You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and ...
After crashing into what is several traps of the sick-minded UAC officials' bases where they have been caught bringing in the demons themselves o...
*This wad is playable with any control scheme, but it was designed for mouselook and WASD, with no jumping or crouching* There have been reports ...
What, stupit name?! Ok, so this is my first Doom wad. So there are some things I want to say: 1) It doesn't have secrets. 2) Architecture is on l...
An underground marine base. I made this map in one day to test my speedrun skills.
It's a jokewad. Each level of the megawad consists of two square sectors.
Originally made for the /r/Doom community map pack, project was cancelled but I decided to finish the map anyway.
Part twelve in the World's End series. This level is the kind of tech-base map I like, the atmosphere of Doom, the abstract design of Doom2 combi...
Converted main2d2.wad to use GZDoom features like 3D floor, mirror, and fog. A simple house wad. MAP01 -- "Move IT" OGG music in gzmain41.wad pro...
In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fu...
So that you know what this is I shall say right here, here is the most public and certain ZETA for your consumption and enjoyment. It started fro...
This was the longest I ever worked on anything ever, other than that one time I built a watergun to shoot my sister with when I was six. Hmph. We...
There is a dimension, a dimension full of nonsense and surrealism. It is a place where crates are out to kill you, and a place where logic jumps ...
My 32-level Megawad for Doom II/Final Doom, it has an MP3 Track for each level and text screen, uses ambient sounds from Doom 3, Quake 2 and othe...
This map will bend your wookie
Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining th...
20 levels, designed for Single Player / CO-OP
Started as a e4m1 remake but I went on with a standalone map that maintains a few known areas (revamped obviously).
A medium sized duel/deathmatch map designed for 2-6 players.
A celebration of years of doom deathmatch, each map tries to create a different flair than the last
UAC VOICE LOG...
ZPortal is the extension of the ZDoom Portal Gun WAD.
This is an eight map series for Doom 2 using ZDoom (or a related engine such as Skulltag). ::STORY:: Somewhere between defeating the Icon of Sin ...
This WAD started out as a way of loosing boredom, and I've never attempted to create a Skulltag Single Player map, so I wanted to see what I coul...