#DooM Speedmapping Session 1
12 maps made during the first session, some by first-time mappers. There were two theme options: "Cyberdemon" and "Water & Lava".
Filenames
hdsped01.wad
Size
964.01 KB
MD5
1f5648f86640422cb2dc21d7201b1804
SHA-1
d8aac3866149d7d40894625a8278e8a43eb7ce2d
SHA-256
e2aa22d8b44d281e85fef7211ad0c80fb1c1b9494a090445df27282159031b63
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
157
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12
Download
Read Me
=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : #DooM Speedmapping Session 1 Filename : hdsped01.wad Release date : 09/20/2014 Authors : Kraflab Altazimuth Christopher Dewey (Kingdime) dingdang 4schockblast DrJordo Connor "eLim" O'Leary Ezormer JMickle paymentplan nub_hat Adam Email Address : [email protected] Misc. Author Info : The #DooM Speedmapping Sessions are held by the #doom community on irc.speedrunslive.com Description : 12 maps made during the first session, some by first-time mappers. There were two theme options: "Cyberdemon" and "Water & Lava". Credits to : Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 Additional Credits to : =========================================================================== * Maplist * Map 1 Author: Kraflab Map Name: Trainsman in the Alfonzone Theme: Cyberdemon + Water & Lava Compatibility: Boom Music: Stage 8 - Castlevania 4 Map 2 Author: Altazimuth Map Name: Peekaboo Theme: Cyberdemon Compatibility: Boom Music: Doom 2 MAP06 Map 3 Author: Christopher Dewey (Kingdime) Map Name: DimewreckSquared.wad Theme: Cyberdemons + water Compatibility: Boom Music: Doom 1 E1M1 Map 4 Author: dingdang Map Name: don't stop or we'll die Theme: cyberdemons water and lava Compatibility: Vanilla Music: Doom 2 MAP01 Map 5 Author: 4shockblast Map Name: Hope You're Good on Tight Spaces with Cybers! Theme: Lava/Water+Cybers Compatibility: Limit Removing Music: Become the Hunted from Plutonia 2 Map 6 Author: DrJordo Map Name: Stupid Cybertemple Thing Theme: Cyberdemon Compatibility: Boom Music: - Map 7 Author: Connor "eLim" O'Leary Map Name: Please Fight The Monsters Theme: Cyberdemon Compatibility: Boom Music: Alstroemeria Records - Bad Apple Map 8 Author: Ezormer Map Name: Cyber Crackle3 Theme: Cyberdemon + Water & Lava Compatibility: Boom Music: "Aries" by Mark Klem Map 9 Author: JMickle Map Name: The Circle Of Cyber Featuring Circle Cyber Center Theme: Cyberdemon (also a bit of lava/water) Compatibility: Boom Music: Congratulations on the baby but did you even want one by JMickle Map 10 Author: paymentplan Map Name: Nespithe Theme: cyberdemon + water & lava Compatibility: Boom Music: CVAoS- Heart of Fire by Jorge D. Fuentes Comment: "Made as part of #doom's speedmap session on September 20th, 2014. My first completed map." Map 11 Author: nub_hat Map Name: the flooded base Theme: water and lava and cyberdemons Compatibility: limit removing just to be sure Music: some incubus song battlestar galactica or something Comment: "yo im nub_hat this is my map was a bit late but got to map for 40 min hope you like it" Map 12 Author: Adam Map Name: Unfinished Business Difficulty: Imbalanced trainwreck Theme: Well, there is lava and there are Cyberdemons. Comments: "After spending an afternoon playing a multitude of Maximum Doom maps, you find yourself slipping away into a terrifying dreamworld. Fight your way through endless hordes of enemies, battle beasts from another realm and save your sanity... or never wake up!" =========================================================================== * What is included * New levels : 12 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No * Play Information * Game : Doom 2 Map # : MAP01 - MAP12 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : No * Construction * Base : New from scratch Build Time : 2 hours per map Editor(s) used : Doom Builder, SLADE3, WhackEd4 Known Bugs : Possible May Not Run With : Vanilla Doom Tested With : ZDoom * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.