The twenty-seventh Doomer Board Project, with 10 maps in the theme of a summer vacation. You'll be collecting drink items for health, and food it...
Shooting Gallery. This WAD has two rooms: One with everything you could want, and the second with a whole bunch of monsters.
a mini wad inspired by Minecraft. It's all square...
Parthenon was originally a beautiful rendition of the structure of the same name in Greece, but HoM considerations reduced it to the vestige you ...
See designer.txt
A collection of three levels that were intended to be part of a Heretic megawad. Never finished, not going to finish either (these are the only t...
Alright all you trash kickers. I am at you with another cake slaughter map. This one is titled "Vanilla Cake Carnage". It has a lot of yellow and...
16 CTF maps for competitive and casual/fun play
This is a beautiful map that is action packed. It can be very challenging in Ultra Violent and Nightmare skill levels. This map took me over two ...
Vanilla-compatable megawad
Well, this is my second attempt at a pwad. I think this one is a little better than my first attempt (which wasn't that bad - toot toot!! :) SKYC...
This megawad has 538 monsters across 32 maps! The map # = the monster count: Map 1, 1 monster, map 2, 2 monsters etc. A series of random fun litt...
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Don't smoke additives. Kill.
My first (and only) Doom map. Just a sequence of rooms and fields with some tricks and secrets, without any goal or a plot. <br><br> This map was...
Eighteen maps maps made during the fifty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selec...
A fairly short Heretic level, includes MAPINFO episode start menu option. Some additional DECORATE plant things as well.
Although there's lots of monsters in some areas, there are ways to get rid of them easily.....just have to figure it out. Some puzzles here and t...
My second published WAD, much much bigger than the last and far more difficult.
Eleven maps made during the fifty-sixth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and...