DeathBall Version 1.4
Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score!
Filenames
deathball-v1.4.pk3, Deathball-v1.4.pk3
Size
11.60 MB
MD5
4b3557a35f134d6cf93242e65317df1e
SHA-1
7b2706cee02d89935db10694d508ceac5e9f40ee
SHA-256
94e6d9172470aaedf9eee007217f0e97683df840fa779d86a5588a0cc036cd7e
WAD Type
PK3
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
1412
Maps
MAP00, MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Read Me
=========================================================================== Advanced engine needed : Skulltag 98d Primary purpose : Teamgame =========================================================================== Title : DeathBall Version 1.4 Filename : Deathball-v1.4.pk3 Release date : 1/9/11 Author : Aerial and Ghastly_dragon Email Address : [email protected] and [email protected] Other Files By Author : Hard-Doom, 2-bit duel, 1995dm. Misc. Author Info : She's a bitch, I'm a nice guy. We make a good team. Description : Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score! Additional Credits to : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl, Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver, M3ntos, Captain Toenail, Wagi, Remmirath, Rellik, Washu, Alexmax, Gosimer, and Jehar for maps. =========================================================================== *Suggested Flags* DMFLAGS: 2642948 DMFLAGS2: 1536 COMPATFLAGS: 131072 *Recommended player limit: 6 to 10 *Changes in Version 1.4* The Ball can now teleport so it won't get stuck behind teleport lines. The Ball now has the +TeleStomp flag, so when it teleports it can telefrag. Fixed a bug where the hud message showing the player/team with the ball sometimes used BigFont randomly. The Ball pickup and fumble messages now use HudMessageBold (instead of printbold) so it doesn't flood the console. Minor changes have been made to maps 01, 03, 09, 12, 16, 19, and 21 in order to better the gameplay. Map20's score pit has been moved in order to make scoring require more teamwork. * What is included * New levels : 22 (Map01-Map22) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : A GAME MODE! Other files required : None * Play Information * Game : Doom 2 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Teamgame. DUH! Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Dunno. Editor(s) used : Doom Builder, XWE and various others. Known Bugs : I hope not. May Not Run With... : Anything other than Skulltag 98d. * Copyright / Permissions * Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a base for modification or reuse. However, you may MAY NOT use the Decorate or ACS. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.