This started as a small, simple techbase to test my understanding of basic mapping techniques while making something decent and playable, but I k...
I wasn't sure how to achieve good gameplay in an open city, so I just put a roaming cyberdemon and a Peter Gabriel song in there. The cyber wants...
As an archaeologist with a mission in the deep South American jungles you find an old inca pyramid. You decide to go inside and behind you a big ...
My best work ever, I'd have to say. I spent a good amount of time on lighting(or at least a lot of thought heh), architecture(something Dismember...
18 maps made during the twenty-fifth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15...
This is my second level - contains, among others, cyberdemons watching a movie, a ruined castle on a peninsula and a karst cave. Should be entert...
GROVE- THE STORY CONTINUES (...from where?)- In your garden, you can sometimes see an angry looking fat dude steal your mushrooms. He's Smugla. W...
"Quantum Strike" is a set of 3 hard, colourful Boom-format maps designed to be played from a Pistol Start. Gameplay is purely action-based with s...
The quest for the BFG continues.... but unfortunately you still haven't escaped the base
These are the best Deathmatch levels I and my friends have made over the last 2 years. It covers nearly all types of DM, fraggin Fragfests to sni...
This was the first level of the Freedoom project from around 2006 to 2017. It has recently been replaced and so I decided to make some edits and ...
Moonlight is a monsterless puzzle map with an emphasis on cryptology.
The first Eagle Speedmapping Session's goal was to make maps within a 2 (in practice 3) hour limit. Six maps were made, and the themes were: - Ma...
A sorta-tech-basey type map. Unlike my last map, this is a bit more than several big rooms full of monsters and it has an amazing new technlogica...
This is a 32 map wad with various changes in the looking of the Doom 2. Most of
More 32in24, MAN WE JUST CAN'T STOP SHITTING OUT LEVELS FROM our assholes! In this installment we take on the unbreakable pillars of zdctfmp and ...
A level designed around and within the words 11 YEARS OF DOOM.
"Stack Domination" is a singleplayer Boom compatible map. Preface: It was the biggest scandal of the year; the UAC, Union Aerospace Corporation, ...
A speedmap I made for a speedmapping project, which I subsequently decided to instead release stand-alone. Original version of the map was made i...
Really big, really detailed level for Doom 2. The Axix is a tech base built by UAC for research and development. Unfortunately, it seems that som...
A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243