn have located
                and utterly corrupted the waste-processing plant
                in an outlying area. The only reason you can think
                of for them to do this is the ample room they have
                in the canyon... but that area is sealed...
                ...isn't it?
 +----------------------------------------------------------------+
  + Mission 06 +
  --------------

  Title       : NATAS OT ETUBIRT
  Author      : Thomas Möller (vorph|TiC)

  Description : This is the place where water usually got cleaned
                to make it re-usable for drinking; the monsters
                converted the architecture to a radioactive-slime
                producing facility.  The use for the slime is still
                unknown, but you can be sure they don't plan good
                things with it.  You must get in and eradicate all
                alien resistance, and try to re-establish a working
                facility.  Good luck.
 +----------------------------------------------------------------+
  + Mission 07 +
  --------------

  Title       : HELL´S GIFT
  Author      : Jens Nielsen / Matthias Worch

  Description : A rather small level reminding of "Dead Simple"
                in the original DooM II.
 +----------------------------------------------------------------+
  + Mission 08 +
  --------------

  Title       : THE REACTOR
  Author      : Iikka Keranen

  Description :
 +----------------------------------------------------------------+
  + Mission 09 +
  --------------

  Title       : DEEP DOWN BELOW
  Author      : Matthias Worch
  
  Description : This is the (slightly modified) Map06 from "The 
                Troopers' Playground". Completely indoor with a 
                metal/tech theme. The DM part is taken from TTPDEATH.  
                To find out more about the whole TTP episode visit 
                my homepage at www.geocities.com/Hollywood/7766.
+----------------------------------------------------------------+
 + Mission 10  +
  --------------

  Title       : THE BLACK GATE
  Author      : Orin Flaharty
  
  Description : Twisted demons created these repulsively evil 
                buildings, as a battleground prepared against
                those who step within, and otherwise a place for 
                defensive construction and research.  It used to
                be a group of churches and embassies, where religious 
                ceremonies took place thousands of years before the 
                demons took over.  Be well prepared for a showdown
                with a big demon as you get closer to the way out ...

                Thanks to Adam Windsor for providing a revised ending 
                of Orin's level after the original file corrupted.
+----------------------------------------------------------------+
  + Mission 11 +
  --------------

  Title       : RATS IN THE WALLS
  Author      : Adam Windsor
  
  Description : Just one of the many bases that has fallen to the 
                demonic attack, this was once a research and 
                development centre for the UAC, investigating the 
                uses and processing of various non-toxic chemicals 
                recovered from Mars and her moons.  Many areas of the 
                base are cluttered with the shielded piping used
                for the chemicals : this may make progress treacherous,
                so watch your step. Be on the look out for signs of 
                concealed equipment bays, there are sure to be several 
                scattered across the base.
 +----------------------------------------------------------------+
  + Mission 12 +
  --------------

  Title       : MILITANT REPRISAL
  Author      : Ian Quick

  Description : A large military base that guards the entrance to
                the Town of the Dead - it promises to be heavily
                guarded by its slain defenders. As usual, you must
                wade through the mutilated corpses of your seemingly
                limitless enemies to reach the exit.
 +----------------------------------------------------------------+
  + Mission 13 +
  --------------

  Title       : TOWN OF THE DEAD
  Author      : Iikka Keranen
  
  Description : 
 +----------------------------------------------------------------+
  + Mission 14 +
  --------------

  Title       : THE PORTAL
  Author      : Eric Sambach
  
  Description : All you have to do is find the blue key so you can 
                enter the Portal. Now get to work.
 +----------------------------------------------------------------+
  + Mission 15 +
  --------------

  Title       : LAST RESORT
  Author      : Matthias Worch
  
  Description : A rather large level combining hellish and 
                city-like architecture. Don't kill every monster in 
                sight if you want to reach the secret levels...;)
 +----------------------------------------------------------------+
  + Mission 16 +
  --------------

  Title       : ESCAPE FROM CHAOS
  Author      : Iikka Keranen

  Description : 
 +----------------------------------------------------------------+
  + Mission 17 +
  --------------

  Title       : DENS OF INIQUITY
  Author      : Michael S. Rapp
  
  Description : Dens of Iniquity. Big deal, you say to yourself as 
                you read the sign alongside the road pointing to the
                area up ahead.  With the sun lowering in your squinted 
                eyes, you look ahead for signs of trouble.  Your finger
                is reaching for the safety on your shotgun as you 
                open the first door that you come to. You take a deep 
                breath and step inside. The door closes swiftly behind 
                you as you strain to see through the murky darkness. 
                As your eyes slowly adjust you hear it, within seconds 
                it descends upon you...
 +----------------------------------------------------------------+
  + Mission 18 +
  --------------

  Title       : BASE OF THORN
  Author      : Eric Sambach
  
  Description : Hint:  When you get the red key, it's best to run 
                really fast to the exit.
 +----------------------------------------------------------------+
  + Mission 19 +
  --------------

  Title       : SKINNY PUPPY
  Author      : ADELUSION
  
  Description : 
 +----------------------------------------------------------------+
  + Mission 20 +
  --------------

  Title       : THE FORSAKEN HALL
  Author      : Adam Windsor
  
  Description : This seems to be a quiet, forgotten corner of Hell.  
                You suspect it won't stay forgotten for long.
 +----------------------------------------------------------------+
  + Mission 21 +
  --------------

  Title       : DEN OF THE SKULL
  Author      : Anthony Galica
  
  Description : You are trapped in the den of the skull, and it is 
                not a very safe place...
                only your best fighting ability and intelligence
                will help you through. There is a large and complex 
                world ahead of you that you must get through, filled 
                with surprises and wonders as you fight evil to save
                yourself and the world once more.. otherwise, it 
                will be your REQUIEM they are singing...  Keep in 
                mind that the exit is for Authorized Personnel Only.
 +----------------------------------------------------------------+
  + Mission 22 +
  --------------

  Title       : ARACHNOPHOBIA
  Author      : Iikka Keranen
  Description : 
 +----------------------------------------------------------------+
  + Mission 23 +
  --------------

  Title       : HATRED
  Author      : Dario Casali

  Description : This map is a taste of what Final Doom is all about
                - unleashing the potential of the DooM2 engine.
                The level incorporates a unique use for the Archvile 
                ghost making technique, where it can resurrect a demon 
                giving him the ability to walk through walls and not be 
                shot.  The first known way to kill such an enemy is to 
                hit him in a rocket explosion.  Another way is to get
                the ghost to hit another enemy who has a close attack 
                ability, who will then go and tear the ghost apart.
 +----------------------------------------------------------------+
  + Mission 24 +
  --------------

  Title       : PROSCRUSTES CHAMBERS
  Author      : Adelusion

  Description : Within this Gothic Castle-Like Dwelling... some Foul 
                Smelling Chambers exist... some filled with Creatures, 
                and some filled with rotted out Flesh ! Though some 
                Marines before you have fallen to their fate, you must 
                find their remains, and carry on...
 +----------------------------------------------------------------+
  + Mission 25 +
  --------------

  Title       : CHAOS ZONE
  Author      : Adam Windsor

  Description : A small fortress over-looking a lake of lava.  
                Probably be a prime piece of real estate for a Demon.  
                Let's see what a pissed off marine with a Rocket 
                Launcher can do to the property values around here....
 +----------------------------------------------------------------+
  + Mission 26 +
  --------------

  Title       : EXCORIATION
  Author      : Adam Windsor

  Description : A nightmare of frantic combat.  You remember violent
                flashes of naked fear ... the red-hot barrels of your 
                shotgun burning your hands ... you remember laughing 
                in the carnage.
 +----------------------------------------------------------------+
  + Mission 27 +
  --------------

  Title       : CURSED KINGDOM
  Author      : Iikka Keranen

  Description : 
 +----------------------------------------------------------------+
  + Mission 28 +
  --------------

  Title       : FETALS' REMAINS
  Author      : Adelusion

  Description : You're casted into another strange environment, 
                you're mission:  To find the Red Skull and place 
                it back onto the Alter to reveal the passage way 
                out... Very well protected, though... you must 
                not fail, you have gone too far to quit now!
 +----------------------------------------------------------------+
  + Mission 29 +
  --------------

  Title       : DOWNER
  Author      : Adam Williamson

  Description : I started completely fresh to create the biggest 
                level I've ever made, and one of the biggest for 
                Doom (there's about five, to my knowledge, that are 
                bigger, and one is in Requiem).  It's also scary 
                and dark. Texturing influenced by map4 of mm2, one 
                of my favourite levels.  Made with the word HARD 
                in mind.
 +----------------------------------------------------------------+
  + Mission 30 +
  --------------

