This is just a collection of maps I've abandoned in my attempt to make a Megawad. =.=''' So I make those into a Megawad. Playable, but expect abs...
A recreation of the classic 90's British TV gameshow "The Crystal Maze". I did make a vanilla version of the maze back in 2000 (Fragport map 32) ...
*GZDoom with freelook enabled heavily recommended* A short, but replayable level that lets you take three different routes to get to the end, whi...
Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining th...
A short, slightly puzzle-oriented map made for TerminusEst13's third DUMP project (Doom Upstart Mapping Project).
collection of my maps some good some bad
This Package includes the completely updaded version of Demon Eclipse Epsisode 1 as well as the all new episode two. The Mode features a host of ...
A remake of the first 3 levels of Doom 2: Hell on Earth, designed for GZDoom 1.1.6+. Features up to 10 times the detailing of the original levels...
Contains a total of nine DM maps and six duel maps, maps 1-11 are Deathmatch based while maps 20-25 are duel based.
A remake of level 29 of Doom II
Find enough advanced weaponry to get past a Spider Mastermind and exit the level. Be careful not to wake him up sooner than you need to. The star...
REQUIRES CC4-TEX. Short (15 minutes) map in classic tech-base style. Not tested with ZDoom.
On August 4th, 2219, Doomguy decided to return to the old UAC phobos base, for old times' sake. Then he realized that, for some reason, everyone ...
You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and ...
After crashing into what is several traps of the sick-minded UAC officials' bases where they have been caught bringing in the demons themselves o...
A short seven-map set - my first I've uploaded to the world. The story, as little as it matters, is: some time has passed since the events of the...
*This wad is playable with any control scheme, but it was designed for mouselook and WASD, with no jumping or crouching* There have been reports ...
What, stupit name?! Ok, so this is my first Doom wad. So there are some things I want to say: 1) It doesn't have secrets. 2) Architecture is on l...
A set of small but hard maps highly inspired by NUTS. Enemies are spawned. Maps 1-8 end automatically. YOU NEED A VERY POWERFUL COMPUTER TO RUN T...
An underground marine base. I made this map in one day to test my speedrun skills.
This is a map with Quake metal textures. At first it was designed for Zdoom, but as I experimented with coloured lighting and 3d floors in GZDoom...