Stone Turmoil

Stone Turmoil

Stone Turmoil was just a 90 minute speedmap to begin with, but after getting feedback from the regulars of #dmclub, I decided I'd do a little work on it and ...

Filenames
t-stone.wad
Size
451.41 KB
MD5
a91c650663c15c7fc3e7dfe4868a0f91
SHA-1
d95b0543d76977bb3e137012cfeec5bfc584c53a
SHA-256
885b70fc9d04f03a187cb3d96e6c6d7b404d0c026656ffb4fc475745b9d21e2f
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
28
Maps
MAP02, MAP01

Read Me

===========================================================================
Archive Maintainer      : Replace this version with the current version in
			  the archives
Advanced engine needed  : Limit Removing
Primary purpose         : Single play + Coop 
===========================================================================
Title                   : Stone Turmoil
Filename                : t-stone
Release date            : December 23, 2006
Author                  : Tango
Email Address           : [email protected]
Other Files By Author   : Just go here for my other crap:
			  http://tango.dmclub.org/?page_id=3
Misc. Author Info       : Mapping + playing Doom since January 2nd, '05

Description             : Stone Turmoil was just a 90 minute speedmap to
			  begin with, but after getting feedback from the
			  regulars of #dmclub, I decided I'd do a little
			  work on it and release it. Minor gameplay changes
			  have been made since, and skill settings have been
			  added. I've included the original map (note: it has
			  no skill settings, so it might seem hard to some of
			  you), just so you can see the changes I made (if
			  you're curious, that is).
Additional Credits to   : Belial - Testing and feedback
			  DomRem - Testing and feedback
			  Hobbs - Testing and feedback
			  Killingblair - Testing and feedback
			  Kaiser - Inspiration
			  Erik Alm - Inspiration
			  Dutch Devil - Inspiration
			  Afterglow - The sky, which came from a sky pack
			  he posted on the DoomWorld forums (I did a
			  recoloring job on the sky, though)
			  ... And eveyone else that I forgot
==============================================================
* What is included *

New levels              : Yes, 2
Sounds                  : No
Music                   : Yes, ripped from Memento Mori (I know I'm not
			  supposed to do that, but hey, Erik Alm did it,
			  so who cares :P)
Graphics                : Yes, a new sky
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : Map01-02
Single Player           : Yes
Cooperative 2-4 Player  : Yes, but I recommend only 2 people
Deathmatch 2-4 Player   : Pfft, no
Other game styles       : If you're using SkullTag, you can always
			  play Survival Coop, but no
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : December 13th - December 23rd '06
Editor(s) used          : XWE, Doom Builder
Known Bugs              : Map02 might have a few
May Not Run With...     : Doom2.exe


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: bleh
FTP sites: bleh

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4