  Title       : NEVERMORE
  Author      : Adam Windsor

  Description : You have uncovered the secret stronghold of the 
                Demons .... Intelligence says you should have the 
                advantage of surprise on your side, but they believe 
                that the Demons will be able to summon many 
                reinforcements quickly, if need be.  Your objective 
                is straightforward enough -- find the switch to open
                the shielding on the Demons' power core and destroy
                the power source itself, but you must do so quickly 
                enough that demonic reinforcements do not overwhelm 
                you ....
 +----------------------------------------------------------------+
  + Mission 31 +
  --------------

  Title       : DOORWAY TO QUAKE
  Author      : Iikka Keranen

  Description : This is the something you have always dreamed of. :)
 +----------------------------------------------------------------+
 + Mission 32 +
  --------------

  Title       : BITTER HERB
  Author      : Adam Windsor

  Description : Who knows where you are now ... somewhere deep in
                demons, you're sure.  Hmm .. big courtyard, building 
                on the far side ... no sign of anything yet .....
                .... No, wait.  Here they come.  Right on time.
 +----------------------------------------------------------------+


  3. A U T H O R  I N F O R M A T I O N


 +----------------------------------------------------------------+
  Name         : Adelusion

  E-mail       : [email protected]
  Homepage     : http://members.aol.com/adelusion/adel.html 
  Other Works  : FetalDM Series, Co-Author Dystopia3, STRAIN
  Tools Used   : DCK2.2, DCK3.6 
  
  credits to   :  All that inspires me
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Dario Casali 

  E-mail       : [email protected]
  Homepage     : http://www.linefeed.com/linefeed/alek/dario/home.html
  Other Works  : Final Doom - "Doom2 Unleashed"
  Tools Used   : Deth, Deutex, Wintex, Deusf

  credits to   :  
  greetings to :  
 +----------------------------------------------------------------+
  Name         : Jeremy Doyle

  E-mail       : [email protected]
  Homepage     : 
  Other Works  : 
  Tools Used   : 

  credits to   :   
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Orin Flaharty

  E-mail       : [email protected]
  Homepage     :
  Other Works  : Memento Mori 2 maps 12 and 31
  Tools Used   : Doomed, Warm

  credits to   :   
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Anthony Galica

  E-mail       : [email protected]
  Homepage     : 
  Other Works  : Crush.wad, Beyond Doom :The Apocalypse TC
  Tools Used   : Waded 1.87b, WadAuthor, DMapEdit, WARM, 
                 BSP1.5X, RMB30
  credits to   : The Beyond Doom team and everyone on Requiem  
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Florian Helmberger

  E-mail       : [email protected]
  Homepage     : 
  Other Works  : zwieback, zestful, zerlot, mm2 map4, strain map3
  Tools Used   : 
  credits to   : 
  greetings to :
 +----------------------------------------------------------------+
  Name         : Rhys Hughes aka Renton and PiNHEAD

  E-mail       : [email protected]
  Homepage     : www.fragged.com (Up in August "97")
  Other Works  : Memento Mori 2 Level 13 and DeathDay for DooM][
  Tools Used   :
  Credits to   : The one and only iD software
  Greetings to : All Requiem crew and my Clan of amigos Xtreme Chaos.
                 Flame, Sickboy, Psychopath, Glynny and Pintglass the 
                 lads at XC. :) 
 +----------------------------------------------------------------+
  Name         : Mark Klem

  E-mail       : [email protected]
  Homepage     : http://www2.ebicom.net/~mklem
  Other Works  : Strain, MM1, MM2, All Hell Breaks Loose,
                 Wacky Wheels, various single wads.
  Tools Used   : 
  credits to   : 
  greetings to : Everybody.
 +----------------------------------------------------------------+
  Name         : CRASH (Bill J. McClendon)

  E-mail       : [email protected]
  Homepage     : www.geocities.com/TimesSquare/1481/quake.htm
  Other Works  : 3x-play.wad, diamonds.wad, maps 01, 11, and
                 12 in Strain, and The Unofficial WAD Designers' 
                 Handbook (v1.0, 1.1, and 1.2), now on line at
                 http://www.apci.net/~ron1701/
  Tools Used   : DCK 2.2 and 3.61
  credits to   : Chris Thornton, Adam Windsor for beta-testing 
                 and deathmatch testing  of just about every 
                 Doom map i've done over the past two years,my 
                 wife for putting up with this incredibly
                 time-consuming obsession, iD and Ben Morris
                 for the obvious reasons, Adelusion for some 
                 of the best textures i've ever had the 
                 pleasure of working with, and David Shaw and
                 Mark Klem, who are two of the most
                 talented midi artists i've ever heard.  
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Thomas Möller (vorph / TiC)

  E-mail       : [email protected]
  Homepage     : homes.cls.de/users/t/thomasm (personal pages)	  
                 www.tic.de     (TiC - pages)
                 www.tic.de/mv  (Mental Vortex)
  Other Works  : SUDTIC, TEUTIC, OBTIC, MM, MM2
                 + several Deathmatch maps and Weapon-addons
                 + some Quake stuff
  Tools Used   : various, mainly NWT, deth and improces
  credits to   : NO ONE, fuck off ! :)
  greetings to : panza, langsuyar, tyrell,all at Mental Vortex,
                 all at id, all at banjo inc., the mm-crew and 
                 the mm2-crew, the requiem-crew (yep ;)),
                 the freaks on #quake.ger, comtron,
                 the quest authors (it sucks, that you stopped 
                 coding on it!) and all lamers I forgot to
                 mention here.
 +----------------------------------------------------------------+
  Name         : Jens Nielsen

  E-mail       : [email protected]
  Homepage     :
  Other Works  : Corridors of hell for solo/dm (cor-helx.zip)
                 Walkabout creek for coop/solo (wlkabot2.zip)
                 Memento Mori 2 map29
  Tools Used   : Deep, Rmb
  credits to   :
  greetings to :
 +----------------------------------------------------------------+
  Name         : Ian Quick

  E-mail       : [email protected]
  Homepage     :
  Other works  :
  Tools Used   : Deth, BSP
  credits to   : id software (of course - it can't be said enough)
                 Antony J. Burden/Simon Oke (authors of Deth)
  greetings to : joorsh, slutbot, ewat =)
 +----------------------------------------------------------------+
  Name         : Michael S. Rapp
  E-mail       : [email protected]
  Homepage     :
  Other Works  : co-author of Memento Mori (level 19)
                 co-author of Memento Mori 2 (level 17)
                 author of MRDM2301.wad for Doom I
                 (rated no. 1 in TiC's Wad Reviews)
  Tools Used   : DoomCad, WinDeu, Deth, BSP
  credits to   : iD, and the authors of the editors that I used
                 Playtesters - Nate 666, Scott Rapp
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Eric Sambach
  E-mail       : [email protected]
  Homepage     : http://www.viper.net.au/~munyul
  Other Works  : A new Quake dm series called "The MunY 
                 series".  Files are called muny##.bsp.
                 Also, try ae_tups.wad and ae_tups2.wad,
                 both on cdrom.com.
  Tools Used   : 
  credits to   : All the guys that created the utilities
                 I used!
  greetings to :
 +----------------------------------------------------------------+
  Name         : David Shaw
  E-mail       : [email protected] / [email protected]
  Homepage     : http://www.televar.com/~tolwyn
  Other Works  : Level editing for ´Insertion´
                 (maps 1, 2, and 4);
                 Music for various other projects.
  Tools Used   : DETH, WARM 1.6 (Doom) | Cakewalk Pro 3.01,
                 Kurzweil Music Systems, and ALESIS (music)
  credits to   : TiC, TeamTNT, "JR" Dietz, Greg Husted, id
                 Software, the Casali brothers, RAVEN software,
                 SAMS publishing, Dr. Sleep and the
                 programmers / creators of DETH,
                 and my wife for her undying patience.
  greetings to :
 +----------------------------------------------------------------+
  Name         : Chris Thornton
  E-mail       : [email protected]
  Homepage     : 
  Other Works  : 
  Tools Used   :
  credits to   : iD, all the guys on Requiem - 
                 you did a fine job
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Adam Williamson
  E-mail       : [email protected]
  Homepage     : 
  Other Works  : In date order: 2spookxx.wad, Memento Mori 2 
                 map6, Insertion MAP09, Tyranny MAPs 01-10
  Tools Used   : DCK 3.6, 3.61, 3.62. ZenNode 0.98a.
                 WARM 1.5x. RMB3
  credits to   : iD, Chris Thornton, whoever made Rattamahatta
                 (ulp)
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Adam Windsor
  E-mail       : [email protected]
  Homepage     : 
  Other Works  : DFEAR1 --o DFEAR5, TBEAST
  Tools Used   : DETH, BSP
  credits to   : iD, the makers of DETH & BSP
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Matthias Worch
  E-mail       : [email protected]
  Homepage     : http://www.geocities.com/hollywood/7766
  Other Works  : The Troopers' Playground, MM2 levels 3, 10,
                 14 & 18 
  Tools Used   : Deth (the only one), Warm, Zennode, NWT
  credits to   : Everybody in the Requiem Crew, TiC,
                 Clan Ocrana
  greetings to :
 +----------------------------------------------------------------+


 4.  T I P S  A N D  T R I C K S


  You know, cheating is lame, in case you get in trouble
  (lack of Ammo or Health) while playing better start playing
  Requiem with keeping some things in mind:


  a) Try to reach EVERY secret, this gives you extra items and though
     easier gameplay.

  b) Don´t pick Ammo Boxes up when they don´t take full effect
     (e.g. you got 99 shells and pick up a 25 shells pack - you´d
      waste 24 IMPORTANT shells !) Same goes for health packs.

  c) In case you don't know how to continue a map, take a look at the
     map <TAB> and look for undiscovered places, walking through 
     poisoned areas is in most cases NOT the right way ;)

  d) In case its still too difficult - play a lower skill level. 

  e) In case its still too difficult at "hurt me plenty" - play pacman ! ;)

 +----------------------------------------------------------------+


  5.  T H A N K S  A N D  G R E E T I N G S


 +----------------------------------------------------------------+

  The  R E Q U I E M   T E A M 

  expresses its deepest thanks to you, 
  for playing this thing after waiting 
  so long for it.

  Also, all of us would like to thank 
  Id Software, for obvious reasons.

  Last, but not least, we thank all the people who
  created the tools used during the process of developing

  REQUIEM.

 +----------------------------------------------------------------+
 




    +--+oooooo++oooooo++oooooo++oo++oo++oo++oooooo++oooooooo+--+
   -+--+oo++oo++oo++++++oo++oo++oo++oo++oo++oo++++++oo+oo+oo+--+-
 ---+--+oo++o+++oooo++++oo++oo++oo++oo++oo++oooo++++oo+oo+oo+--+---
   -+--+oo++oo++oo++++++oo++oo++oo++oo++oo++oo++++++oo++++oo+--+-
    +--+oo++oo++oooooo++oooooo++oooooo++oo++oooooo++oo++++oo+--+
                            oo


          THIS IS A SOMETHING LIKE A PUBLIC BETA OF REQUIEM,
      IN CASE YOU FIND A BUG - TELL US - IN CASE YOU DONïT ITS
                       THE FINAL VERSION ;) !

 +----------------------------------------------------------------+

  Welcome to the Doom2 Requiem
  ----------------------------

  Contents:
  ---------

  1.  Credits
  2.  Mission Information / MAP descriptions
  3.  Author Information
  4.  Tips and Tricks
  5.  Thanks and Greetings

 +----------------------------------------------------------------+


  1.  C R E D I T S


  + Maps / Level Editing +
  ------------------------

    Adelusion,             2,19,24,28
    Dario Casali,          23
    Orin Flaharty,         1,10
    Anthony Galica         21
    Florian Helmberger,    2
    Iikka Keranen,         3,8,13,16,22,27,31
    Bill McClendon         5
    Thomas Möller,         6
    Jens Nielsen,          7
    Ian Quick,             12
    Michael Rapp,          17
    Eric Sambach,          14,18
    Adam Williamson,       29
    Adam Windsor,          11,20,25,26,30,32
    Matthias Worch         4,7,9,15


  + Artwork / Graphics +
  ----------------------

    Adelusion, Dario Casali, Iikka Keranen, Thomas Moeller,
    Matthias Worch

  + Music / Midi +
  ----------------

    Jeremy Doyle, Mark Klem, David Shaw

  + Moderation +
  --------------

    Chris Thornton

  + Info Pack / Information File +
  ---------------------------------

    Chris Thornton, Thomas Moeller, Harrow Software


  + Requiem Homepage +
  --------------------

    Rhys Hughes


 +----------------------------------------------------------------+


  2.  M I S S I O N  I N F O R M A T I O N


 +----------------------------------------------------------------+
  + Mission 01 +
  --------------

  Title       : THE GATEWAY
  Author      : Orin Flaharty

  Description : Welcome to Requiem.  First map out of thirty,
                and as expected, a nice steady ride.
                Your objective is to travel through the small
                technology base, where the demons have used
                metal-like architecture and slayed human corpses
                together.
                Find the exit just outside the base, and prepare
                for mission 2.
 +----------------------------------------------------------------+
  + Mission 02 +
  --------------

  Title       : SACRIFICIUM
  Author      : Adelusion / Florian Helmberger

  Description : You stumble upon a Small "Demonic" Cult...
                its whereabouts... Unknown.
 +----------------------------------------------------------------+
  + Mission 03 +
  --------------

  Title       : POISON PROCESSING
  Author      : Iikka Keranen

  Description :
 +----------------------------------------------------------------+
  + Mission 04 +
  --------------

  Title       : FIREWORKS
  Author      : Matthias Worch

  Description : Another outpost of hell, surrounded by a field
                of lava. Your mission is as simple as always:
                Don't die...
 +----------------------------------------------------------------+
  + Mission 05 +
  --------------

  Title       : THE CANYON
  Author      : Crash (Bill J. McClendon)

  Description : It just doesn't seem to be getting any easier,
                does it...?
                NOW it appears the mutant hellspawn have located
                and utterly corrupted the waste-processing plant
                in an outlying area. The only reason you can think
                of for them to do this is the ample room they have
                in the canyon... but that area is sealed...
                ...isn't it?
 +----------------------------------------------------------------+
  + Mission 06 +
  --------------

  Title       : NATAS OT ETUBIRT
  Author      : Thomas Möller (vorph|TiC)

  Description : This is the place where water usually got cleaned
                to make it re-usable for drinking; the monsters
                converted the architecture to a radioactive-slime
                producing facility.  The use for the slime is still
                unknown, but you can be sure they don't plan good
                things with it.  You must get in and eradicate all
                alien resistance, and try to re-establish a working
                facility.  Good luck.
 +----------------------------------------------------------------+
  + Mission 07 +
  --------------

  Title       : HELL´S GIFT
  Author      : Jens Nielsen / Matthias Worch

  Description : A rather small level reminding of "Dead Simple"
                in the original DooM II.
 +----------------------------------------------------------------+
  + Mission 08 +
  --------------

  Title       : THE REACTOR
  Author      : Iikka Keranen

  Description :
 +----------------------------------------------------------------+
  + Mission 09 +
  --------------

  Title       : DEEP DOWN BELOW
  Author      : Matthias Worch
  
  Description : This is the (slightly modified) Map06 from "The 
                Troopers' Playground". Completely indoor with a 
                metal/tech theme. The DM part is taken from TTPDEATH.  
                To find out more about the whole TTP episode visit 
                my homepage at www.geocities.com/Hollywood/7766.
+----------------------------------------------------------------+
 + Mission 10  +
  --------------

  Title       : THE BLACK GATE
  Author      : Orin Flaharty
  
  Description : Twisted demons created these repulsively evil 
                buildings, as a battleground prepared against
                those who step within, and otherwise a place for 
                defensive construction and research.  It used to
                be a group of churches and embassies, where religious 
                ceremonies took place thousands of years before the 
                demons took over.  Be well prepared for a showdown
                with a big demon as you get closer to the way out ...

                Thanks to Adam Windsor for providing a revised ending 
                of Orin's level after the original file corrupted.
+----------------------------------------------------------------+
  + Mission 11 +
  --------------

  Title       : RATS IN THE WALLS
  Author      : Adam Windsor
  
  Description : Just one of the many bases that has fallen to the 
                demonic attack, this was once a research and 
                development centre for the UAC, investigating the 
                uses and processing of various non-toxic chemicals 
                recovered from Mars and her moons.  Many areas of the 
                base are cluttered with the shielded piping used
                for the chemicals : this may make progress treacherous,
                so watch your step. Be on the look out for signs of 
                concealed equipment bays, there are sure to be several 
                scattered across the base.
 +----------------------------------------------------------------+
  + Mission 12 +
  --------------

  Title       : MILITANT REPRISAL
  Author      : Ian Quick

  Description : A large military base that guards the entrance to
                the Town of the Dead - it promises to be heavily
                guarded by its slain defenders. As usual, you must
                wade through the mutilated corpses of your seemingly
                limitless enemies to reach the exit.
 +----------------------------------------------------------------+
  + Mission 13 +
  --------------

  Title       : TOWN OF THE DEAD
  Author      : Iikka Keranen
  
  Description : 
 +----------------------------------------------------------------+
  + Mission 14 +
  --------------

  Title       : THE PORTAL
  Author      : Eric Sambach
  
  Description : All you have to do is find the blue key so you can 
                enter the Portal. Now get to work.
 +----------------------------------------------------------------+
  + Mission 15 +
  --------------

  Title       : LAST RESORT
  Author      : Matthias Worch
  
  Description : A rather large level combining hellish and 
                city-like architecture. Don't kill every monster in 
                sight if you want to reach the secret levels...;)
 +----------------------------------------------------------------+
  + Mission 16 +
  --------------

  Title       : ESCAPE FROM CHAOS
  Author      : Iikka Keranen

  Description : 
 +----------------------------------------------------------------+
  + Mission 17 +
  --------------

  Title       : DENS OF INIQUITY
  Author      : Michael S. Rapp
  
  Description : Dens of Iniquity. Big deal, you say to yourself as 
                you read the sign alongside the road pointing to the
                area up ahead.  With the sun lowering in your squinted 
                eyes, you look ahead for signs of trouble.  Your finger
                is reaching for the safety on your shotgun as you 
                open the first door that you come to. You take a deep 
                breath and step inside. The door closes swiftly behind 
                you as you strain to see through the murky darkness. 
                As your eyes slowly adjust you hear it, within seconds 
                it descends upon you...
 +----------------------------------------------------------------+
  + Mission 18 +
  --------------

  Title       : BASE OF THORN
  Author      : Eric Sambach
  
  Description : Hint:  When you get the red key, it's best to run 
                really fast to the exit.
 +----------------------------------------------------------------+
  + Mission 19 +
  --------------

  Title       : SKINNY PUPPY
  Author      : ADELUSION
  
  Description : 
 +----------------------------------------------------------------+
  + Mission 20 +
  --------------

  Title       : THE FORSAKEN HALL
  Author      : Adam Windsor
  
  Description : This seems to be a quiet, forgotten corner of Hell.  
                You suspect it won't stay forgotten for long.
 +----------------------------------------------------------------+
  + Mission 21 +
  --------------

  Title       : DEN OF THE SKULL
  Author      : Anthony Galica
  
  Description : You are trapped in the den of the skull, and it is 
                not a very safe place...
                only your best fighting ability and intelligence
                will help you through. There is a large and complex 
                world ahead of you that you must get through, filled 
                with surprises and wonders as you fight evil to save
                yourself and the world once more.. otherwise, it 
                will be your REQUIEM they are singing...  Keep in 
                mind that the exit is for Authorized Personnel Only.
 +----------------------------------------------------------------+
  + Mission 22 +
  --------------

  Title       : ARACHNOPHOBIA
  Author      : Iikka Keranen
  Description : 
 +----------------------------------------------------------------+
  + Mission 23 +
  --------------

  Title       : HATRED
  Author      : Dario Casali

  Description : This map is a taste of what Final Doom is all about
                - unleashing the potential of the DooM2 engine.
                The level incorporates a unique use for the Archvile 
                ghost making technique, where it can resurrect a demon 
                giving him the ability to walk through walls and not be 
                shot.  The first known way to kill such an enemy is to 
                hit him in a rocket explosion.  Another way is to get
                the ghost to hit another enemy who has a close attack 
                ability, who will then go and tear the ghost apart.
 +----------------------------------------------------------------+
  + Mission 24 +
  --------------

  Title       : PROSCRUSTES CHAMBERS
  Author      : Adelusion

  Description : Within this Gothic Castle-Like Dwelling... some Foul 
                Smelling Chambers exist... some filled with Creatures, 
                and some filled with rotted out Flesh ! Though some 
                Marines before you have fallen to their fate, you must 
                find their remains, and carry on...
 +----------------------------------------------------------------+
  + Mission 25 +
  --------------

  Title       : CHAOS ZONE
  Author      : Adam Windsor

  Description : A small fortress over-looking a lake of lava.  
                Probably be a prime piece of real estate for a Demon.  
                Let's see what a pissed off marine with a Rocket 
                Launcher can do to the property values around here....
 +----------------------------------------------------------------+
  + Mission 26 +
  --------------

  Title       : EXCORIATION
  Author      : Adam Windsor

  Description : A nightmare of frantic combat.  You remember violent
                flashes of naked fear ... the red-hot barrels of your 
                shotgun burning your hands ... you remember laughing 
                in the carnage.
 +----------------------------------------------------------------+
  + Mission 27 +
  --------------

  Title       : CURSED KINGDOM
  Author      : Iikka Keranen

  Description : 
 +----------------------------------------------------------------+
  + Mission 28 +
  --------------

  Title       : FETALS' REMAINS
  Author      : Adelusion

  Description : You're casted into another strange environment, 
                you're mission:  To find the Red Skull and place 
                it back onto the Alter to reveal the passage way 
                out... Very well protected, though... you must 
                not fail, you have gone too far to quit now!
 +----------------------------------------------------------------+
  + Mission 29 +
  --------------

  Title       : DOWNER
  Author      : Adam Williamson

  Description : I started completely fresh to create the biggest 
                level I've ever made, and one of the biggest for 
                Doom (there's about five, to my knowledge, that are 
                bigger, and one is in Requiem).  It's also scary 
                and dark. Texturing influenced by map4 of mm2, one 
                of my favourite levels.  Made with the word HARD 
                in mind.
 +----------------------------------------------------------------+
  + Mission 30 +
  --------------

  Title       : NEVERMORE
  Author      : Adam Windsor

  Description : You have uncovered the secret stronghold of the 
                Demons .... Intelligence says you should have the 
                advantage of surprise on your side, but they believe 
                that the Demons will be able to summon many 
                reinforcements quickly, if need be.  Your objective 
                is straightforward enough -- find the switch to open
                the shielding on the Demons' power core and destroy
                the power source itself, but you must do so quickly 
                enough that demonic reinforcements do not overwhelm 
                you ....
 +----------------------------------------------------------------+
  + Mission 31 +
  --------------

  Title       : DOORWAY TO QUAKE
  Author      : Iikka Keranen

  Description : This is the something you have always dreamed of. :)
 +----------------------------------------------------------------+
 + Mission 32 +
  --------------

  Title       : BITTER HERB
  Author      : Adam Windsor

  Description : Who knows where you are now ... somewhere deep in
                demons, you're sure.  Hmm .. big courtyard, building 
                on the far side ... no sign of anything yet .....
                .... No, wait.  Here they come.  Right on time.
 +----------------------------------------------------------------+


  3. A U T H O R  I N F O R M A T I O N


 +----------------------------------------------------------------+
  Name         : Adelusion

  E-mail       : [email protected]
  Homepage     : http://members.aol.com/adelusion/adel.html 
  Other Works  : FetalDM Series, Co-Author Dystopia3, STRAIN
  Tools Used   : DCK2.2, DCK3.6 
  
  credits to   :  All that inspires me
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Dario Casali 

  E-mail       : [email protected]
  Homepage     : http://www.linefeed.com/linefeed/alek/dario/home.html
  Other Works  : Final Doom - "Doom2 Unleashed"
  Tools Used   : Deth, Deutex, Wintex, Deusf

  credits to   :  
  greetings to :  
 +----------------------------------------------------------------+
  Name         : Jeremy Doyle

  E-mail       : [email protected]
  Homepage     : 
  Other Works  : 
  Tools Used   : 

  credits to   :   
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Orin Flaharty

  E-mail       : [email protected]
  Homepage     :
  Other Works  : Memento Mori 2 maps 12 and 31
  Tools Used   : Doomed, Warm

  credits to   :   
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Anthony Galica

  E-mail       : [email protected]
  Homepage     : 
  Other Works  : Crush.wad, Beyond Doom :The Apocalypse TC
  Tools Used   : Waded 1.87b, WadAuthor, DMapEdit, WARM, 
                 BSP1.5X, RMB30
  credits to   : The Beyond Doom team and everyone on Requiem  
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Florian Helmberger

  E-mail       : [email protected]
  Homepage     : 
  Other Works  : zwieback, zestful, zerlot, mm2 map4, strain map3
  Tools Used   : 
  credits to   : 
  greetings to :
 +----------------------------------------------------------------+
  Name         : Rhys Hughes aka Renton and PiNHEAD

  E-mail       : [email protected]
  Homepage     : www.fragged.com (Up in August "97")
  Other Works  : Memento Mori 2 Level 13 and DeathDay for DooM][
  Tools Used   :
  Credits to   : The one and only iD software
  Greetings to : All Requiem crew and my Clan of amigos Xtreme Chaos.
                 Flame, Sickboy, Psychopath, Glynny and Pintglass the 
                 lads at XC. :) 
 +----------------------------------------------------------------+
  Name         : Mark Klem

  E-mail       : [email protected]
  Homepage     : http://www2.ebicom.net/~mklem
  Other Works  : Strain, MM1, MM2, All Hell Breaks Loose,
                 Wacky Wheels, various single wads.
  Tools Used   : 
  credits to   : 
  greetings to : Everybody.
 +----------------------------------------------------------------+
  Name         : CRASH (Bill J. McClendon)

  E-mail       : [email protected]
  Homepage     : www.geocities.com/TimesSquare/1481/quake.htm
  Other Works  : 3x-play.wad, diamonds.wad, maps 01, 11, and
                 12 in Strain, and The Unofficial WAD Designers' 
                 Handbook (v1.0, 1.1, and 1.2), now on line at
                 http://www.apci.net/~ron1701/
  Tools Used   : DCK 2.2 and 3.61
  credits to   : Chris Thornton, Adam Windsor for beta-testing 
                 and deathmatch testing  of just about every 
                 Doom map i've done over the past two years,my 
                 wife for putting up with this incredibly
                 time-consuming obsession, iD and Ben Morris
                 for the obvious reasons, Adelusion for some 
                 of the best textures i've ever had the 
                 pleasure of working with, and David Shaw and
                 Mark Klem, who are two of the most
                 talented midi artists i've ever heard.  
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Thomas Möller (vorph / TiC)

  E-mail       : [email protected]
  Homepage     : homes.cls.de/users/t/thomasm (personal pages)	  
                 www.tic.de     (TiC - pages)
                 www.tic.de/mv  (Mental Vortex)
  Other Works  : SUDTIC, TEUTIC, OBTIC, MM, MM2
                 + several Deathmatch maps and Weapon-addons
                 + some Quake stuff
  Tools Used   : various, mainly NWT, deth and improces
  credits to   : NO ONE, fuck off ! :)
  greetings to : panza, langsuyar, tyrell,all at Mental Vortex,
                 all at id, all at banjo inc., the mm-crew and 
                 the mm2-crew, the requiem-crew (yep ;)),
                 the freaks on #quake.ger, comtron,
                 the quest authors (it sucks, that you stopped 
                 coding on it!) and all lamers I forgot to
                 mention here.
 +----------------------------------------------------------------+
  Name         : Jens Nielsen

  E-mail       : [email protected]
  Homepage     :
  Other Works  : Corridors of hell for solo/dm (cor-helx.zip)
                 Walkabout creek for coop/solo (wlkabot2.zip)
                 Memento Mori 2 map29
  Tools Used   : Deep, Rmb
  credits to   :
  greetings to :
 +----------------------------------------------------------------+
  Name         : Ian Quick

  E-mail       : [email protected]
  Homepage     :
  Other works  :
  Tools Used   : Deth, BSP
  credits to   : id software (of course - it can't be said enough)
                 Antony J. Burden/Simon Oke (authors of Deth)
  greetings to : joorsh, slutbot, ewat =)
 +----------------------------------------------------------------+
  Name         : Michael S. Rapp
  E-mail       : [email protected]
  Homepage     :
  Other Works  : co-author of Memento Mori (level 19)
                 co-author of Memento Mori 2 (level 17)
                 author of MRDM2301.wad for Doom I
                 (rated no. 1 in TiC's Wad Reviews)
  Tools Used   : DoomCad, WinDeu, Deth, BSP
  credits to   : iD, and the authors of the editors that I used
                 Playtesters - Nate 666, Scott Rapp
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Eric Sambach
  E-mail       : [email protected]
  Homepage     : http://www.viper.net.au/~munyul
  Other Works  : A new Quake dm series called "The MunY 
                 series".  Files are called muny##.bsp.
                 Also, try ae_tups.wad and ae_tups2.wad,
                 both on cdrom.com.
  Tools Used   : 
  credits to   : All the guys that created the utilities
                 I used!
  greetings to :
 +----------------------------------------------------------------+
  Name         : David Shaw
  E-mail       : [email protected] / [email protected]
  Homepage     : http://www.televar.com/~tolwyn
  Other Works  : Level editing for ´Insertion´
                 (maps 1, 2, and 4);
                 Music for various other projects.
  Tools Used   : DETH, WARM 1.6 (Doom) | Cakewalk Pro 3.01,
                 Kurzweil Music Systems, and ALESIS (music)
  credits to   : TiC, TeamTNT, "JR" Dietz, Greg Husted, id
                 Software, the Casali brothers, RAVEN software,
                 SAMS publishing, Dr. Sleep and the
                 programmers / creators of DETH,
                 and my wife for her undying patience.
  greetings to :
 +----------------------------------------------------------------+
  Name         : Chris Thornton
  E-mail       : [email protected]
  Homepage     : 
  Other Works  : 
  Tools Used   :
  credits to   : iD, all the guys on Requiem - 
                 you did a fine job
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Adam Williamson
  E-mail       : [email protected]
  Homepage     : 
  Other Works  : In date order: 2spookxx.wad, Memento Mori 2 
                 map6, Insertion MAP09, Tyranny MAPs 01-10
  Tools Used   : DCK 3.6, 3.61, 3.62. ZenNode 0.98a.
                 WARM 1.5x. RMB3
  credits to   : iD, Chris Thornton, whoever made Rattamahatta
                 (ulp)
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Adam Windsor
  E-mail       : [email protected]
  Homepage     : 
  Other Works  : DFEAR1 --o DFEAR5, TBEAST
  Tools Used   : DETH, BSP
  credits to   : iD, the makers of DETH & BSP
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Matthias Worch
  E-mail       : [email protected]
  Homepage     : http://www.geocities.com/hollywood/7766
  Other Works  : The Troopers' Playground, MM2 levels 3, 10,
                 14 & 18 
  Tools Used   : Deth (the only one), Warm, Zennode, NWT
  credits to   : Everybody in the Requiem Crew, TiC,
                 Clan Ocrana
  greetings to :
 +----------------------------------------------------------------+


 4.  T I P S  A N D  T R I C K S


  You know, cheating is lame, in case you get in trouble
  (lack of Ammo or Health) while playing better start playing
  Requiem with keeping some things in mind:


  a) Try to reach EVERY secret, this gives you extra items and though
     easier gameplay.

  b) Don´t pick Ammo Boxes up when they don´t take full effect
     (e.g. you got 99 shells and pick up a 25 shells pack - you´d
      waste 24 IMPORTANT shells !) Same goes for health packs.

  c) In case you don't know how to continue a map, take a look at the
     map <TAB> and look for undiscovered places, walking through 
     poisoned areas is in most cases NOT the right way ;)

  d) In case its still too difficult - play a lower skill level. 

  e) In case its still too difficult at "hurt me plenty" - play pacman ! ;)

 +----------------------------------------------------------------+


  5.  T H A N K S  A N D  G R E E T I N G S


 +----------------------------------------------------------------+

  The  R E Q U I E M   T E A M 

  expresses its deepest thanks to you, 
  for playing this thing after waiting 
  so long for it.

  Also, all of us would like to thank 
  Id Software, for obvious reasons.

  Last, but not least, we thank all the people who
  created the tools used during the process of developing

  REQUIEM.

 +----------------------------------------------------------------+
 



    +--+oooooo++oooooo++oooooo++oo++oo++oo++oooooo++oooooooo+--+
   -+--+oo++oo++oo++++++oo++oo++oo++oo++oo++oo++++++oo+oo+oo+--+-
 ---+--+oo++o+++oooo++++oo++oo++oo++oo++oo++oooo++++oo+oo+oo+--+---
   -+--+oo++oo++oo++++++oo++oo++oo++oo++oo++oo++++++oo++++oo+--+-
    +--+oo++oo++oooooo++oooooo++oooooo++oo++oooooo++oo++++oo+--+
                            oo


          THIS IS A SOMETHING LIKE A PUBLIC BETA OF REQUIEM,
      IN CASE YOU FIND A BUG - TELL US - IN CASE YOU DON


    +--+oooooo++oooooo++oooooo++oo++oo++oo++oooooo++oooooooo+--+
   -+--+oo++oo++oo++++++oo++oo++oo++oo++oo++oo++++++oo+oo+oo+--+-
 ---+--+oo++o+++oooo++++oo++oo++oo++oo++oo++oooo++++oo+oo+oo+--+---
   -+--+oo++oo++oo++++++oo++oo++oo++oo++oo++oo++++++oo++++oo+--+-
    +--+oo++oo++oooooo++oooooo++oooooo++oo++oooooo++oo++++oo+--+
                            oo


          THIS IS A SOMETHING LIKE A PUBLIC BETA OF REQUIEM,
      IN CASE YOU FIND A BUG - TELL US - IN CASE YOU DONïT ITS
                       THE FINAL VERSION ;) !

