Damnation
My 32-level Megawad for Doom II/Final Doom, it has an MP3 Track for each level and text screen, uses ambient sounds from Doom 3, Quake 2 and others. Also use...
Filenames
damnation.wad, damnation(real).wad
Size
244.57 MB
MD5
06840bed7d885751e32a609805a90068
SHA-1
99f40d65d2e7226ba2420c8801998dd571810aaa
SHA-256
a82cd07cfaa6426cbe8eacf528b6b7b90c2a30de65a36b7c6a79a01f43103432
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Zandronum, SKULLTAG, Limit Removing
Lumps
4912
Maps
MAP17, MAP06, MAP02, MAP15, MAP07, MAP23, MAP24, MAP26, MAP25, MAP04, MAP08, MAP05, MAP09, MAP10, MAP13, MAP32, MAP16, MAP12, MAP14, MAP11, MAP31, MAP19, MAP20, MAP21, MAP22, MAP27, MAP29, MAP28, MAP30, MAP18, MAP03, MAP01
Download
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=========================================================================== Archive Maintainer : 32-level Megawad for Doom 2, should go in /levels Advanced engine needed : Zandronum 1.0 or higher Primary purpose : Single play =========================================================================== Title : Damnation Filename : levels/doom2/megawads/damn.zip Release date : June 25th, 2013 Author : Dzyan Kelsick (Arclite) Email Address : [email protected] Description : My 32-level Megawad for Doom II/Final Doom, it has an MP3 Track for each level and text screen, uses ambient sounds from Doom 3, Quake 2 and others. Also uses textures from cc4-tex.wad and q2tex.wad. Requires Zandronum, skulltag_data.pk3, skulltag_actors.pk3, and cc4-tex.wad and q2tex.wad, all of them (except Zandronum of course) are included in the zip file, and though the Wad is meant to be played with Brutaldoom, it's not required. Overall the difficulty of the Wad is hard, so if you're a casual player, do it on easy, if you're a pro, do it on normal/hard, etc. Most of the levels are very large and may cause low frame rates. Uses enemies and weapons and items from Skulltag (though weapons may not work depending on the Zandronum version used). Read the Doom - Damnation.rtf file if you want more details and are interested in the story. Follows the story of a space marine present on the planet of Kronos when a demonic invasion hits. Additional Credits to : id Software, Sahiya Kelsick, my sister, for her photoshop work on the title screen and intermission screen pictures. Feanor Kelsick, my brother, for beta testing. =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : skulltag_data.pk3, skulltag_actors.pk3, cc4-tex.wad, q2tex.wad. * Play Information * Game : Doom 2 Map # : MAP01 - MAP32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : Several months, over the course of one year. Editor(s) used : Doom Builder, Doom Builder 2, Slade 3, Doomword. Known Bugs : Some textures that couldn't be aligned, some wall textures may appear completely black in dark areas, some monsters may not come through portals when they're supposed to. May Not Run With... : Anything except Zandronum and Brutaldoom. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors