In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fu...
Rebirth Unleashed is the first Brazilian Community Project, 23 fun DM maps.
So that you know what this is I shall say right here, here is the most public and certain ZETA for your consumption and enjoyment. It started fro...
A fun deathmatch level made in 3 days.
My 32-level Megawad for Doom II/Final Doom, it has an MP3 Track for each level and text screen, uses ambient sounds from Doom 3, Quake 2 and othe...
Chagre Sequence is a simple CTF map designed for 8-12 players. There are five routes going through the map. Each one of them is connected to each...
This is a test release of cleanup crew, which is a COOP based WAD for use with Zdaemon/Skulltag.
A small sized and fast paced duel map. It was made in under an hour.
A highly addictive and hilarious new game mode brought to you by the Skulltag community, hurl dodgeballs and knock opponents out of the contest, ...
20 levels, designed for Single Player / CO-OP
A last man standing map inspired by Daggerfall.
SargeBaldy and ZarcyB are sent onto a magical adventure with tricks and flips.
Take on your opponents in arenas of the ancient world. Battle in Egpytian pyramids, Greek temples, Aztec labyrinths, Chinese palaces, volcanic ru...
no runes, no bfg.
A medium sized duel/deathmatch map designed for 2-6 players.
A celebration of years of doom deathmatch, each map tries to create a different flair than the last
Part six in a series of levels to be individually released and then eventually combined to form a final compilation. The Highlands is a mountaino...
A minigame wad made for LMS, with more than 16 maps to enjoy yourself with :)
This is an accumulation of deathmatch levels I have made. There is no set theme. Some are parts of coop levels in progress, some are just spaces ...
This is an eight map series for Doom 2 using ZDoom (or a related engine such as Skulltag). ::STORY:: Somewhere between defeating the Icon of Sin ...
This is my first "finished" map I have done. It's a Deathmatch level placed in a techbase.
Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score!