The Cursed Hangar
This was the first level of the Freedoom project from around 2006 to 2017. It has recently been replaced and so I decided to make some edits and fixes, to cr...
Filenames
hangar.wad
Size
653.15 KB
MD5
58c41fb6715b4d017bbaa61c9274f911
SHA-1
a4893553351d361ff081128066bedb4ae2ab64bf
SHA-256
867dd1ca136665b500ee7af2d20e7cedbd04bcce72430e0235a58842a4160579
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
46
Maps
E1M1
Download
Read Me
=========================================================================== Advanced engine needed : Boom compatible (mostly) Primary purpose : Single play =========================================================================== Title : The Cursed Hangar Filename : hangar Release date : 2017 Author : Jonathan Dowland Email Address : [email protected] Other Files By Author : See https://jmtd.net/doom/ and https://doomwiki.org/wiki/Jon_Dowland Description : This was the first level of the Freedoom project from around 2006 to 2017. It has recently been replaced and so I decided to make some edits and fixes, to create a "definitive cut" version and release it stand alone. I chose the name "The Cursed Hangar" for this final re-issue. The map is intended to be a play on Doom's E1M1 "The Hangar". It follows the rough layout of that classic map, but is slightly more complex and slightly more difficult. The map is intended to use Boom features and so has moving floors, modified COLORMAPs, transparent textures, etc. This PWAD is designed to work with Boom compatible source ports and Ultimate Doom v1.9. There's a DEHACKED lump that spices things up a little bit if your port supports MBF code pointers (most do). I've also included two SFX that my brother and I contributed to Freedoom in the early days and which were subsequently replaced. Additional Credits to : TheGreenHerring and NickZ who made minor fixes and changes to the map in Freedoom. Joseph Dowland (dsclaw). RjY, Voros and Catoptromancy for play-testing and fix suggestions. I've imported some textures from FreeDoom that I used for the map and aren't in base Doom (they're mostly recreations of Doom 2 patches). Thanks to the authors: * RW22_1 - Nick Baker (NiGHTMARE) * RW28_4 - Colin Phipps (cph) * RW18_1 - Simon Howard (Fraggle) * SFALL/NUKAGE1 - Sodaholic * RW33_1 and SLIME14 - Fredrik Johansson Special Mentions : Giancarlo Laso (Shadow1013) who "vanillafied" the map in his "Invasion Of The Damned" PWAD: https://www.doomworld.com/idgames/levels/doom/g-i/invotdam Wesley Johnson who made some suggested modifications to the map which didn't get included in Freedoom (or here). Simon Howard, Mike Swanson, Voros and all other Freedoom contributors for their continued efforts. Bugs : Plenty. QZDoom (at least version 1.2.2) doesn't render the "muggy" underground area with the custom COLORMAP. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch (and variations) Build Time : over 10 years (from first to last edit) Editor(s) used : WadAuthor; Slade; Eureka; a hex editor; no doubt others May Not Run With : E1M1 are not vanilla compatible Tested With : Eternity, Prboom+, GZDoom; QZDoom (see "Bugs" above) * Copyright / Permissions * Copyright (c) 2001-2017 Jonathan Dowland; Joseph Dowland; NickZ; TheGreenHerring All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the Freedoom project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://jmtd.net/ ; https://www.doomworld.com/idgames/ FTP sites: /idgames mirrors