License to Ilya

License to Ilya

A tune-up community project led, compiled and with new graphics by joe-ilya. Each map is a tune-up of joe-ilya's earlier works such as "lost maps", "1024 abc...

Filenames
joetune.wad
Size
17.36 MB
MD5
9423021a9264ab929e7eaa2caa9b98d0
SHA-1
d74c71aa50353dedbf2a0fab445614bcb96761d7
SHA-256
7651ce20e56f0e25b188aaf328a78c7e7e8bf3359d2dfdf835bb86d6fa55d232
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
1181
Maps
MAP01, MAP02, MAP03, MAP05, MAP04, MAP06, MAP08, MAP10, MAP12, MAP13, MAP16, MAP31, MAP09, MAP11, MAP14, MAP07, MAP15

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : License to Ilya
Filename                : joetune.zip
Release date            : 05/11/15
Author                  : joe-ilya and friends
Email Address           : [email protected]
Other Files By Author   : Cacoward winners (cannonball and mouldy) made
                          draftex.wad and "going down"
                          Szymanski contributed to "Alien Vendetta" and "10
                          sectors"
                          Jaxxoon R made "Deem"
                          joe-ilya made bullets.wad 1024abc.wad lostmaps.wad
                          rdhud.wad 1star.wad ohmyg.wad chexres.wad punk.wad
Misc. Author Info       : Two cacoward winners and a classic mapper with some
                          other guys.

Description             : A tune-up community project led, compiled and with
                          new graphics by joe-ilya.
                          Each map is a tune-up of joe-ilya's earlier works
                          such as "lost maps", "1024 abc" or other
                          contributions.

Additional Credits to   : Jaxxoon R for combining all the texture packs the
                          mappers gave.
                          id for doom
                          Codeimp for Doom Builder 2
                          sirjuddington and Gez for slade 
                          Microsoft for MSpaint
===========================================================================
* What is included *

New levels              : 17
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP16 + MAP31
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Modified versions of joe-ilya's maps
                          and one of gustavo's
Build Time              : 9 months
Editor(s) used          : DB2, Slade3, MSpaint
Known Bugs              : Tiny sneaky bleeding sectors
May Not Run With        : Anything with no boom support.
Tested With             : PRboom 2.5.1.4


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
2
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
5
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
                                                                                
       Thanks for playing this tune-up community project!                       
                                   Mainly made by joe-ilya                      
                                                                                
       Here's a list of the other mappers that contributed:                     
                                                                                
       Du mhan yhu                                                              
       Noisyvelvet                                                              
       AD_79 - He made "50 monsters"                                            
       Voltcom9                                                                 
       Joe-ilya - He made "lost maps 2"                                         
       Jaxxoon R - made "deem"                                                  
       Szymanski - Contributed to "alien vendetta" and "10 sectors"             
       Dobu gabu maru - Leaded "nova", leads the DWmegawad club.                
       Cannonball - Leads "Ultimate doom in name only",                         
          and made "Thy flesh turned into a draft-excluder" and "concerned"     
       Surreily                                                                 
       Archi                                                                    
       Mouldy - made "Going down"                                               
       Tactical stiffy