Death Beckons.
This is a map with Quake metal textures. At first it was designed for Zdoom, but as I experimented with coloured lighting and 3d floors in GZDoom, I didn't g...
Filenames
dbeckons.wad
Size
4.72 MB
MD5
70bbe94f13b3c51f54dcf54d9c76a536
SHA-1
adb33e92e1eb89b532475ae55f62b5a8714da322
SHA-256
3e660263b2a38f3e42c77a49dc7695e915dae1fb4882a7e3e4ce1921de52ad9a
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
704
Maps
MAP01
Download
Read Me
========================================================================== Advanced engine required: GZDoom ========================================================================== Title : Death Beckons. Date Finished : 18th July 2008 Author : Kenny "KennyJC" Coughlan. Email Address : [email protected] Misc. Author Info : 26 from Scotland, now living in Cleveland, OH Description : This is a map with Quake metal textures. At first it was designed for Zdoom, but as I experimented with coloured lighting and 3d floors in GZDoom, I didn't go back. There is little difference between Hurt Me Plenty and Ultra Violence, but one area may be easier for some players on Hurt Me Plenty. So play that mode if you suck. This may be my last map for a while as I'm venturing into Quake mapping. I figure it'll be easier mapping for Quake rather trying to do Quake levels in Doom. My next design on paper is for Quake, but I'll probably port it over to Doom at a later date. Not to mention I still haven't finished the 75% complete Doom level I worked on almost a year ago. Please see 'bugs' below about sliding doors. Other Files By Author : http://www.doomworld.com/idgames/index.php?id=15313 "Aberration Caves" http://www.doomworld.com/idgames/index.php?id=15067 "Bold as War" http://www.doomworld.com/idgames/index.php?id=14490 "Dark Apparition" http://www.doomworld.com/idgames/index.php?id=14491 "Castles Made of Sand" http://www.doomworld.com/idgames/index.php?id=11792 "Fear Stalks the Land" Additional Credits to : Alien8 for helping me with ZDoom growing pains. Tormentor667 whose maps gave me insight to the benefits of Source Ports. I also got the new monsters from his Beastiary website. Shadowman, author of Cheogsh from where I stole the red sky, and also how to do dynamic lighting. =========================================================================== * DOOM II file * =============================== New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : No Required To Have In Dir : GZDoom ==================== * Play Information * ==================== Map # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Difficulty Settings : Hurt Me Plenty and Ultra Violence New Sounds : Some Doom sounds New Music : Yes - but don't ask me what the hell it is New Graphics : Yes - Quake textures mostly. Demos Replaced : No ================ * Construction * ================ Base : New level from scratch. Build Time : Started May 22nd, finished the build work about a month later and then about another month because I was too lazy to finish it off. Editor(s) used : Doombuilder, XWE Known Bugs : There is texture bleeding with many of the sliding doors, but I am assured that this is a bug with GZDoom rather than my map since there was no texture bleeding on any doors when I was testing the map under Zdoom. May Not Run With... : Just use GZDoom. =========================== * Copyright / Permissions * =========================== Authors MAY use this level as a base to build additional levels with my consent. ========================= * Where to get this WAD * ========================= If you are reading this, then you probably already have it.