Abandoned Megawad
This is just a collection of maps I've abandoned in my attempt to make a Megawad. =.=''' So I make those into a Megawad. Playable, but expect absolute random...
Filenames
abmega.wad
Size
8.54 MB
MD5
2816a64dfc5603bc016c51371f9c4bb2
SHA-1
c5e09867354e12f275492beaa3b5d05b36021f51
SHA-256
4bd71c7b2421f2b37b6fdfe959557d1edb418e965b94a8b718487b41998f4fd6
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
1709
Maps
MAP01, MAP02, MAP03, TESTMAP, MAP04, MAP05, MAP06, MAP07, MAP10, MAP11, MAP13, MAP15, MAP16, MAP19, MAP17, MAP20, MAP21, MAP18, MAP14, MAP23, MAP22, MAP08, MAP09, MAP12
Download
Read Me
=========================================================================== Advanced engine needed : GZDoom Primary purpose : Single Player only =========================================================================== Title : Abandoned Megawad Filename : AbMega.wad Release date : 01.10.10 Author : yylow30 Email Address : [email protected] Other Files By Author : None Description : This is just a collection of maps I've abandoned in my attempt to make a Megawad. =.=''' So I make those into a Megawad. Playable, but expect absolute random themes, horrible textures, random monsters, random stuffs all over the random maps. But do expect some interesting maps that might be better than a few other maps around. Winks! Oh! And expect maps with repeated sections as I might have copied a section or two from maps to maps, but no 2 maps are identical. Expect a few harder maps between sets of simple smaller maps as well. Ok, in other words, don't expect much. Since most, if not all, are my first maps. The first few maps might throw you off, but things should get better after Map05 or 06. =) Additional Credits to : Bryan. He did maps 2 and 3. Creators for the following files - Gothic DeathMatch (II) Graphical Resource PWAD (Some of the textures were used) - The Monster Resource Wad (Some of the monsters were directly, indirectly derived from this wad) Some other creators of some other wad files that gave me the inspirations. =========================================================================== * What is included * New levels : Around 23 Sounds : New monster sounds. Music : No Graphics : Textures and Flats. Dehacked/BEX Patch : ??? ANIMDEFS, MAPINFO, DECALDEF, DECORATE, SNDINFO were used. Demos : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 - MAP23 + TESTMAP Single Player : Yes. Only Single player. Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Implemented only on some maps. * Construction * Base : New maps from scratch, and some modified monsters. Build Time : Over a span of few years on and off. Editor(s) used : XWE, Doom Builder 1 and 2 Known Bugs : Probably missing, misaligned, horrible textures. It seems like it is possible to squeeze through between 2 pillars 32-wide apart in map21, this should not be the case. May Not Run With : Everything except GZDoom. ZDoom might work, but I have no idea. Tested With : GZDoom 1.5.3 (Older versions can work) * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY not distribute this file in any format. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip