SKYCITY.WAD

SKYCITY.WAD

Well, this is my second attempt at a pwad. I think this one is a little better than my first attempt (which wasn't that bad - toot toot!! :) SKYCITY is just ...

Filenames
DOOMSKYC.WAD, skycity.wad, SKYCITY.WAD, skycity.zip
Size
418.09 KB
MD5
103b193df01370e9a88d6700ba6e7257
SHA-1
fd8e66089a5cddd5b1a4567a7d7df468ec569f29
SHA-256
fa711507598eb0b85d7ffaf902b397626aa4a73b5abec0308b271bb3728fa9c3
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
111
Maps
E1M1

Read Me

==========================================================================
Title                   : SKYCITY.WAD
Author                  : Darren K. McKeigan
Email Address           : [email protected]
Misc. Author Info       : Comp. Sc. student at the Technical University
                          of Nova Scotia.  (Author of REALM.WAD)
                          
                          PLEASE, LET ME KNOW WHAT YOU THINK OF THIS WAD!!
                          
                          I didn't get much feedback last time (is that
                          good or bad?? :) 
                          But, I just want to know if I should bother 
                          making any more..........

Description             : Well, this is my second attempt at a pwad.  I
                          think this one is a little better than my first
                          attempt (which wasn't that bad - toot toot!! :)
                          SKYCITY is just that - A semi-city stuck 1 mile
                          high in the sky.  I created new textures to 
                          simulate the effect.  It has all new wall textures 
                          in it as well as a new sky/floor ...blah blah.....
                          
                          But, PLEASE, run the SKYCITY.BAT file so that
                          you can temporarily put the floor textures into
                          your DOOM.WAD file (yeah, sorry - Can't put new
                          floors into pwads).  But, the batch file takes
                          care of it and will restore the original floors
                          when you're done.  Back it up if you don't trust
                          me :)  
                          I included a .lmp just in case you get a little
                          PO'd trying to find the secrets (They aren't
                          that hard, anyway...)
                          


Additional Credits to   : Yann Nicolas for his beta testing :)
                          Shane Harnish for ideas (and the web texture)
                          ...and of course, the creators of DEU and BSP.
==========================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (but not designed for it)
Difficulty Settings     : Yes
New demos               : Yes
New Sounds              : Yeah (a few new gun sounds - well, I didn't 
                          create them - I just found them on the net)
New Graphics            : Yup - new floors,walls, and sky and a new 
                          godmode - heehee - check it out.  HE IS GOD!!
                          I made a slight change to the map screen but
                          I didn't screw around with the credits - outta
                          respect for the DOOM guys.

* Construction *

Base                    : New levels from scratch
Build Time              : Too F'in long!!  I just poked at it every once
                          in a while.
Editor(s) used          : DEU 5.21 GCC BSP 1.1x (for node rebuilding)
Known Bugs              : none known (Maybe a bit of slowdown on slow
                          machines but fine on a 486 DX-33 /no VLB card)

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  But, feel free to include it in a comilation or something
like that - just let me know first :)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu
           ftp.uwp.edu             
           wuarchive.wustl.edu 

==========================================================================
==========================================================================
Title                   : SKYCITY.WAD
Author                  : Darren K. McKeigan
Email Address           : [email protected]
Misc. Author Info       : Comp. Sc. student at the Technical University
                          of Nova Scotia.  (Author of REALM.WAD)
                          Please, let me know what you think of this wad!!
                          I didn't get much feedback last time (is that
                          good or bad?? :) 
                          But, I just want to know if I should bother 
                          making any more..........

Description             : Well, this is my second attempt at a pwad.  I
                          think this one is a little better than my first
                          attempt (which wasn't that bad - toot toot!! :)
                          SKYCITY is just that - A semi-city stuck 1 mile
                          high in the sky.  I created new textures to 
                          simulate the effect.  It has all new wall textures 
                          in it as well as a new sky/floor ...blah blah.....
                          
