DOOM 2: EVOLVED (Version 1.2 Doomworld Release)

DOOM 2: EVOLVED (Version 1.2 Doomworld Release)

A remake of the first 3 levels of Doom 2: Hell on Earth, designed for GZDoom 1.1.6+. Features up to 10 times the detailing of the original levels plus Quake ...

Filenames
d2evlv12.wad
Size
3.91 MB
MD5
db96802b82a56864dd13787990718196
SHA-1
bc8a152ec26591b99fd0b1856edfa1612ec1b4a9
SHA-256
6350f07a26a79ae3463dab5c607ae5fcf0c98689621f7d1d1d9e1bb95593a646
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
108
Maps
MAP03, MAP01, MAP02

Read Me

===========================================================================
Game			: Doom 2: Hell On Earth (GZDoom 1.1.6+)
Primary purpose         : Single + coop + DM play
===========================================================================
Title                   : DOOM 2: EVOLVED (Version 1.2 Doomworld Release)
Filename                : D2EVLV12.WAD
Release date            : 22/12/08
Author                  : Dave Billing
Email Address           : [email protected]
Other Files By Author   : Z-Arena (GZDoom), Hell Awaits (Final Doom)
			  Operation Blitzkrieg (Duke Nukem 3D Atomic Edition), 
			  Cripple Creek (Redneck Rampage) Bento Noodle Restaurant
			  (Shadow Warrior: Wanton Destruction), & some
			  clone of an Unreal Tournament 2003 map for
			  Quake 2.

Description             : A remake of the first 3 levels of Doom 2: Hell on Earth,
			  designed for GZDoom 1.1.6+.  Features up to 10 times the
			  detailing of the original levels plus Quake lighting,
			  reflective floors, ACS scripting etc etc.
			  			  
			  Although it is a remake (from scratch, I might add), there
			  are parts of the levels which radically differ from that
			  of the original design.

			  Incorporates textures by Nick Baker, skybox art by Mighty
			  Pete and the title screen was done (poorly) by me.
				
			  This version (1.1) replaces the stealth monsters with ordinary
			  ones, as they were creating gameplay headaches for players.

			  Version 1.2 Includes the following fixes:

				-Stealth monsters replaced
				-Texture alignment fixes
				-Deathmatch player position bug fixes
				-Linedef impassible flag bug fixes
				-Internal DOOMDEFS lump added (No need for external lights.wad)
				 
				
			  
===========================================================================
* What is included *

New levels              : 3
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2: Hell On Earth (Requires GZDoom 1.1.6+)
Map #                   : MAP01-MAP03
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 3 months
Editor(s) used          : Doom Builder, DeePsea


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.  

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

Maps

MAP03

MAP03

Deathmatch Spawns
8
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
4

Graphics