I started mapping because I play Doom since 95 and still love this epic game. As we (the Doomdaddys) have already played mostly every common wad ...
A community project run by Aquila Chrysaetos containing maps made by NoReason, BioRenegat, DanielAlexander, Bushpig2dope, Major Arlene, Pegleg, D...
Stone Turmoil was just a 90 minute speedmap to begin with, but after getting feedback from the regulars of #dmclub, I decided I'd do a little wor...
one in a series to gain mapping experience
A short, 5 map wad with simple run n gun gameplay
12 maps made during the first session, some by first-time mappers. There were two theme options: "Cyberdemon" and "Water & Lava".
You land in a telepad in the enemy base, and try to escape.
Duel map originally meant for a cyber-duel, but quickly realized it's potential for multiplayer. First ever duel map! And /idgames upload :o Musi...
A failed attempt on speed mapping for ass vol 5, googling around for searching about this killing colours thing, it appears the girl showned in t...
Estranged is a 32 level megawad that uses stock Doom & Doom2 textures, I would describe the levels as cleanly detailed with a variety of environm...
This is my first E1 attempt it's old map like my previous 1024 maps
9 maps made during the first session, some by first-time mappers. There were two theme options: "Fireblu" and "Tower Ruins".
11 Maps for Doom 2, all 'oldschool' in style and detail, and fairly short too (I'd never finish if I made them huge :P)
17 small maps made from memory, based on areas from TeamTNT's Eternal Doom 3. Some stuff is intentionally different, while other stuff is an erro...
Harmata said it best: "I could've picked random wads from idgames and then combine them in a megawad and it would be exactly the same thing as th...
Under water on an alien world...lots of ZDoom tricks
A tune-up community project led, compiled and with new graphics by joe-ilya. Each map is a tune-up of joe-ilya's earlier works such as "lost maps...
Many months after earth was invaded, humans are starting to win. By taking out their supply routes and many strategic loacations, the forces of h...
This map was made for First-Try Demo Contest # 10 on Russian Doom Community and Doomworld.
I was tired of the constricting environments that Counter-Strike level design (Half-Life level design) has, so I decided to make a map for Doom u...
A somewhat difficult DOOM 2 map playable with any limit-removing engine. This map was originally meant as a remake of MAP21 of Doom 2 ("Nirvana")...
This is a compilation of the WADs entered in SargeBaldy's seventh speedmapping exercise. Participants were given 100 minutes to create a Doom 2 l...