                          But, PLEASE, run the SKYCITY.BAT file so that
                          you can temporarily put the floor textures into
                          your DOOM.WAD file (yeah, sorry - Can't put new
                          floors into pwads).  But, the batch file takes
                          care of it and will restore the original floors
                          when you're done.  Back it up if you don't trust
                          me :)  
                          I included a .lmp just in case you get a little
                          PO'd trying to find the secrets (They aren't
                          that hard, anyway...)
                          


Additional Credits to   : Yann Nicolas for his beta testing :)
                          Shane Harnish for ideas (and the web texture)
                          ...and of course, the creators of DEU and BSP.
==========================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (but not designed for it)
Difficulty Settings     : Yes
New demos               : Yes
New Sounds              : Yeah (a few new gun sounds - well, I didn't 
                          create them - I just found them on the net)
New Graphics            : Yup - new floors,walls, and sky and a new 
                          godmode - heehee - check it out.  HE IS GOD!!
                          I made a slight change to the map screen but
                          I didn't screw around with the credits - outta
                          respect for the DOOM guys.

* Construction *

Base                    : New levels from scratch
Build Time              : Too long!!  I just poked at it every once
                          in a while.
Editor(s) used          : DEU 5.21 GCC BSP 1.1x (for node rebuilding)
Known Bugs              : none known (Maybe a bit of slowdown on slow
                          machines but fine on a 486 DX-33 /no VLB card)
                          (missing chainsaw on ultra-violence level in
                          first release as well as no deathmatch or extra
                          player starts BUT fixed now!)

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  But, feel free to include it in a comilation or something
like that - just let me know first :)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu
           ftp.uwp.edu             
           wuarchive.wustl.edu 

==========================================================================
==========================================================================
Title                   : SKYCITY.WAD
Author                  : Darren K. McKeigan
Email Address           : [email protected]
Misc. Author Info       : Comp. Sc. student at the Technical University
                          of Nova Scotia.  (Author of REALM.WAD)
                          Please, let me know what you think of this wad!!
                          I didn't get much feedback last time (is that
                          good or bad?? :) 
                          But, I just want to know if I should bother 
                          making any more..........

Description             : Well, this is my second attempt at a pwad.  I
                          think this one is a little better than my first
                          attempt (which wasn't that bad - toot toot!! :)
                          SKYCITY is just that - A semi-city stuck 1 mile
                          high in the sky.  I created new textures to 
                          simulate the effect.  It has all new wall textures 
                          in it as well as a new sky/floor ...blah blah.....
                          
                          But, PLEASE, run the SKYCITY.BAT file so that
                          you can temporarily put the floor textures into
                          your DOOM.WAD file (yeah, sorry - Can't put new
                          floors into pwads).  But, the batch file takes
                          care of it and will restore the original floors
                          when you're done.  Back it up if you don't trust
                          me :)  
                          I included a .lmp just in case you get a little
                          PO'd trying to find the secrets (They aren't
                          that hard, anyway...)
                          


Additional Credits to   : Yann Nicolas for his beta testing :)
                          Shane Harnish for ideas (and the web texture)
                          ...and of course, the creators of DEU and BSP.
==========================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (but not designed for it)
Difficulty Settings     : Yes
New demos               : Yes
New Sounds              : Yeah (a few new gun sounds - well, I didn't 
                          create them - I just found them on the net)
New Graphics            : Yup - new floors,walls, and sky and a new 
                          godmode - heehee - check it out.  HE IS GOD!!
                          I made a slight change to the map screen but
                          I didn't screw around with the credits - outta
                          respect for the DOOM guys.

* Construction *

Base                    : New levels from scratch
Build Time              : Too long!!  I just poked at it every once
                          in a while.
Editor(s) used          : DEU 5.21 GCC BSP 1.1x (for node rebuilding)
Known Bugs              : none known (Maybe a bit of slowdown on slow
                          machines but fine on a 486 DX-33 /no VLB card)
                          (missing chainsaw on ultra-violence level in
                          first release as well as no deathmatch or extra
                          player starts BUT fixed now!)

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  But, feel free to include it in a comilation or something
like that - just let me know first :)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu
           ftp.uwp.edu             
           wuarchive.wustl.edu 

==========================================================================

Maps

E1M1

E1M1

Deathmatch Spawns
0
Co-op Spawns
1