You'll see.
A Doomworld community project, startes by Keeper of Jericho, in which the goal was to make the best map each author could make without exceeding ...
A large underground level that aims to be nonlinear. HMP is the recommended difficulty, UV is much harder and HNTR much easier.
[B0S] clan's second wad. Just as in first wad (Da Will), main hero - [B0S] clan's fighter. Story so far: You woke up in a cold sweat after having...
A semi-official 5th episode for The Ultimate Doom.<br><br> This project's aim is to bring the official and relatively obscure console-exclusive m...
Supposed to be a part of community project which has been abandoned. Imagination of Plutonia MAP03 "Aztec", no copy-paste, but same shapes and te...
A map with a classic vibe, inspired by STRAIN MAP17, Vile Flesh MAP06 and others.
Twenty-three maps made during the thirty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selec...
A large and challenging map with many secrets and a good assortment of enemies.
This is a small (800 linedef) *BOOM only* wad that has a marble 'n' metal (and a little wood) theme. It's not that hard, and its my first level. ...
Here you step into hell and your first obstacle : is a large chapel presumably built as a staging point for : invading Earth. Proceed through and...
Here are 15 Vanilla-limit removing DM maps for your enjoyment. Some are known to crash DOS Doom 2 (Damn Visplane overflows!) but every other port...
Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were: - Boom compatibility (a.k.a....
The first in an almost-vanilla set of levels. No port effects are used, but a good port is required to run the wad. Be on the lookout for the sim...
Random short maps originally based upon "daily bite size mapping" speed mapping sessions by fuzzballfox made in zdoom forums some months ago, and...
A gargantuan collection of 32^H^H45 smashing levels, all created in less than 24 hours on December 20, 2009, centered upon the art of mortal comb...
A big deathmatch level of a house
"You have been sent to a distant base on the planet know as "Reaver" to locate and and infiltrate a recently lost UAC installation, you must head...
2 of FreeDoom's maps, have a look at : http://boris.slipgate.org for a list of them I started this as a test map to learn to use : Doom Builder. ...
For reasons unknown you wake up in a strange place. Another world. A world populated by evil. The brood of hatred! And once again you really have...
A short map depicting a frozen-over hell and an E4-ish fortress overrun by the freak snowstorm. This is an "upgraded" version of a 100-minute spe...
I made this map based on an automap picture that was posted on the forums of a map by Fellowzdoomer. Read this thread - http://www.doomworld.com/...
A large, sometimes cavernous
This is my first deathmatch (or FFA) design attempt. I took some inspiration from Brit DM mappacks. I abused some gothic textures, so I hope you ...