#DooM Speedmapping Session 2

#DooM Speedmapping Session 2

9 maps made during the first session, some by first-time mappers. There were two theme options: "Fireblu" and "Tower Ruins".

Filenames
hdsped02.wad
Size
1.27 MB
MD5
d724626cdc9b27fc53d2461052584e67
SHA-1
d81c6b359c674e577c1202866e1a0c4ec600ddad
SHA-256
1faea87d99bd4e52ed7189746648d05b629e6418eae57223d8d27465b0938a17
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
119
Maps
MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP01

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : #DooM Speedmapping Session 2
Filename                : hdsped02.wad
Release date            : 10/18/2014
Authors                 : Kraflab
                          

Email Address           : [email protected]

Misc. Author Info       : The #DooM Speedmapping Sessions are held by the
						  #doom community on irc.speedrunslive.com

Description             : 9 maps made during the first session, some by
						  first-time mappers.  There were two theme
						  options: "Fireblu" and "Tower Ruins".

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd4


Additional Credits to   : 

===========================================================================

* Maplist *

Map 1
Author: Kraflab
Map Name: Shockblast Performs Open Heart Surgery While Hang Gliding
Theme: Tower Ruins
Compatibility: Boom
Music: Perdition's Gate Map13
Comment: In today's story, our hero has tracked Ol' Fonzo to his mountain home, where he appears to have opened a portal into the depths of hell.  Or perhaps Milwaukee.  It's hard to tell which is which.  Ol' Fonzo appears to be ready to make his final stand, armed with only a shotgun, and clothed in only his unfulfilled dreams and aspirations.  When you step into view he cries out his catch phrase: "What in Tarnsnation!?"

Map 2
Author: nub_hat
Map Name: North Mars UAC Fire Base
Theme: Fireblu
Compatibility: Limit Removing
Music: meshuggah - i
Comment: cool map loads of secrets, shoutouts to ezormer and shockblast for jump starting

Map 3
Author: paymentplan
Map Name: Fiery Initiator
Theme: Tower Ruins Bonus Fireblu
Compatibility: Boom
Music: Perdition's Gate Map27
Comment: no comment

Map 4
Author: 4shockblast
Map Name: Terrible Slaughter Stuff
Theme: FIREBLU and kind of tower ruin
Compatibility: Limit Removing
Music: EXCALIBR from ROTT
Comment: This map sucks, and I spent like 50 minutes not getting any progress.

Map 5
Author: AD_79
Map Name: FIREBLU REFINERY
Theme: FIREBLU
Compatibility: Vanilla
Music: Memento Mori II MAP31 (Bavor the Mad)
Comment: Meh, I didn't know where I was going with this. I suppose for a first speedmap it's alright.

Map 6
Author: SlashBane
Map Name: SwoodthisSwoodthat.wad
Theme: Fireblu
Compatibility: Vanilla
Music: Stardate D_between
Comment: I'm a bit dissapointed how this turned out to be quite, not only horrible, but kinda dull, but I wanted to make something that worked rather than my insane ideas of shit that turns out doesn't work and has no business being in a wad, etc etc etc.

Map 7
Author: Ezormer
Map Name: "If I stare long enough everything is purple"
Theme: Fireblu
Compatibility: Boom
Music: something from Requiem
Comment: This map is terrible, I hope there isn't too little or too much ammo because I didn't really playtest, have fun.

Map 8
Author: PinchySkree
Map Name: Fireblue Baron Face Off
Theme: Fireblue and Tower Ruins
Compatibility: Boom
Music: Belly Of The Beast
Comment: Scale the ruined tower and face off with the Fireblu Baron!

Map 9
Author: Enterim
Map Name: The Yo-Yo
Compatibility: Boom
Theme: Tower Ruins
Music: autmnlev.mid
Comments: my first ever map! probably too many sectors. that was my downfall.

===========================================================================
* What is included *

New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP09
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map
Editor(s) used          : Doom Builder, SLADE3, WhackEd4
Known Bugs              : Possible
May Not Run With        : Vanilla Doom
Tested With             : ZDoom


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1