Abandoned Megawad

Abandoned Megawad

This is just a collection of maps I've abandoned in my attempt to make a Megawad. =.=''' So I make those into a Megawad. Playable, but expect absolute random...

Filenames
abmega.wad
Size
8.54 MB
MD5
2816a64dfc5603bc016c51371f9c4bb2
SHA-1
c5e09867354e12f275492beaa3b5d05b36021f51
SHA-256
4bd71c7b2421f2b37b6fdfe959557d1edb418e965b94a8b718487b41998f4fd6
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
1709
Maps
MAP01, MAP02, MAP03, TESTMAP, MAP04, MAP05, MAP06, MAP07, MAP10, MAP11, MAP13, MAP15, MAP16, MAP19, MAP17, MAP20, MAP21, MAP18, MAP14, MAP23, MAP22, MAP08, MAP09, MAP12

Read Me

===========================================================================
Advanced engine needed  : GZDoom
Primary purpose         : Single Player only
===========================================================================
Title                   : Abandoned Megawad
Filename                : AbMega.wad
Release date            : 01.10.10
Author                  : yylow30
Email Address           : [email protected]
Other Files By Author   : None

Description             : This is just a collection of maps I've abandoned 
			  in my attempt to make a Megawad. =.=''' So I make
			  those into a Megawad. Playable, but expect
			  absolute random themes, horrible textures, 
			  random monsters, random stuffs all over the 
			  random maps. But do expect some interesting 
			  maps that might be better than a few other maps
			  around. Winks! Oh! And expect maps with repeated 
			  sections as I might have copied a section or two 
			  from maps to maps, but no 2 maps are identical. 
			  Expect a few harder maps between sets of simple 
			  smaller maps as well.

			  Ok, in other words, don't expect much. Since 
			  most, if not all, are my first maps.

			  The first few maps might throw you off, but things
 			  should get better after Map05 or 06. =) 


Additional Credits to   : Bryan. He did maps 2 and 3.
			  Creators for the following files
			     - Gothic DeathMatch (II) Graphical Resource 
			       PWAD (Some of the textures were used)
			     - The Monster Resource Wad (Some of the 
			       monsters were directly, indirectly derived 
			       from this wad)
			  Some other creators of some other wad files that
			  gave me the inspirations.
===========================================================================
* What is included *

New levels              : Around 23
Sounds                  : New monster sounds.
Music                   : No
Graphics                : Textures and Flats.
Dehacked/BEX Patch      : ??? ANIMDEFS, MAPINFO, DECALDEF, DECORATE, SNDINFO
			  were used.
Demos                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01 - MAP23 + TESTMAP
Single Player           : Yes. Only Single player.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Implemented only on some maps.


* Construction *

Base                    : New maps from scratch, and some modified monsters.
Build Time              : Over a span of few years on and off.
Editor(s) used          : XWE, Doom Builder 1 and 2
Known Bugs              : Probably missing, misaligned, horrible textures. It 
			  seems like it is possible to squeeze through between 
			  2 pillars 32-wide apart in map21, this should not be 
			  the case.
May Not Run With        : Everything except GZDoom. ZDoom might work, but I 
			  have no idea.
Tested With             : GZDoom 1.5.3 (Older versions can work)



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY not distribute this file in any format.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: 
FTP sites:


* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

Maps

MAP01

MAP01 (MAP01)

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02 (MAP02)

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03 (MAP03)

Deathmatch Spawns
0
Co-op Spawns
1
TESTMAP

TESTMAP

Deathmatch Spawns
0
Co-op Spawns
2
MAP04

MAP04 (MAP04)

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05 (MAP05)

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06 (MAP06)

Deathmatch Spawns
0
Co-op Spawns
2
MAP07

MAP07 (MAP07)

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10 (MAP10)

Deathmatch Spawns
0
Co-op Spawns
1
MAP11

MAP11 (MAP11)

Deathmatch Spawns
0
Co-op Spawns
1
MAP13

MAP13 (MAP13)

Deathmatch Spawns
0
Co-op Spawns
1
MAP15

MAP15 (MAP15)

Deathmatch Spawns
0
Co-op Spawns
1
MAP16

MAP16 (MAP16)

Deathmatch Spawns
0
Co-op Spawns
1
MAP19

MAP19 (MAP19)

Deathmatch Spawns
0
Co-op Spawns
1
MAP17

MAP17 (MAP17)

Deathmatch Spawns
0
Co-op Spawns
1
MAP20

MAP20 (MAP20)

Deathmatch Spawns
0
Co-op Spawns
1
MAP21

MAP21 (MAP21)

Deathmatch Spawns
0
Co-op Spawns
1
MAP18

MAP18 (MAP18)

Deathmatch Spawns
0
Co-op Spawns
1
MAP14

MAP14 (MAP14)

Deathmatch Spawns
0
Co-op Spawns
1
MAP23

MAP23 (MAP23)

Deathmatch Spawns
0
Co-op Spawns
1
MAP22

MAP22 (MAP22)

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08 (MAP08)

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09 (MAP09)

Deathmatch Spawns
0
Co-op Spawns
1
MAP12

MAP12 (MAP12)

Deathmatch Spawns
0
Co-op Spawns
1