A deathmatch only level. It is relatively small, but that makes it better for deathmatch play. It's full of traps to set for your opponent (hence...
This level is base around a theatre. It includes satge, backstage, orchestra pit, trap doors, box office, circle, gods, boxes, stalls and toilets...
Dark and moody
This WAD is a representation of the Uni of Southern Queensland L and T block buildings. Excellent deathmatch WAD. Weapons are fairly low level (S...
Lots of secret/hidden areas & TRAPS too! : try the walls each area you can, beware of the : "easy to snag" rings, they make good trap-bait! : The...
You start out in the middle of an arena, if you are able to reach a teleporter, you can enter the second area. There is also a special third area...
Look for skulls on the wall in a big dark room. Skulls that
E1 styled map, my first try at this theme. Many structures will probably seem familiar, some wont. So far this map works perfectly with Vanilla D...
This is a short level designed to test your punching skills. Are you any good?
A large map for Doom 1 with lots of secondary corridors and canyons (but otherwise mostly linear gameplay) and tons of bad guys. The Doomworld th...
all my best wads joined into one megawad because you guys will like it better and so do i. evil looking wads only no tech wads sorry guys.
The old Phobos map I did back in January.
Is a castle. Play it in Ultraviolence and you'll see..
Map03Mix, is of course, a 'remix' of one of my favorite Doom2 maps, Map02 (obviously). It has a nice 'old-school'-ish feeling to it, so hopefully...
Mostly a single player or cooperative level, but can also make a good deathmatch. I have spent most of the time trying to make it look good rathe...
This was a "contract WAD" for a well known Deathmatch tournament organizer who ultimately couldn't use it for business reasons. The client's requ...
A Level that was originally made for a megawad (but got too complicated so I decided to release this level alone. (since it was the only decent l...
See designer.txt
Large room in the middle, where all the : action is. Several raised ledges around : the perimeter of this room, where the start : points, and the...
Alright, you're all wondering, "why is the first level in DOOM called 'Hangar?' when it really isn't a hangar or anything like one?" Well, now it...