Deus Ex Wasabi

Deus Ex Wasabi

I was tired of the constricting environments that Counter-Strike level design (Half-Life level design) has, so I decided to make a map for Doom utilizing the...

Filenames
prwrdxws.wad
Size
175.02 KB
MD5
514f006ddbc5a3bddaf9d451cf98b45f
SHA-1
d6ec2094ed3ffbfab0db69025820f08ba43d3506
SHA-256
9fdb0691be761a4ca2858ff649dbbd857d39d892d77f7ec72ceb7643837bc01f
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
11
Maps
MAP01

Read Me

Archive Maintainers:
This WAD is a Single-player level designed for Boom.

================================================================
Title                   : Deus Ex Wasabi
Filename                : prwrdxws.wad
Author                  : prower
Email Address           : [email protected]
Misc. Author Info       : Appreciates constructive criticism and
                          compliments.  Hint, hint.

Description             : I was tired of the constricting
                          environments that Counter-Strike level
                          design (Half-Life level design) has, so
                          I decided to make a map for Doom utilizing
                          the only advantage the Doom engine has
                          over more advanced game engines - wide
                          open areas, and lots of monsters in them.

                          This level is quite challenging, not
                          Plutonia Experiment hard, but hard in the sense
                          that ammo and health need to be conserved.  There is
                          enough ammo/health to complete the level with 100%
                          kills and secrets in UV, I've tried it.  My first run
                          through this WAD took me 11 minutes or so in skill
                          level 2, so at skill level 4 without knowledge of
                          the map it'll probably take you a good 15 minutes or
                          so.

                          Like all of my maps, I focus on funfactor over
                          detail.  Unfortunately, my editor has no auto-align
                          feature, so it would've been extremely painful to
                          align the rocky, natural (sort of) walls I used in
                          this map.  So don't get pissed when you see
                          misalignments, k?

Additional Credits to   : Cyb and mewse, and Carnevil for helping with some
                          alignment problems (though he converted it to ZDoom
                          accidentally.  At least he tried ;)
================================================================

* Play Information *

Map #                   : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Not tested/designed for,
                          I've included starts because I'm nice and stuff
Deathmatch 2-4 Player   : No deathmatch starts, so don't try it
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : WadEd 1.87beta, Doomed 4.2, WARM 1.6, BSP23x
Known Bugs              : Texture alignments, don't be so anal when you play
                          this wad


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, as long as you email me at [email protected] and tell me so.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4