MancerXX v1.0

MancerXX v1.0

In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fun of it. The...

Filenames
mancerxx.wad
Size
2.44 MB
MD5
766ace96af7e191da45c293d7e510c38
SHA-1
a06cbf1121837965704d8888ac0e5577edaac421
SHA-256
290ae24c916698ca4bd8b7b659c0e1d956bf3201454e3015fbf8cac6ec721e75
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Zandronum, ZDaemon, ZDoom, Doom II
Lumps
136
Maps
MAP01, MAP02, MAP03, MAP05, MAP04

Read Me

===========================================================================
Advanced engine needed  : Any limit removing. ZDoom/ZDaemon/Skulltag/etc
Primary purpose         : Deathmatch
===========================================================================
Title                   : MancerXX v1.0
Filename                : mancerxx.wad
Release date            : June 17th, 2007
Author                  : C. Savage
Email Address           : [email protected]
Other Files By Author   : Too many to list
Misc. Author Info       : I was trying to think of something clever to put 
                          here but the hell with it.

Description             : In short:
                          Having recently rediscovered how great Doom 2 DM
                          still is I've decided to remake some of my ooold
                          Doom 2 maps from 1995/1996 for the fun of it. 
                          They stay fairly true to the original layouts 
                          while adding plenty of new elements and gameplay 
                          opportunities.

                          These maps are intended primarily for 1-on-1 play.
                          However, MAP05 is somewhat larger than the norm so
                          that one plays better in FFA.

                          MAP01 - MancerX MAP01 revamped
                          MAP02 - MancerX MAP02 revamped
                          MAP03 - MancerX3 MAP13 revamped
                          MAP04 - MancerX3 MAP11 revamped
                          MAP05 - An err.. Mostly new map. Larger than the others.

                          For more stuff and plenty of useless info go to 
                          http://www.doomworld.com/manzer/ and look for 
                          the MancerXX section.

Additional Credits to   : As always, id Software for the STILL great game.
                          The Doomworld Forum community for the input.
                          The Skulltag community for partaking in the 
                          beta version. Revenant in particular whom did 
                          some more extensive testing by playing me 1-on-1
                          many a time, pity him! ;)
                          The people keeping the spirit of Doom 2 alive!
                          Various textures used/edited from the following:
                          gothictx.wad, nb_recol.wad, and 2mbrown.wad
===========================================================================
* What is included *

New levels              : 5
Sounds                  : No
Music                   : No
Graphics                : Yes (some new, some edited from the mentioned wads)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : Any limit removing source port such as ZDoom.

* Play Information *

Game                    : DOOM2
Map #                   : MAP01, MAP02, MAP03, MAP04, MAP05
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : Umm.. Skulltag with bots?
Difficulty Settings     : Yes
                          SKILL 1-2 - NO PLASMA MODE
                                      Plasma Gun becomes an additional Rocket Launcher.
                                      BFG becomes Bezerk pack (the ultimate disgrace!)
                          SKILL 3-5 - NORMAL WEAPON LAYOUT

                          Set your DMFLAGS to your liking and enjoy!

* Construction *

Base                    : My ooold maps. (MancerX.wad and MancerX3.wad)
Build Time              : About 1 month working in my free time.
Editor(s) used          : Doom Builder, XWE
Known Bugs              : - Some source ports may exhibit certain flaws. However,
                          I believe these more likely to be problems with the source 
                          ports themselves. The ONLY thing these maps require is 
                          limit removal.
                          - There are some minor 'bleeding vertices'
May Not Run With        : 'Vanilla' Doom 2
Tested With             : ZDoom, ZDaemon, and Skulltag



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification 
or reuse without permission. Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

For all inquiries, I can be contacted at [email protected].


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/manzer/
===========================================================================
Advanced engine needed  : Any limit removing. ZDoom/ZDaemon/Skulltag/etc
Primary purpose         : Deathmatch
===========================================================================
Title                   : MancerXX v1.0
Filename                : mancerxx.wad
Release date            : June 17th, 2007
Author                  : C. Savage
Email Address           : [email protected]
Other Files By Author   : Too many to list
Misc. Author Info       : I was trying to think of something clever to put 
                          here but the hell with it.

Description             : In short:
                          Having recently rediscovered how great Doom 2 DM
                          still is I've decided to remake some of my ooold
                          Doom 2 maps from 1995/1996 for the fun of it. 
                          They stay fairly true to the original layouts 
                          while adding plenty of new elements and gameplay 
                          opportunities.

                          These maps are intended primarily for 1-on-1 play.
                          However, MAP05 is somewhat larger than the norm so
                          that one plays better in FFA.

                          MAP01 - MancerX MAP01 revamped
                          MAP02 - MancerX MAP02 revamped
                          MAP03 - MancerX3 MAP13 revamped
                          MAP04 - MancerX3 MAP11 revamped
                          MAP05 - An err.. Mostly new map. Larger than the others.

                          For more stuff and plenty of useless info go to 
                          http://www.doomworld.com/manzer/ and look for 
                          the MancerXX section.

Additional Credits to   : As always, id Software for the STILL great game.
                          The Doomworld Forum community for the input.
                          The Skulltag community for partaking in the 
                          beta version. Revenant in particular whom did 
                          some more extensive testing by playing me 1-on-1
                          many a time, pity him! ;)
                          The people keeping the spirit of Doom 2 alive!
                          Various textures used/edited from the following:
                          gothictx.wad, nb_recol.wad, and 2mbrown.wad
===========================================================================
* What is included *

New levels              : 5
Sounds                  : No
Music                   : No
Graphics                : Yes (some new, some edited from the mentioned wads)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : Any limit removing source port such as ZDoom.

* Play Information *

Game                    : DOOM2
Map #                   : MAP01, MAP02, MAP03, MAP04, MAP05
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : Umm.. Skulltag with bots?
Difficulty Settings     : Yes
                          SKILL 1-2 - NO PLASMA MODE
                                      Plasma Gun becomes an additional Rocket Launcher.
                                      BFG becomes Bezerk pack (the ultimate disgrace!)
                          SKILL 3-5 - NORMAL WEAPON LAYOUT

                          Set your DMFLAGS to your liking and enjoy!

* Construction *

Base                    : My ooold maps. (MancerX.wad and MancerX3.wad)
Build Time              : About 1 month working in my free time.
Editor(s) used          : Doom Builder, XWE
Known Bugs              : - Some source ports may exhibit certain flaws. However,
                          I believe these more likely to be problems with the source 
                          ports themselves. The ONLY thing these maps require is 
                          limit removal.
                          - There are some minor 'bleeding vertices'
May Not Run With        : 'Vanilla' Doom 2
Tested With             : ZDoom, ZDaemon, and Skulltag



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification 
or reuse without permission. Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

For all inquiries, I can be contacted at [email protected].


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/manzer/

Maps

MAP01

MAP01

Deathmatch Spawns
6
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
6
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
5
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
5
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
5
Co-op Spawns
4