Doom: The Lost Episode
A semi-official 5th episode for The Ultimate Doom.<br><br> This project's aim is to bring the official and relatively obscure console-exclusive maps together...
Filenames
lostepis.wad
Size
5.56 MB
MD5
66fb6f8b30cc13244593ed3d8dac9eb2
SHA-1
ac8fa4a0d8eeb971f044f2e05c04bb6f51a8b7c1
SHA-256
89b01169b597fa6a7f1a86332a03af7a17fa01be33853b0f466e7b3fd79165fa
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
849
Maps
E5M1, E5M2, E5M3, E5M4, E5M5, E5M6, E5M7, E5M8, E5M9
Download
Read Me
Source Port : ZDoom 2.1.0+ or Eternity 3.33.90+ ("Simorgh") Disclaimer : This project has nothing at all to do with the similarly-named "Lost Episodes Of Doom" project (jptr_40.wad) -- a commercial 1994 Chris Klie / Robert Carter megawad for vanilla Doom. Similarity exists in name only. =========================================================================== Title : Doom: The Lost Episode Revision : 1.1 /idgames release +Eternity fix Filename : lostepis.wad Release date : 1/16/2009 Authors : Xaser (Project Lead, Primary Mapping) Wills (Secondary Mapping, E5M3) Skunk (Art, Intermap) Nuxius (Gameplay Tester/PSX Consultant) SnowKate709 (Eternity definitions) Email Address : [XA] [email protected] [WI] [email protected] [SK] [email protected] Description : A semi-official 5th episode for The Ultimate Doom. This project's aim is to bring the official and relatively obscure console-exclusive maps together in a single playable episode. Maps consist of levels from PSXDoom, Jaguar Doom, and the Doom Alphas, re-mastered in a surreal yet fitting "neo-classic" style. Great effort has been made to preserve the flow of the existing playable maps (PSX maps mostly), though a few in particular are heavily modified for purposes of gameplay or aesthetics. The Alpha maps in particular have changed drastically, but only for the purpose of "completing" what was originally an unfinished map. There is also one mostly-original map, though it does bear some striking similarities to Spawning Vats. Though many oldschool doomers may not view earlier renditions of these maps (i.e. Kaiser's excellent Consoledoom.wad) as "canon" in the Doom universe, this project is designed specifically to preserve the look and feel of these maps in a format that will sit side-by-side with the original four iD episodes. We hope you will view this project as not just an add-on episode, but the fifth chapter in the Ultimate Doom universe. Prepare for Evil Unleashed. Additional Credits to : iD - DooM Alpha maps Midway/Williams - PSXDoom-exclusive maps Kaiser - PSXDoom Map conversion deathz0r - Alpha Map conversion Quasar - Eternity Engine support (+SSG fix) Chris Nielson - PSXDoom TC, for inspiration Raz - PSX Supershotgun remake Private Betatesters : SoccerGhoul (aka MasterOFDeath aka SIR Belfin) Esselfortium (in space) Zero Prophet (over-the-shoulder critic) Doomrater (co-op junkie) Bashe (ditto) Feedback and Support : The excellent communities of: ZDoom.org (http://www.zdoom.org) Doomworld (http://www.doomworld.com) =========================================================================== * What is included * New levels : Yes Sounds : A few Music : Yes - all by Bobby Prince: E5M1: "Kick Their Asteroid" (Demonstar) E5M2: "Enter the Hero" (Xenophage) E5M3: "Sinister" (Doom) E5M4: "They're Going to Get You" (Doom) E5M5: "South of Heaven" (Doom - Unused) E5M6: "On The Hunt" (Doom) E5M7: "Smells Like Space" (Demonstar) E5M8: "Like Rotten Meat" (Doom - Unused) E5M9: "Message For The Archvile" (Doom II) M5's music is really a cover of a Slayer song, but Prince did it so don't blame us. Graphics : Yes (textures, new sky, alpha stuff, and origs) Dehacked/BEX Patch : No Demos : Yes (DEMO4, for Eternity) Other : A few misc. ZDoom/Eternity-specific lumps. Supported Source Ports : ZDoom -- the ideal way to play. Features a brand- new intermission map courtesy of Skunk. Eternity -- perfect for the demo community. Fully functional, sans intermap. Kudos to Quasar and Kate for supporting and testing the wad in Eternity and putting up with Xaser's constant nagging. Thanks! * Play Information * Game : The Ultimate Doom Map # : E5M1-E5M9 Single Player : Yes - most certainly. Cooperative 2-4 Player : Yes - frag with a friend! Deathmatch 2-4 Player : Yes - unorthodox yet addictive! Difficulty Settings : Yes - all are supported, but play Ultra Violence for maximum effect. You know you want to. * Construction * Base : Official maps from Midway/Williams and iD: E5M1: discarded map from DooM Alpha. By iD. E5M2: "Hell Keep" remake from Jaguar Doom. By iD. E5M3: "Spawning Vats" remake from Jag. Doom. By iD. E5M4: discarded map from DooM Alpha. By iD. E5M5: Original map from PSX Doom, by Midway/Williams. E5M6: Original map from PSX Doom, by Midway/Williams. E5M7: Original map from PSX Doom, by Midway/Williams. E5M8: Original map from PSX Doom, by Midway/Williams. E5M9: Original map from PSX Doom, by Midway/Williams. Build Time : An arbitrary period of months, off and on. Editor(s) used : Doom Builder, XWE, SLumpEd, ZDBSP Known Bugs : A few sky artifacts and slight misalignments are present when using Eternity, but these are very minor and not easily fixable without vastly changing the layout of the area. Nothing serious. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. We're only messengers here, and it would be horrid to add modifications then claim them solely. as our own. Be sure to give credit where applicable. You WILL distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You WILL have fun. You WILL be DooMed. Prepare for Evil Unleashed.
Maps
Caroll St. Station" //Just a silly Marathon:Infinity reference. :P (E5M4)
Deathmatch Spawns
10
Co-op Spawns
4
Par Time
817