 +----------------------------------------------------------------+

  Welcome to the Doom2 Requiem
  ----------------------------

  Contents:
  ---------

  1.  Credits
  2.  Mission Information / MAP descriptions
  3.  Author Information
  4.  Tips and Tricks
  5.  Thanks and Greetings

 +----------------------------------------------------------------+


  1.  C R E D I T S


  + Maps / Level Editing +
  ------------------------

    Adelusion,             2,19,24,28
    Dario Casali,          23
    Orin Flaharty,         1,10
    Anthony Galica         21
    Florian Helmberger,    2
    Iikka Keranen,         3,8,13,16,22,27,31
    Bill McClendon         5
    Thomas Möller,         6
    Jens Nielsen,          7
    Ian Quick,             12
    Michael Rapp,          17
    Eric Sambach,          14,18
    Adam Williamson,       29
    Adam Windsor,          11,20,25,26,30,32
    Matthias Worch         4,7,9,15


  + Artwork / Graphics +
  ----------------------

    Adelusion, Dario Casali, Iikka Keranen, Thomas Moeller,
    Matthias Worch

  + Music / Midi +
  ----------------

    Jeremy Doyle, Mark Klem, David Shaw

  + Moderation +
  --------------

    Chris Thornton

  + Info Pack / Information File +
  ---------------------------------

    Chris Thornton, Thomas Moeller, Harrow Software


  + Requiem Homepage +
  --------------------

    Rhys Hughes


 +----------------------------------------------------------------+


  2.  M I S S I O N  I N F O R M A T I O N


 +----------------------------------------------------------------+
  + Mission 01 +
  --------------

  Title       : THE GATEWAY
  Author      : Orin Flaharty

  Description : Welcome to Requiem.  First map out of thirty,
                and as expected, a nice steady ride.
                Your objective is to travel through the small
                technology base, where the demons have used
                metal-like architecture and slayed human corpses
                together.
                Find the exit just outside the base, and prepare
                for mission 2.
 +----------------------------------------------------------------+
  + Mission 02 +
  --------------

  Title       : SACRIFICIUM
  Author      : Adelusion / Florian Helmberger

  Description : You stumble upon a Small "Demonic" Cult...
                its whereabouts... Unknown.
 +----------------------------------------------------------------+
  + Mission 03 +
  --------------

  Title       : POISON PROCESSING
  Author      : Iikka Keranen

  Description :
 +----------------------------------------------------------------+
  + Mission 04 +
  --------------

  Title       : FIREWORKS
  Author      : Matthias Worch

  Description : Another outpost of hell, surrounded by a field
                of lava. Your mission is as simple as always:
                Don't die...
 +----------------------------------------------------------------+
  + Mission 05 +
  --------------

  Title       : THE CANYON
  Author      : Crash (Bill J. McClendon)

  Description : It just doesn't seem to be getting any easier,
                does it...?
                NOW it appears the mutant hellspawn have located
                and utterly corrupted the waste-processing plant
                in an outlying area. The only reason you can think
                of for them to do this is the ample room they have
                in the canyon... but that area is sealed...
                ...isn't it?
 +----------------------------------------------------------------+
  + Mission 06 +
  --------------

  Title       : NATAS OT ETUBIRT
  Author      : Thomas Möller (vorph|TiC)

  Description : This is the place where water usually got cleaned
                to make it re-usable for drinking; the monsters
                converted the architecture to a radioactive-slime
                producing facility.  The use for the slime is still
                unknown, but you can be sure they don't plan good
                things with it.  You must get in and eradicate all
                alien resistance, and try to re-establish a working
                facility.  Good luck.
 +----------------------------------------------------------------+
  + Mission 07 +
  --------------

  Title       : HELL´S GIFT
  Author      : Jens Nielsen / Matthias Worch

  Description : A rather small level reminding of "Dead Simple"
                in the original DooM II.
 +----------------------------------------------------------------+
  + Mission 08 +
  --------------

  Title       : THE REACTOR
  Author      : Iikka Keranen

  Description :
 +----------------------------------------------------------------+
  + Mission 09 +
  --------------

  Title       : DEEP DOWN BELOW
  Author      : Matthias Worch
  
  Description : This is the (slightly modified) Map06 from "The 
                Troopers' Playground". Completely indoor with a 
                metal/tech theme. The DM part is taken from TTPDEATH.  
                To find out more about the whole TTP episode visit 
                my homepage at www.geocities.com/Hollywood/7766.
+----------------------------------------------------------------+
 + Mission 10  +
  --------------

  Title       : THE BLACK GATE
  Author      : Orin Flaharty
  
  Description : Twisted demons created these repulsively evil 
                buildings, as a battleground prepared against
                those who step within, and otherwise a place for 
                defensive construction and research.  It used to
                be a group of churches and embassies, where religious 
                ceremonies took place thousands of years before the 
                demons took over.  Be well prepared for a showdown
                with a big demon as you get closer to the way out ...

                Thanks to Adam Windsor for providing a revised ending 
                of Orin's level after the original file corrupted.
+----------------------------------------------------------------+
  + Mission 11 +
  --------------

  Title       : RATS IN THE WALLS
  Author      : Adam Windsor
  
  Description : Just one of the many bases that has fallen to the 
                demonic attack, this was once a research and 
                development centre for the UAC, investigating the 
                uses and processing of various non-toxic chemicals 
                recovered from Mars and her moons.  Many areas of the 
                base are cluttered with the shielded piping used
                for the chemicals : this may make progress treacherous,
                so watch your step. Be on the look out for signs of 
                concealed equipment bays, there are sure to be several 
                scattered across the base.
 +----------------------------------------------------------------+
  + Mission 12 +
  --------------

  Title       : MILITANT REPRISAL
  Author      : Ian Quick

  Description : A large military base that guards the entrance to
                the Town of the Dead - it promises to be heavily
                guarded by its slain defenders. As usual, you must
                wade through the mutilated corpses of your seemingly
                limitless enemies to reach the exit.
 +----------------------------------------------------------------+
  + Mission 13 +
  --------------

  Title       : TOWN OF THE DEAD
  Author      : Iikka Keranen
  
  Description : 
 +----------------------------------------------------------------+
  + Mission 14 +
  --------------

  Title       : THE PORTAL
  Author      : Eric Sambach
  
  Description : All you have to do is find the blue key so you can 
                enter the Portal. Now get to work.
 +----------------------------------------------------------------+
  + Mission 15 +
  --------------

  Title       : LAST RESORT
  Author      : Matthias Worch
  
  Description : A rather large level combining hellish and 
                city-like architecture. Don't kill every monster in 
                sight if you want to reach the secret levels...;)
 +----------------------------------------------------------------+
  + Mission 16 +
  --------------

  Title       : ESCAPE FROM CHAOS
  Author      : Iikka Keranen

  Description : 
 +----------------------------------------------------------------+
  + Mission 17 +
  --------------

  Title       : DENS OF INIQUITY
  Author      : Michael S. Rapp
  
  Description : Dens of Iniquity. Big deal, you say to yourself as 
                you read the sign alongside the road pointing to the
                area up ahead.  With the sun lowering in your squinted 
                eyes, you look ahead for signs of trouble.  Your finger
                is reaching for the safety on your shotgun as you 
                open the first door that you come to. You take a deep 
                breath and step inside. The door closes swiftly behind 
                you as you strain to see through the murky darkness. 
                As your eyes slowly adjust you hear it, within seconds 
                it descends upon you...
 +----------------------------------------------------------------+
  + Mission 18 +
  --------------

  Title       : BASE OF THORN
  Author      : Eric Sambach
  
  Description : Hint:  When you get the red key, it's best to run 
                really fast to the exit.
 +----------------------------------------------------------------+
  + Mission 19 +
  --------------

  Title       : SKINNY PUPPY
  Author      : ADELUSION
  
  Description : 
 +----------------------------------------------------------------+
  + Mission 20 +
  --------------

  Title       : THE FORSAKEN HALL
  Author      : Adam Windsor
  
  Description : This seems to be a quiet, forgotten corner of Hell.  
                You suspect it won't stay forgotten for long.
 +----------------------------------------------------------------+
  + Mission 21 +
  --------------

  Title       : DEN OF THE SKULL
  Author      : Anthony Galica
  
  Description : You are trapped in the den of the skull, and it is 
                not a very safe place...
                only your best fighting ability and intelligence
                will help you through. There is a large and complex 
                world ahead of you that you must get through, filled 
                with surprises and wonders as you fight evil to save
                yourself and the world once more.. otherwise, it 
                will be your REQUIEM they are singing...  Keep in 
                mind that the exit is for Authorized Personnel Only.
 +----------------------------------------------------------------+
  + Mission 22 +
  --------------

  Title       : ARACHNOPHOBIA
  Author      : Iikka Keranen
  Description : 
 +----------------------------------------------------------------+
  + Mission 23 +
  --------------

  Title       : HATRED
  Author      : Dario Casali

  Description : This map is a taste of what Final Doom is all about
                - unleashing the potential of the DooM2 engine.
                The level incorporates a unique use for the Archvile 
                ghost making technique, where it can resurrect a demon 
                giving him the ability to walk through walls and not be 
                shot.  The first known way to kill such an enemy is to 
                hit him in a rocket explosion.  Another way is to get
                the ghost to hit another enemy who has a close attack 
                ability, who will then go and tear the ghost apart.
 +----------------------------------------------------------------+
  + Mission 24 +
  --------------

