Refrigerator Magnets Volume 1
16 single-player maps for Doom 2 Play-tested only with pistol starts BUT Shotgun or better can be collected in less than 15 seconds on each map Not balanced ...
Filenames
refmags1.wad
Size
4.69 MB
MD5
704fe6bf32d6591f8153c4017e501f98
SHA-1
fd387cd83c73dc535953f1939fcb7d452914a14a
SHA-256
19a58db9297273232bb8e7e74ca233a513f297b4de1a8cada1ba6481c0a035f2
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
229
Maps
MAP10, MAP09, MAP13, MAP01, MAP02, MAP05, MAP06, MAP11, MAP15, MAP31, MAP08, MAP04, MAP03, MAP12, MAP07, MAP14
Download
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Limit removing Primary purpose : Single play =========================================================================== Title : Refrigerator Magnets Volume 1 Filename : refmags1.wad Release date : 02/04/2017 Author : theJF Email Address : [redacted] Other Files By Author : apokalyp.wad, tharsis.wad, cebrenia.wad Misc. Author Info : Description : 16 single-player maps for Doom 2 Play-tested only with pistol starts BUT Shotgun or better can be collected in less than 15 seconds on each map Not balanced for continuous play Multiplayer Things exist but totally NOT tested Damaging flats are consistent across maps In 320x200 distant shootable switches are hard to see Infinitely tall monsters can get in your way Additional Credits to : Plums and Scifista42 of Doomworld for advice, testing and demos Developers of Doom Builder and SLADE Source-Porters everywhere The magnets on my refrigerator for the level names =========================================================================== * What is included * New levels : 16 Sounds : No Music : Yes (some tracks taken from Doom 1) Graphics : Yes (only a waterfall) Dehacked/BEX Patch : Yes (DEH lump only for map names and intermission texts) Demos : Yes (3 demos by Scifista42) Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01-Map15, Map31 Single Player : Designed for Cooperative 2-4 Player : Untested; player starts included Deathmatch 2-4 Player : Untested; player starts included Other game styles : Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Unknown Editor(s) used : Doom Builder [v2.1.2] SLADE [v3.1.1.4] WhackEd4 [v1.1.2] Known Bugs : MAP02: An imp is stuck on a ledge in some ports. He's called Ismael and likes scuba-diving. May Not Run With : Chocolate Doom (vanilla limits broken in maps 1 and 15) Tested With : ZDoom [v2.8.1] Chocolate Doom [v2.3.0] Crispy Doom [v3.5] * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors =========================================================================== One day Doomguy went to his trusty refrigerator to get a cold beer and some Serrano ham. Unfortunately it seems that some of that hellspawn that followed him back from hell has infected his fridge! (Like what happened to Sigourney Weaver in Ghostbusters). Can he fight his way back to the kitchen before the beer gets warm?
Maps
level 10: Gallery of American Art (MAP10)
Deathmatch Spawns
7
Co-op Spawns
4
level 14: Norweigan Football Shirt (MAP14)
Deathmatch Spawns
6
Co-op Spawns
4