32in24 IV: CAPTURE THE FAG
More 32in24, MAN WE JUST CAN'T STOP SHITTING OUT LEVELS FROM our assholes! In this installment we take on the unbreakable pillars of zdctfmp and zdctfmp2 and...
Filenames
32in24-4.wad, 32in24-4final.wad
Size
6.47 MB
MD5
0dcb13accc8c6490130fa6b2e92597af
SHA-1
a347ce446eeb982c0526c04baf7d172b43753642
SHA-256
86af431bea77f52ca894d3225a6fbc0154a888535f57bc4d79b681c8d8cbddc9
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
530
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Download
Read Me
=========================================================================== Update To : 32in24-4.zip Advanced engine needed : Boom compatible Primary purpose : Capture The Flag =========================================================================== Title : 32in24 IV: CAPTURE THE FAG Filename : 32in24-4.zip Release date : 09/04/2007 Author : The 32in24 team! Email Address : [email protected] [email protected] [email protected] Other Files By Author : 32in24.wad, 32in24sp.wad, 32in24-3.wad Description : More 32in24, MAN WE JUST CAN'T STOP SHITTING OUT LEVELS FROM our assholes! In this installment we take on the unbreakable pillars of zdctfmp and zdctfmp2 and produce a mapset that is clearly superior than zdctfmp3 and done in less time to boot! Not only that, but you can play them in Odamex, ZDaemon and Skulltag! So what's on the menu today? map01 - Deliverance by Esselfortium map02 - Cassholes by leileilol map03 - Teleflag by LEGEND map04 - Bricks, yes bricks this time, lots of bricks(brown bricks) by Catoptromancy map05 - Knuckle Bombah by Nes map06 - No Volition by Mechadon map07 - RedvsBlue by _MethoD_ map08 - Whoa! A Highly Advanced CTF Map by deathz0r map09 - Generic Gray by Meph map10 - Toxic by GhoulSlayeR map11 - Industrial Playground by Goatface map12 - Jesus saves...AND SCORES! by Killingblair map13 - Azathoth's Decayed Base of Boppin' by RottKing map14 - Nazigothitorium by Lazureus map15 - Cave by _MethoD_ map16 - Nyarlathotep's Evil Manse of Destruction by RottKing map17 - Buntaluffigus by mid map18 - Skyscraper CTF by Esselfortium map19 - Mt. Awesome by Nes map20 - The BIGBRIK Experience by Revenant map21 - Obligatory Power Plant by Icarus map22 - Your Clan Sucks on This Map by Nautilus map23 - Wheelchair Inaccessible by Tuomio map24 - Kass Fortress part 2: NOT A DUEL TOWER by lupinx-Kassman map25 - Ernesto Attends Camp by Shaikoten map26 - Too Much Marble by ClonedPickle map27 - Castle of Eternal Essels in the Sky by Esselfortium map28 - Pretty Poly by Cybershark map29 - Two Holds Barred by Bucket map30 - Cap Dat Shit by GhoulSlayeR map31 - Mountain Zero by Tango map32 - Kitten Factory by Esselfortium Additional Credits To : The following people who wasted Essel's and my time fixing their retarded errors Nautilus, Tango, Kassman, GhoulSlayeR and Revenant for not reading the rules stating that you had to put in a player 1 start and a deathmatch start! I don't think I need to point out how stupid that was. MethoD, Lazureus, essel, Revenant, Icarus, Kassman, Bucket and Tango for all placing 3D mode starts in their maps! Great job in testing your map in all compatible ports. Bucket and Tuomio for setting every goddamn item to multiplayer only! THIS SHITS ME A LOT SO STOP DOING IT FOR FUCKS SAKE Nautilus and ClonedPickle for fucking up the team starts by putting them in the wrong place! You guys deserve a special medal! Esselfortium for compiling the textures he stole from Toke, NiGHTMARE, SargeBaldy, and anyone else I forgot. Also thanks Essel for modifying GRAY*, STARTAN*, BROWNGRN, PANEL*, METAL1/FLOOR4_8, and BIGBRIK specifically for 32in24 because he is so dedicated and talented! Also he made the awesome titlepic! Lazureus for having a massive breakdown and PMS session! =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Player starts only Other game styles : CAPTURE DAS FLAG Difficulty Settings : No * Construction * Base : New from scratch Build Time : 24 hours Editor(s) used : Doom Builder, SLADE, WadAuthor, XWE Known Bugs : Essel and deathz0r fixed most of them, but we couldn't be bothered fixing Kassman's inability to copy and paste a parallel base, so we left his inbalanced map as is. Who knows, maybe it'll be the basis for EXPERT CTF STRATEGY that is currently lacking in competitive Doom! May Not Run With... : Anything that doesn't do CTF * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors