MancerXX v1.0
In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fun of it. The...
Filenames
mancerxx.wad
Size
2.44 MB
MD5
766ace96af7e191da45c293d7e510c38
SHA-1
a06cbf1121837965704d8888ac0e5577edaac421
SHA-256
290ae24c916698ca4bd8b7b659c0e1d956bf3201454e3015fbf8cac6ec721e75
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Zandronum, ZDaemon, ZDoom, Doom II
Lumps
136
Maps
MAP01, MAP02, MAP03, MAP05, MAP04
Download
Read Me
=========================================================================== Advanced engine needed : Any limit removing. ZDoom/ZDaemon/Skulltag/etc Primary purpose : Deathmatch =========================================================================== Title : MancerXX v1.0 Filename : mancerxx.wad Release date : June 17th, 2007 Author : C. Savage Email Address : [email protected] Other Files By Author : Too many to list Misc. Author Info : I was trying to think of something clever to put here but the hell with it. Description : In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fun of it. They stay fairly true to the original layouts while adding plenty of new elements and gameplay opportunities. These maps are intended primarily for 1-on-1 play. However, MAP05 is somewhat larger than the norm so that one plays better in FFA. MAP01 - MancerX MAP01 revamped MAP02 - MancerX MAP02 revamped MAP03 - MancerX3 MAP13 revamped MAP04 - MancerX3 MAP11 revamped MAP05 - An err.. Mostly new map. Larger than the others. For more stuff and plenty of useless info go to http://www.doomworld.com/manzer/ and look for the MancerXX section. Additional Credits to : As always, id Software for the STILL great game. The Doomworld Forum community for the input. The Skulltag community for partaking in the beta version. Revenant in particular whom did some more extensive testing by playing me 1-on-1 many a time, pity him! ;) The people keeping the spirit of Doom 2 alive! Various textures used/edited from the following: gothictx.wad, nb_recol.wad, and 2mbrown.wad =========================================================================== * What is included * New levels : 5 Sounds : No Music : No Graphics : Yes (some new, some edited from the mentioned wads) Dehacked/BEX Patch : No Demos : No Other : No Other files required : Any limit removing source port such as ZDoom. * Play Information * Game : DOOM2 Map # : MAP01, MAP02, MAP03, MAP04, MAP05 Single Player : Player starts only Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for Other game styles : Umm.. Skulltag with bots? Difficulty Settings : Yes SKILL 1-2 - NO PLASMA MODE Plasma Gun becomes an additional Rocket Launcher. BFG becomes Bezerk pack (the ultimate disgrace!) SKILL 3-5 - NORMAL WEAPON LAYOUT Set your DMFLAGS to your liking and enjoy! * Construction * Base : My ooold maps. (MancerX.wad and MancerX3.wad) Build Time : About 1 month working in my free time. Editor(s) used : Doom Builder, XWE Known Bugs : - Some source ports may exhibit certain flaws. However, I believe these more likely to be problems with the source ports themselves. The ONLY thing these maps require is limit removal. - There are some minor 'bleeding vertices' May Not Run With : 'Vanilla' Doom 2 Tested With : ZDoom, ZDaemon, and Skulltag * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse without permission. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. For all inquiries, I can be contacted at [email protected]. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.doomworld.com/manzer/
=========================================================================== Advanced engine needed : Any limit removing. ZDoom/ZDaemon/Skulltag/etc Primary purpose : Deathmatch =========================================================================== Title : MancerXX v1.0 Filename : mancerxx.wad Release date : June 17th, 2007 Author : C. Savage Email Address : [email protected] Other Files By Author : Too many to list Misc. Author Info : I was trying to think of something clever to put here but the hell with it. Description : In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fun of it. They stay fairly true to the original layouts while adding plenty of new elements and gameplay opportunities. These maps are intended primarily for 1-on-1 play. However, MAP05 is somewhat larger than the norm so that one plays better in FFA. MAP01 - MancerX MAP01 revamped MAP02 - MancerX MAP02 revamped MAP03 - MancerX3 MAP13 revamped MAP04 - MancerX3 MAP11 revamped MAP05 - An err.. Mostly new map. Larger than the others. For more stuff and plenty of useless info go to http://www.doomworld.com/manzer/ and look for the MancerXX section. Additional Credits to : As always, id Software for the STILL great game. The Doomworld Forum community for the input. The Skulltag community for partaking in the beta version. Revenant in particular whom did some more extensive testing by playing me 1-on-1 many a time, pity him! ;) The people keeping the spirit of Doom 2 alive! Various textures used/edited from the following: gothictx.wad, nb_recol.wad, and 2mbrown.wad =========================================================================== * What is included * New levels : 5 Sounds : No Music : No Graphics : Yes (some new, some edited from the mentioned wads) Dehacked/BEX Patch : No Demos : No Other : No Other files required : Any limit removing source port such as ZDoom. * Play Information * Game : DOOM2 Map # : MAP01, MAP02, MAP03, MAP04, MAP05 Single Player : Player starts only Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for Other game styles : Umm.. Skulltag with bots? Difficulty Settings : Yes SKILL 1-2 - NO PLASMA MODE Plasma Gun becomes an additional Rocket Launcher. BFG becomes Bezerk pack (the ultimate disgrace!) SKILL 3-5 - NORMAL WEAPON LAYOUT Set your DMFLAGS to your liking and enjoy! * Construction * Base : My ooold maps. (MancerX.wad and MancerX3.wad) Build Time : About 1 month working in my free time. Editor(s) used : Doom Builder, XWE Known Bugs : - Some source ports may exhibit certain flaws. However, I believe these more likely to be problems with the source ports themselves. The ONLY thing these maps require is limit removal. - There are some minor 'bleeding vertices' May Not Run With : 'Vanilla' Doom 2 Tested With : ZDoom, ZDaemon, and Skulltag * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse without permission. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. For all inquiries, I can be contacted at [email protected]. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.doomworld.com/manzer/