SKYCITY.WAD
Well, this is my second attempt at a pwad. I think this one is a little better than my first attempt (which wasn't that bad - toot toot!! :) SKYCITY is just ...
This WAD is corrupt, it may not load or play correctly.
Filenames
DOOMSKYC.WAD, skycity.wad, SKYCITY.WAD, skycity.zip
Size
418.09 KB
MD5
103b193df01370e9a88d6700ba6e7257
SHA-1
fd8e66089a5cddd5b1a4567a7d7df468ec569f29
SHA-256
fa711507598eb0b85d7ffaf902b397626aa4a73b5abec0308b271bb3728fa9c3
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
111
Maps
E1M1
Download
Read Me
========================================================================== Title : SKYCITY.WAD Author : Darren K. McKeigan Email Address : [email protected] Misc. Author Info : Comp. Sc. student at the Technical University of Nova Scotia. (Author of REALM.WAD) PLEASE, LET ME KNOW WHAT YOU THINK OF THIS WAD!! I didn't get much feedback last time (is that good or bad?? :) But, I just want to know if I should bother making any more.......... Description : Well, this is my second attempt at a pwad. I think this one is a little better than my first attempt (which wasn't that bad - toot toot!! :) SKYCITY is just that - A semi-city stuck 1 mile high in the sky. I created new textures to simulate the effect. It has all new wall textures in it as well as a new sky/floor ...blah blah..... But, PLEASE, run the SKYCITY.BAT file so that you can temporarily put the floor textures into your DOOM.WAD file (yeah, sorry - Can't put new floors into pwads). But, the batch file takes care of it and will restore the original floors when you're done. Back it up if you don't trust me :) I included a .lmp just in case you get a little PO'd trying to find the secrets (They aren't that hard, anyway...) Additional Credits to : Yann Nicolas for his beta testing :) Shane Harnish for ideas (and the web texture) ...and of course, the creators of DEU and BSP. ========================================================================== * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (but not designed for it) Difficulty Settings : Yes New demos : Yes New Sounds : Yeah (a few new gun sounds - well, I didn't create them - I just found them on the net) New Graphics : Yup - new floors,walls, and sky and a new godmode - heehee - check it out. HE IS GOD!! I made a slight change to the map screen but I didn't screw around with the credits - outta respect for the DOOM guys. * Construction * Base : New levels from scratch Build Time : Too F'in long!! I just poked at it every once in a while. Editor(s) used : DEU 5.21 GCC BSP 1.1x (for node rebuilding) Known Bugs : none known (Maybe a bit of slowdown on slow machines but fine on a 486 DX-33 /no VLB card) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. But, feel free to include it in a comilation or something like that - just let me know first :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu ftp.uwp.edu wuarchive.wustl.edu ==========================================================================
========================================================================== Title : SKYCITY.WAD Author : Darren K. McKeigan Email Address : [email protected] Misc. Author Info : Comp. Sc. student at the Technical University of Nova Scotia. (Author of REALM.WAD) Please, let me know what you think of this wad!! I didn't get much feedback last time (is that good or bad?? :) But, I just want to know if I should bother making any more.......... Description : Well, this is my second attempt at a pwad. I think this one is a little better than my first attempt (which wasn't that bad - toot toot!! :) SKYCITY is just that - A semi-city stuck 1 mile high in the sky. I created new textures to simulate the effect. It has all new wall textures in it as well as a new sky/floor ...blah blah..... But, PLEASE, run the SKYCITY.BAT file so that you can temporarily put the floor textures into your DOOM.WAD file (yeah, sorry - Can't put new floors into pwads). But, the batch file takes care of it and will restore the original floors when you're done. Back it up if you don't trust me :) I included a .lmp just in case you get a little PO'd trying to find the secrets (They aren't that hard, anyway...) Additional Credits to : Yann Nicolas for his beta testing :) Shane Harnish for ideas (and the web texture) ...and of course, the creators of DEU and BSP. ========================================================================== * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (but not designed for it) Difficulty Settings : Yes New demos : Yes New Sounds : Yeah (a few new gun sounds - well, I didn't create them - I just found them on the net) New Graphics : Yup - new floors,walls, and sky and a new godmode - heehee - check it out. HE IS GOD!! I made a slight change to the map screen but I didn't screw around with the credits - outta respect for the DOOM guys. * Construction * Base : New levels from scratch Build Time : Too long!! I just poked at it every once in a while. Editor(s) used : DEU 5.21 GCC BSP 1.1x (for node rebuilding) Known Bugs : none known (Maybe a bit of slowdown on slow machines but fine on a 486 DX-33 /no VLB card) (missing chainsaw on ultra-violence level in first release as well as no deathmatch or extra player starts BUT fixed now!) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. But, feel free to include it in a comilation or something like that - just let me know first :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu ftp.uwp.edu wuarchive.wustl.edu ==========================================================================
========================================================================== Title : SKYCITY.WAD Author : Darren K. McKeigan Email Address : [email protected] Misc. Author Info : Comp. Sc. student at the Technical University of Nova Scotia. (Author of REALM.WAD) Please, let me know what you think of this wad!! I didn't get much feedback last time (is that good or bad?? :) But, I just want to know if I should bother making any more.......... Description : Well, this is my second attempt at a pwad. I think this one is a little better than my first attempt (which wasn't that bad - toot toot!! :) SKYCITY is just that - A semi-city stuck 1 mile high in the sky. I created new textures to simulate the effect. It has all new wall textures in it as well as a new sky/floor ...blah blah..... But, PLEASE, run the SKYCITY.BAT file so that you can temporarily put the floor textures into your DOOM.WAD file (yeah, sorry - Can't put new floors into pwads). But, the batch file takes care of it and will restore the original floors when you're done. Back it up if you don't trust me :) I included a .lmp just in case you get a little PO'd trying to find the secrets (They aren't that hard, anyway...) Additional Credits to : Yann Nicolas for his beta testing :) Shane Harnish for ideas (and the web texture) ...and of course, the creators of DEU and BSP. ========================================================================== * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (but not designed for it) Difficulty Settings : Yes New demos : Yes New Sounds : Yeah (a few new gun sounds - well, I didn't create them - I just found them on the net) New Graphics : Yup - new floors,walls, and sky and a new godmode - heehee - check it out. HE IS GOD!! I made a slight change to the map screen but I didn't screw around with the credits - outta respect for the DOOM guys. * Construction * Base : New levels from scratch Build Time : Too long!! I just poked at it every once in a while. Editor(s) used : DEU 5.21 GCC BSP 1.1x (for node rebuilding) Known Bugs : none known (Maybe a bit of slowdown on slow machines but fine on a 486 DX-33 /no VLB card) (missing chainsaw on ultra-violence level in first release as well as no deathmatch or extra player starts BUT fixed now!) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. But, feel free to include it in a comilation or something like that - just let me know first :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu ftp.uwp.edu wuarchive.wustl.edu ==========================================================================