Doom Guy's House

Doom Guy's House

Converted main2d2.wad to use GZDoom features like 3D floor, mirror, and fog. A simple house wad. MAP01 -- "Move IT" OGG music in gzmain41.wad produced by the...

Filenames
gzmain31.wad
Size
444.96 KB
MD5
72545a340e53e57c6b1ccca47868561f
SHA-1
a34027ea28938feca295bc1034658d5adbbdc99d
SHA-256
738ad3928ad3bafc5ed096450fcebc8982150cc9dbaf01f9c88b624eea8a5466
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Zandronum, ZDoom
Lumps
4
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : OGG content in gzmain41.wad
Advanced engine needed  : GZDoom (recent and open gl) or Zandronum 3.0
Primary purpose         : One level included
===========================================================================
Title                   : Doom Guy's House 
Filename                : gzmain31.wad (gzmain41.wad contains OGG music)
Release date            : 12/29/2016
Author                  : Guy M. Babin
Email Address           : [redacted]
Other Files By Author   : main2.wad (main2d2.wad), zdmpro11.wad, and others not
                          to mention
Misc. Author Info       : Hobbyist who like creating media stuff.

Description             : Converted main2d2.wad to use GZDoom features like
                          3D floor, mirror, and fog.  A simple house wad.
                          			  
			  MAP01  --  "Move IT" OGG music in gzmain41.wad produced
				     by the author himself	
			  			 

Additional Credits to   : Music inspirations from the authors of Unreal Tournament 3 
                          soundtracks and J.M. Jarre
===========================================================================
* What is included *

New levels              : Yes (MAP01)
Sounds                  : No 
Music                   : Yes 
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : GZDoom (recent) or Zandronum 3.0 (recent)


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : NO
Other game styles       : None
Difficulty Settings     : Not implemented (Hard)


* Construction *

Base                    : Converted from main2d2.wad
Build Time              : Three Days
Known Bugs              : Key Doors Won't Function on older Zandronum 2.0 (use 3.0)
May Not Run With        : Other ports
Tested With             : GZDoom, Zandronum 3.0


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Author's website:  http://www.babins.org/Guy/

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4