  Title       : PROSCRUSTES CHAMBERS
  Author      : Adelusion

  Description : Within this Gothic Castle-Like Dwelling... some Foul 
                Smelling Chambers exist... some filled with Creatures, 
                and some filled with rotted out Flesh ! Though some 
                Marines before you have fallen to their fate, you must 
                find their remains, and carry on...
 +----------------------------------------------------------------+
  + Mission 25 +
  --------------

  Title       : CHAOS ZONE
  Author      : Adam Windsor

  Description : A small fortress over-looking a lake of lava.  
                Probably be a prime piece of real estate for a Demon.  
                Let's see what a pissed off marine with a Rocket 
                Launcher can do to the property values around here....
 +----------------------------------------------------------------+
  + Mission 26 +
  --------------

  Title       : EXCORIATION
  Author      : Adam Windsor

  Description : A nightmare of frantic combat.  You remember violent
                flashes of naked fear ... the red-hot barrels of your 
                shotgun burning your hands ... you remember laughing 
                in the carnage.
 +----------------------------------------------------------------+
  + Mission 27 +
  --------------

  Title       : CURSED KINGDOM
  Author      : Iikka Keranen

  Description : 
 +----------------------------------------------------------------+
  + Mission 28 +
  --------------

  Title       : FETALS' REMAINS
  Author      : Adelusion

  Description : You're casted into another strange environment, 
                you're mission:  To find the Red Skull and place 
                it back onto the Alter to reveal the passage way 
                out... Very well protected, though... you must 
                not fail, you have gone too far to quit now!
 +----------------------------------------------------------------+
  + Mission 29 +
  --------------

  Title       : DOWNER
  Author      : Adam Williamson

  Description : I started completely fresh to create the biggest 
                level I've ever made, and one of the biggest for 
                Doom (there's about five, to my knowledge, that are 
                bigger, and one is in Requiem).  It's also scary 
                and dark. Texturing influenced by map4 of mm2, one 
                of my favourite levels.  Made with the word HARD 
                in mind.
 +----------------------------------------------------------------+
  + Mission 30 +
  --------------

  Title       : NEVERMORE
  Author      : Adam Windsor

  Description : You have uncovered the secret stronghold of the 
                Demons .... Intelligence says you should have the 
                advantage of surprise on your side, but they believe 
                that the Demons will be able to summon many 
                reinforcements quickly, if need be.  Your objective 
                is straightforward enough -- find the switch to open
                the shielding on the Demons' power core and destroy
                the power source itself, but you must do so quickly 
                enough that demonic reinforcements do not overwhelm 
                you ....
 +----------------------------------------------------------------+
  + Mission 31 +
  --------------

  Title       : DOORWAY TO QUAKE
  Author      : Iikka Keranen

  Description : This is the something you have always dreamed of. :)
 +----------------------------------------------------------------+
 + Mission 32 +
  --------------

  Title       : BITTER HERB
  Author      : Adam Windsor

  Description : Who knows where you are now ... somewhere deep in
                demons, you're sure.  Hmm .. big courtyard, building 
                on the far side ... no sign of anything yet .....
                .... No, wait.  Here they come.  Right on time.
 +----------------------------------------------------------------+


  3. A U T H O R  I N F O R M A T I O N


 +----------------------------------------------------------------+
  Name         : Adelusion

  E-mail       : [email protected]
  Homepage     : http://members.aol.com/adelusion/adel.html 
  Other Works  : FetalDM Series, Co-Author Dystopia3, STRAIN
  Tools Used   : DCK2.2, DCK3.6 
  
  credits to   :  All that inspires me
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Dario Casali 

  E-mail       : [email protected]
  Homepage     : http://www.linefeed.com/linefeed/alek/dario/home.html
  Other Works  : Final Doom - "Doom2 Unleashed"
  Tools Used   : Deth, Deutex, Wintex, Deusf

  credits to   :  
  greetings to :  
 +----------------------------------------------------------------+
  Name         : Jeremy Doyle

  E-mail       : [email protected]
  Homepage     : 
  Other Works  : 
  Tools Used   : 

  credits to   :   
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Orin Flaharty

  E-mail       : [email protected]
  Homepage     :
  Other Works  : Memento Mori 2 maps 12 and 31
  Tools Used   : Doomed, Warm

  credits to   :   
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Anthony Galica

  E-mail       : [email protected]
  Homepage     : 
  Other Works  : Crush.wad, Beyond Doom :The Apocalypse TC
  Tools Used   : Waded 1.87b, WadAuthor, DMapEdit, WARM, 
                 BSP1.5X, RMB30
  credits to   : The Beyond Doom team and everyone on Requiem  
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Florian Helmberger

  E-mail       : [email protected]
  Homepage     : 
  Other Works  : zwieback, zestful, zerlot, mm2 map4, strain map3
  Tools Used   : 
  credits to   : 
  greetings to :
 +----------------------------------------------------------------+
  Name         : Rhys Hughes aka Renton and PiNHEAD

  E-mail       : [email protected]
  Homepage     : www.fragged.com (Up in August "97")
  Other Works  : Memento Mori 2 Level 13 and DeathDay for DooM][
  Tools Used   :
  Credits to   : The one and only iD software
  Greetings to : All Requiem crew and my Clan of amigos Xtreme Chaos.
                 Flame, Sickboy, Psychopath, Glynny and Pintglass the 
                 lads at XC. :) 
 +----------------------------------------------------------------+
  Name         : Mark Klem

  E-mail       : [email protected]
  Homepage     : http://www2.ebicom.net/~mklem
  Other Works  : Strain, MM1, MM2, All Hell Breaks Loose,
                 Wacky Wheels, various single wads.
  Tools Used   : 
  credits to   : 
  greetings to : Everybody.
 +----------------------------------------------------------------+
  Name         : CRASH (Bill J. McClendon)

  E-mail       : [email protected]
  Homepage     : www.geocities.com/TimesSquare/1481/quake.htm
  Other Works  : 3x-play.wad, diamonds.wad, maps 01, 11, and
                 12 in Strain, and The Unofficial WAD Designers' 
                 Handbook (v1.0, 1.1, and 1.2), now on line at
                 http://www.apci.net/~ron1701/
  Tools Used   : DCK 2.2 and 3.61
  credits to   : Chris Thornton, Adam Windsor for beta-testing 
                 and deathmatch testing  of just about every 
                 Doom map i've done over the past two years,my 
                 wife for putting up with this incredibly
                 time-consuming obsession, iD and Ben Morris
                 for the obvious reasons, Adelusion for some 
                 of the best textures i've ever had the 
                 pleasure of working with, and David Shaw and
                 Mark Klem, who are two of the most
                 talented midi artists i've ever heard.  
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Thomas Möller (vorph / TiC)

  E-mail       : [email protected]
  Homepage     : homes.cls.de/users/t/thomasm (personal pages)	  
                 www.tic.de     (TiC - pages)
                 www.tic.de/mv  (Mental Vortex)
  Other Works  : SUDTIC, TEUTIC, OBTIC, MM, MM2
                 + several Deathmatch maps and Weapon-addons
                 + some Quake stuff
  Tools Used   : various, mainly NWT, deth and improces
  credits to   : NO ONE, fuck off ! :)
  greetings to : panza, langsuyar, tyrell,all at Mental Vortex,
                 all at id, all at banjo inc., the mm-crew and 
                 the mm2-crew, the requiem-crew (yep ;)),
                 the freaks on #quake.ger, comtron,
                 the quest authors (it sucks, that you stopped 
                 coding on it!) and all lamers I forgot to
                 mention here.
 +----------------------------------------------------------------+
  Name         : Jens Nielsen

  E-mail       : [email protected]
  Homepage     :
  Other Works  : Corridors of hell for solo/dm (cor-helx.zip)
                 Walkabout creek for coop/solo (wlkabot2.zip)
                 Memento Mori 2 map29
  Tools Used   : Deep, Rmb
  credits to   :
  greetings to :
 +----------------------------------------------------------------+
  Name         : Ian Quick

