32in24 IV: CAPTURE THE FAG

32in24 IV: CAPTURE THE FAG

More 32in24, MAN WE JUST CAN'T STOP SHITTING OUT LEVELS FROM our assholes! In this installment we take on the unbreakable pillars of zdctfmp and zdctfmp2 and...

Filenames
32in24-4.wad, 32in24-4final.wad
Size
6.47 MB
MD5
0dcb13accc8c6490130fa6b2e92597af
SHA-1
a347ce446eeb982c0526c04baf7d172b43753642
SHA-256
86af431bea77f52ca894d3225a6fbc0154a888535f57bc4d79b681c8d8cbddc9
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
530
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

===========================================================================
Update To		: 32in24-4.zip
Advanced engine needed  : Boom compatible
Primary purpose         : Capture The Flag
===========================================================================
Title                   : 32in24 IV: CAPTURE THE FAG
Filename                : 32in24-4.zip
Release date            : 09/04/2007
Author                  : The 32in24 team!
Email Address           : [email protected]
			  [email protected]
			  [email protected]
Other Files By Author   : 32in24.wad, 32in24sp.wad, 32in24-3.wad

Description             : More 32in24, MAN WE JUST CAN'T STOP SHITTING OUT
			  LEVELS FROM our assholes! In this installment we
			  take on the unbreakable pillars of zdctfmp and
			  zdctfmp2 and produce a mapset that is clearly
			  superior than zdctfmp3 and done in less time to
			  boot! Not only that, but you can play them in
			  Odamex, ZDaemon and Skulltag! So what's on the 
			  menu today? 

			map01 - Deliverance by Esselfortium
			map02 - Cassholes by leileilol
			map03 - Teleflag by LEGEND
			map04 - Bricks, yes bricks this time, lots of 
				bricks(brown bricks) by Catoptromancy
			map05 - Knuckle Bombah by Nes
			map06 - No Volition by Mechadon
			map07 - RedvsBlue by _MethoD_
			map08 - Whoa! A Highly Advanced CTF Map by deathz0r
			map09 - Generic Gray by Meph
			map10 - Toxic by GhoulSlayeR
			map11 - Industrial Playground by Goatface
			map12 - Jesus saves...AND SCORES! by Killingblair
			map13 - Azathoth's Decayed Base of Boppin' by RottKing
			map14 - Nazigothitorium by Lazureus
			map15 - Cave by _MethoD_
			map16 - Nyarlathotep's Evil Manse of Destruction by
				RottKing
			map17 - Buntaluffigus by mid
			map18 - Skyscraper CTF by Esselfortium
			map19 - Mt. Awesome by Nes
			map20 - The BIGBRIK Experience by Revenant
			map21 - Obligatory Power Plant by Icarus
			map22 - Your Clan Sucks on This Map by Nautilus
			map23 - Wheelchair Inaccessible by Tuomio
			map24 - Kass Fortress part 2: NOT A DUEL TOWER by 
				lupinx-Kassman
			map25 - Ernesto Attends Camp by Shaikoten
			map26 - Too Much Marble by ClonedPickle
			map27 - Castle of Eternal Essels in the Sky by
				Esselfortium
			map28 - Pretty Poly by Cybershark
			map29 - Two Holds Barred by Bucket
			map30 - Cap Dat Shit by GhoulSlayeR
			map31 - Mountain Zero by Tango
			map32 - Kitten Factory by Esselfortium

Additional Credits To	: The following people who wasted Essel's and
			  my time fixing their retarded errors

			  Nautilus, Tango, Kassman, GhoulSlayeR and
			  Revenant for not reading the rules stating that
			  you had to put in a player 1 start and a
			  deathmatch start! I don't think I need to point
			  out how stupid that was.

			  MethoD, Lazureus, essel, Revenant, Icarus,
			  Kassman, Bucket and Tango for all placing 3D mode
			  starts in their maps! Great job in testing your
			  map in all compatible ports.

			  Bucket and Tuomio for setting every goddamn item
			  to multiplayer only! THIS SHITS ME A LOT SO STOP
			  DOING IT FOR FUCKS SAKE

			  Nautilus and ClonedPickle for fucking up the
			  team starts by putting them in the wrong place!
			  You guys deserve a special medal!

			  Esselfortium for compiling the textures he stole
                          from Toke, NiGHTMARE, SargeBaldy, and anyone else
                          I forgot. Also thanks Essel for modifying GRAY*,
                          STARTAN*, BROWNGRN, PANEL*, METAL1/FLOOR4_8, and
                          BIGBRIK specifically for 32in24 because he is so
                          dedicated and talented! Also he made the awesome
                          titlepic!

			  Lazureus for having a massive breakdown and PMS
			  session!

===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Player starts only
Other game styles       : CAPTURE DAS FLAG
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 24 hours
Editor(s) used          : Doom Builder, SLADE, WadAuthor, XWE
Known Bugs              : Essel and deathz0r fixed most of them, but we
			  couldn't be bothered fixing Kassman's inability
			  to copy and paste a parallel base, so we left his
			  inbalanced map as is. Who knows, maybe it'll be
			  the basis for EXPERT CTF STRATEGY that is currently
			  lacking in competitive Doom!
May Not Run With...     : Anything that doesn't do CTF


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
1
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
1
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
1
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
2
Co-op Spawns
2
MAP05

MAP05

Deathmatch Spawns
1
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
1
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
1
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
1
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
1
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
1
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
1
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
1
Co-op Spawns
1
MAP13

MAP13

Deathmatch Spawns
1
Co-op Spawns
1
MAP14

MAP14

Deathmatch Spawns
1
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
1
Co-op Spawns
1
MAP16

MAP16

Deathmatch Spawns
1
Co-op Spawns
1
MAP17

MAP17

Deathmatch Spawns
1
Co-op Spawns
1
MAP18

MAP18

Deathmatch Spawns
1
Co-op Spawns
1
MAP19

MAP19

Deathmatch Spawns
1
Co-op Spawns
1
MAP20

MAP20

Deathmatch Spawns
1
Co-op Spawns
1
MAP21

MAP21

Deathmatch Spawns
1
Co-op Spawns
1
MAP22

MAP22

Deathmatch Spawns
1
Co-op Spawns
1
MAP23

MAP23

Deathmatch Spawns
3
Co-op Spawns
1
MAP24

MAP24

Deathmatch Spawns
1
Co-op Spawns
1
MAP25

MAP25

Deathmatch Spawns
1
Co-op Spawns
1
MAP26

MAP26

Deathmatch Spawns
1
Co-op Spawns
1
MAP27

MAP27

Deathmatch Spawns
1
Co-op Spawns
1
MAP28

MAP28

Deathmatch Spawns
1
Co-op Spawns
1
MAP29

MAP29

Deathmatch Spawns
1
Co-op Spawns
1
MAP30

MAP30

Deathmatch Spawns
1
Co-op Spawns
1
MAP31

MAP31

Deathmatch Spawns
1
Co-op Spawns
1
MAP32

MAP32

Deathmatch Spawns
1
Co-op Spawns
1

Graphics