  E-mail       : [email protected]
  Homepage     :
  Other works  :
  Tools Used   : Deth, BSP
  credits to   : id software (of course - it can't be said enough)
                 Antony J. Burden/Simon Oke (authors of Deth)
  greetings to : joorsh, slutbot, ewat =)
 +----------------------------------------------------------------+
  Name         : Michael S. Rapp
  E-mail       : [email protected]
  Homepage     :
  Other Works  : co-author of Memento Mori (level 19)
                 co-author of Memento Mori 2 (level 17)
                 author of MRDM2301.wad for Doom I
                 (rated no. 1 in TiC's Wad Reviews)
  Tools Used   : DoomCad, WinDeu, Deth, BSP
  credits to   : iD, and the authors of the editors that I used
                 Playtesters - Nate 666, Scott Rapp
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Eric Sambach
  E-mail       : [email protected]
  Homepage     : http://www.viper.net.au/~munyul
  Other Works  : A new Quake dm series called "The MunY 
                 series".  Files are called muny##.bsp.
                 Also, try ae_tups.wad and ae_tups2.wad,
                 both on cdrom.com.
  Tools Used   : 
  credits to   : All the guys that created the utilities
                 I used!
  greetings to :
 +----------------------------------------------------------------+
  Name         : David Shaw
  E-mail       : [email protected] / [email protected]
  Homepage     : http://www.televar.com/~tolwyn
  Other Works  : Level editing for ´Insertion´
                 (maps 1, 2, and 4);
                 Music for various other projects.
  Tools Used   : DETH, WARM 1.6 (Doom) | Cakewalk Pro 3.01,
                 Kurzweil Music Systems, and ALESIS (music)
  credits to   : TiC, TeamTNT, "JR" Dietz, Greg Husted, id
                 Software, the Casali brothers, RAVEN software,
                 SAMS publishing, Dr. Sleep and the
                 programmers / creators of DETH,
                 and my wife for her undying patience.
  greetings to :
 +----------------------------------------------------------------+
  Name         : Chris Thornton
  E-mail       : [email protected]
  Homepage     : 
  Other Works  : 
  Tools Used   :
  credits to   : iD, all the guys on Requiem - 
                 you did a fine job
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Adam Williamson
  E-mail       : [email protected]
  Homepage     : 
  Other Works  : In date order: 2spookxx.wad, Memento Mori 2 
                 map6, Insertion MAP09, Tyranny MAPs 01-10
  Tools Used   : DCK 3.6, 3.61, 3.62. ZenNode 0.98a.
                 WARM 1.5x. RMB3
  credits to   : iD, Chris Thornton, whoever made Rattamahatta
                 (ulp)
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Adam Windsor
  E-mail       : [email protected]
  Homepage     : 
  Other Works  : DFEAR1 --o DFEAR5, TBEAST
  Tools Used   : DETH, BSP
  credits to   : iD, the makers of DETH & BSP
  greetings to : 
 +----------------------------------------------------------------+
  Name         : Matthias Worch
  E-mail       : [email protected]
  Homepage     : http://www.geocities.com/hollywood/7766
  Other Works  : The Troopers' Playground, MM2 levels 3, 10,
                 14 & 18 
  Tools Used   : Deth (the only one), Warm, Zennode, NWT
  credits to   : Everybody in the Requiem Crew, TiC,
                 Clan Ocrana
  greetings to :
 +----------------------------------------------------------------+


 4.  T I P S  A N D  T R I C K S


  You know, cheating is lame, in case you get in trouble
  (lack of Ammo or Health) while playing better start playing
  Requiem with keeping some things in mind:


  a) Try to reach EVERY secret, this gives you extra items and though
     easier gameplay.

  b) Don´t pick Ammo Boxes up when they don´t take full effect
     (e.g. you got 99 shells and pick up a 25 shells pack - you´d
      waste 24 IMPORTANT shells !) Same goes for health packs.

  c) In case you don't know how to continue a map, take a look at the
     map <TAB> and look for undiscovered places, walking through 
     poisoned areas is in most cases NOT the right way ;)

  d) In case its still too difficult - play a lower skill level. 

  e) In case its still too difficult at "hurt me plenty" - play pacman ! ;)

 +----------------------------------------------------------------+


  5.  T H A N K S  A N D  G R E E T I N G S


 +----------------------------------------------------------------+

  The  R E Q U I E M   T E A M 

  expresses its deepest thanks to you, 
  for playing this thing after waiting 
  so long for it.

  Also, all of us would like to thank 
  Id Software, for obvious reasons.

  Last, but not least, we thank all the people who
  created the tools used during the process of developing

  REQUIEM.

 +----------------------------------------------------------------+
 

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
10
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
5
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
6
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
10
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
7
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
10
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
6
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
5
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
5
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
7
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
5
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
5
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
5
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
6
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
6
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
7
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
4
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
8
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
7
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
7
Co-op Spawns
5
MAP22

MAP22

Deathmatch Spawns
5
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
8
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
6
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
6
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
7
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
6
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
6
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
7
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
4
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
4
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
6
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
                                                                                
    ▓██████▓▓  ▓███████▓  ▓▓█████▓▓  ▓█▓   ▓█▓  ▓█▓  ▓███████▓  ▓█▒   ▒█▓       
    ▒▓▒  ▒▒▓▒  ▒▓▒  ░ ░   ▒▓▒▒ ▒▒▓▒  ▒▓▒   ▒▓▒  ▒▓▒  ▒▓▒   ░▓   ▒▓▒▒ ▒▒▓▒       
    ░▒░   ░▒░  ░▒░    ▒   ░▒░   ░▒░  ░▒░   ░▒░  ░▒░  ░▒░    ▒   ░▒▒░▒░▒▒░       
    █░█████░▒  █░█████    █░█   █░█  █░█   █░█  █░█  █░ ████    █░  ░  ░█       
    ▓█▓ ▓█▓    ▓█▓  ░▒    ▓█▓   ▓█▓  ▓█▓   ▓█▓  ▓█▓  ▓█▓ ░ ░    ▓█▓░▓░▓█▓       
    ▒█▒  ▒█▒   ▒█▒   ▓    ▒█▒   ▒█▒  ▒█▒   ▒█▒  ▒█▒  ▒█▒ ░      ▒█▒ ░ ▒█▒       
    ▒▓▒   ▒▓▒  ▒▓▒        ░▓▒ ▓▓░▒▒  ░▓▒░ ░▒▓░  ▒▓▒  ▒▓▒ ▓      ▒▓▒ ▒ ▒▓▒       
    ░▒░   ░▒░  ░▒▒▒▒▒▒▒░   ░▒▒▒░▓▓░   ░▒▒▒▒▒░   ░▒░  ░▒▒▒▒▒▒▒░  ░▒░   ░▒░       
    ░    ░ ▒    ░ ▓  ░     ░  ░  ░▒▒   ░  ▒ ░    ░    ░  ░  ░    ▒    ░   ░     
    ▒░▒░   ░    ▒ ░  ▒░    ▒  ░  ░   ░ ▒░ ░      ▒    ▒  ░░ ▒    ░    ▒    ░    
       ░▒░ ░    ▓  ░   ▒░   ▒ ▓    ▒    ░▒░   ░    ░  ▓░▒   ░  ▒ ▓      ░  ▒░   
        ░▒░  ░  ░▒░    ░▓▒░░░▒▒▒▓▓▓▒▒░░░ ▒▓░     ▒   ▒▓▒    ▒▒     ░  ▒   ▒▒▒   
       ░ ▒▒    ░▒    ░▒▒▓ ░░▒▓▒░░███████░ ░▒▓▒░█▓▓▓▒▒▒░░     ░▒░   ▓    ░▒▓▒    
     ░   ▒▓░  ░▒░ ░░▓█ -────────-- REQUIEM -─────────--█▓▒  ░ ░▒▒░    ░▒▓▒▒     
         ▓▒▒  ▒▓  ▒ ▒░█The Ultimate Add-on for Doom ][ █░█▓░    ▒▓▒▓░▓▓▒▒ ░     
    ░ ░ ▓▒▓▓  ░▓▒░▓▒░██-─────────────────────────────-- █░█▒ ▒ ░  ▓▒▓▓▒▓   ░    
    ▒  ▓▒▓▒░ ▒░▒▓▒█Home page: http://not.yet.available/etc ▓░  ▒   ▓▒▓▒  ░▒     
      ░▓▓▓░░▒░░▓▓▓█ █                                       ▒░▒░ ▒ ▓▓░  ░▒░     
     ░▓▓▓█░▒░░█▓▓▒▓  █ Doom ][ was made by id software.██ ██▓▒▒ ▒░ ▓▓▓ ░▒▒      
     ░█▓█▓▒▒░▒▓█▓░▓▒█▓▒░▓█░▒█▓▒░▓█▓░▒▓█▒▓███████▓▒░▒▒▓█░▒░█▓▒▓░▒▒░▓█▓█▒░▒░      
     ▒▓██▓▒▒▒▓██▓▒▒░▓░▒▒░▒░▒░░▒░▒▒▒▓▒▒░░▓░▒▓▓█▓▒░░░▓▓▓░▒▓█▓░▓▒▒▒▒██▓██▓▒▒▒      
      ▒▓███▓███▓█▒▓░▒▓███▓▒▒░▒▓▓▓▓█▓░▓░▒▒▓▓▓▒▓░▒▒░  ░░▒▒▒░▒▒░▒░▒▓▓██▓█▓█▒░      
       ░▒▓█████▓▒░   ░░▒▓▒░▓   ░▒▒▒░     ░░░            ▓▒▒░ ░▒▓███████▓█▓▒